/** * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose */ import { createGl } from './gl.shim'; import { Camera } from '../../mol-canvas3d/camera'; import { Vec3, Mat4 } from '../../mol-math/linear-algebra'; import { ValueCell } from '../../mol-util'; import Renderer from '../renderer'; import { createValueColor } from '../../mol-geo/geometry/color-data'; import { createValueSize } from '../../mol-geo/geometry/size-data'; import { createContext } from '../webgl/context'; import { RenderableState } from '../renderable'; import { createRenderObject } from '../render-object'; import { PointsValues } from '../renderable/points'; import Scene from '../scene'; import { createEmptyMarkers } from '../../mol-geo/geometry/marker-data'; import { fillSerial } from '../../mol-util/array'; import { Color } from '../../mol-util/color'; import { Sphere3D } from '../../mol-math/geometry'; import { createEmptyOverpaint } from '../../mol-geo/geometry/overpaint-data'; import { createEmptyTransparency } from '../../mol-geo/geometry/transparency-data'; import { DefaultCanvas3DParams } from '../../mol-canvas3d/canvas3d'; function createRenderer(gl: WebGLRenderingContext) { const ctx = createContext(gl) const camera = new Camera(DefaultCanvas3DParams, { near: 0.01, far: 10000, position: Vec3.create(0, 0, 50) }) const renderer = Renderer.create(ctx, camera) return { ctx, camera, renderer } } function createPoints() { const aPosition = ValueCell.create(new Float32Array([0, -1, 0, -1, 0, 0, 1, 1, 0])) const aGroup = ValueCell.create(fillSerial(new Float32Array(3))) const aInstance = ValueCell.create(fillSerial(new Float32Array(1))) const color = createValueColor(Color(0xFF0000)) const size = createValueSize(1) const marker = createEmptyMarkers() const overpaint = createEmptyOverpaint() const transparency = createEmptyTransparency() const aTransform = ValueCell.create(new Float32Array(16)) const m4 = Mat4.identity() Mat4.toArray(m4, aTransform.ref.value, 0) const transform = ValueCell.create(new Float32Array(aTransform.ref.value)) const extraTransform = ValueCell.create(new Float32Array(aTransform.ref.value)) const boundingSphere = ValueCell.create(Sphere3D.create(Vec3.zero(), 2)) const invariantBoundingSphere = ValueCell.create(Sphere3D.create(Vec3.zero(), 2)) const values: PointsValues = { aPosition, aGroup, aTransform, aInstance, ...color, ...marker, ...size, ...overpaint, ...transparency, uAlpha: ValueCell.create(1.0), uHighlightColor: ValueCell.create(Vec3.create(1.0, 0.4, 0.6)), uSelectColor: ValueCell.create(Vec3.create(0.2, 1.0, 0.1)), uInstanceCount: ValueCell.create(1), uGroupCount: ValueCell.create(3), alpha: ValueCell.create(1.0), drawCount: ValueCell.create(3), instanceCount: ValueCell.create(1), matrix: ValueCell.create(m4), transform, extraTransform, boundingSphere, invariantBoundingSphere, uSizeFactor: ValueCell.create(1), dPointSizeAttenuation: ValueCell.create(true), dPointFilledCircle: ValueCell.create(false), uPointEdgeBleach: ValueCell.create(0.5), dUseFog: ValueCell.create(true), } const state: RenderableState = { visible: true, alphaFactor: 1, pickable: true, opaque: true } return createRenderObject('points', values, state, -1) } describe('renderer', () => { it('basic', () => { const [ width, height ] = [ 32, 32 ] const gl = createGl(width, height, { preserveDrawingBuffer: true }) const { ctx, renderer } = createRenderer(gl) expect(ctx.gl.canvas.width).toBe(32) expect(ctx.gl.canvas.height).toBe(32) expect(ctx.stats.bufferCount).toBe(0); expect(ctx.stats.textureCount).toBe(0); expect(ctx.stats.vaoCount).toBe(0); expect(ctx.programCache.count).toBe(0); expect(ctx.shaderCache.count).toBe(0); renderer.setViewport(0, 0, 64, 48) expect(ctx.gl.getParameter(ctx.gl.VIEWPORT)[2]).toBe(64) expect(ctx.gl.getParameter(ctx.gl.VIEWPORT)[3]).toBe(48) }) it('points', async () => { const [ width, height ] = [ 32, 32 ] const gl = createGl(width, height, { preserveDrawingBuffer: true }) const { ctx } = createRenderer(gl) const scene = Scene.create(ctx) const points = createPoints() scene.add(points) await scene.commit().run() expect(ctx.stats.bufferCount).toBe(4); expect(ctx.stats.textureCount).toBe(5); expect(ctx.stats.vaoCount).toBe(5); expect(ctx.programCache.count).toBe(5); expect(ctx.shaderCache.count).toBe(10); scene.remove(points) await scene.commit().run() expect(ctx.stats.bufferCount).toBe(0); expect(ctx.stats.textureCount).toBe(0); expect(ctx.stats.vaoCount).toBe(0); expect(ctx.programCache.count).toBe(5); expect(ctx.shaderCache.count).toBe(10); ctx.programCache.dispose() expect(ctx.programCache.count).toBe(0); ctx.shaderCache.clear() expect(ctx.shaderCache.count).toBe(0); }) })