/** * Copyright (c) 2019-2023 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose */ import { Renderable, RenderableState, createRenderable } from '../renderable'; import { WebGLContext } from '../webgl/context'; import { createGraphicsRenderItem, GraphicsRenderVariant } from '../webgl/render-item'; import { GlobalUniformSchema, BaseSchema, Values, InternalSchema, SizeSchema, InternalValues, ValueSpec, DefineSpec, GlobalTextureSchema, UniformSpec, TextureSpec } from './schema'; import { SpheresShaderCode } from '../shader-code'; import { ValueCell } from '../../mol-util'; export const SpheresSchema = { ...BaseSchema, ...SizeSchema, uTexDim: UniformSpec('v2'), tPositionGroup: TextureSpec('image-float32', 'rgba', 'float', 'nearest'), padding: ValueSpec('number'), uDoubleSided: UniformSpec('b', 'material'), dIgnoreLight: DefineSpec('boolean'), dXrayShaded: DefineSpec('string', ['off', 'on', 'inverted']), dTransparentBackfaces: DefineSpec('string', ['off', 'on', 'opaque']), dSolidInterior: DefineSpec('boolean'), dClipPrimitive: DefineSpec('boolean'), dApproximate: DefineSpec('boolean'), uAlphaThickness: UniformSpec('f'), uBumpFrequency: UniformSpec('f', 'material'), uBumpAmplitude: UniformSpec('f', 'material'), centerBuffer: ValueSpec('float32'), groupBuffer: ValueSpec('float32'), }; export type SpheresSchema = typeof SpheresSchema export type SpheresValues = Values export function SpheresRenderable(ctx: WebGLContext, id: number, values: SpheresValues, state: RenderableState, materialId: number, variants: GraphicsRenderVariant[]): Renderable { const schema = { ...GlobalUniformSchema, ...GlobalTextureSchema, ...InternalSchema, ...SpheresSchema }; const internalValues: InternalValues = { uObjectId: ValueCell.create(id), }; const shaderCode = SpheresShaderCode; const renderItem = createGraphicsRenderItem(ctx, 'triangles', shaderCode, schema, { ...values, ...internalValues }, materialId, variants); return createRenderable(renderItem, values, state); }