/** * Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose */ import { createAttributeBuffers, ElementsBuffer, AttributeKind } from './buffer'; import { createTextures, Texture } from './texture'; import { WebGLContext, checkError } from './context'; import { ShaderCode, DefineValues } from '../shader-code'; import { Program } from './program'; import { RenderableSchema, RenderableValues, AttributeSpec, getValueVersions, splitValues, DefineSpec } from '../renderable/schema'; import { idFactory } from '../../mol-util/id-factory'; import { ValueCell } from '../../mol-util'; import { TextureImage, TextureVolume } from '../../mol-gl/renderable/util'; import { checkFramebufferStatus } from './framebuffer'; import { isDebugMode } from '../../mol-util/debug'; import { VertexArray } from './vertex-array'; const getNextRenderItemId = idFactory(); export type DrawMode = 'points' | 'lines' | 'line-strip' | 'line-loop' | 'triangles' | 'triangle-strip' | 'triangle-fan' export function getDrawMode(ctx: WebGLContext, drawMode: DrawMode) { const { gl } = ctx; switch (drawMode) { case 'points': return gl.POINTS; case 'lines': return gl.LINES; case 'line-strip': return gl.LINE_STRIP; case 'line-loop': return gl.LINE_LOOP; case 'triangles': return gl.TRIANGLES; case 'triangle-strip': return gl.TRIANGLE_STRIP; case 'triangle-fan': return gl.TRIANGLE_FAN; } } export interface RenderItem { readonly id: number readonly materialId: number getProgram: (variant: T) => Program render: (variant: T) => void update: () => Readonly destroy: () => void } // const GraphicsRenderVariant = { 'color': '', 'pickObject': '', 'pickInstance': '', 'pickGroup': '', 'depth': '' }; export type GraphicsRenderVariant = keyof typeof GraphicsRenderVariant const GraphicsRenderVariants = Object.keys(GraphicsRenderVariant) as GraphicsRenderVariant[]; const ComputeRenderVariant = { 'compute': '' }; export type ComputeRenderVariant = keyof typeof ComputeRenderVariant const ComputeRenderVariants = Object.keys(ComputeRenderVariant) as ComputeRenderVariant[]; function createProgramVariant(ctx: WebGLContext, variant: string, defineValues: DefineValues, shaderCode: ShaderCode, schema: RenderableSchema) { defineValues = { ...defineValues, dRenderVariant: ValueCell.create(variant) }; schema = { ...schema, dRenderVariant: DefineSpec('string') }; return ctx.resources.program(defineValues, shaderCode, schema); } // type ProgramVariants = { [k: string]: Program } type VertexArrayVariants = { [k: string]: VertexArray | null } interface ValueChanges { attributes: boolean defines: boolean elements: boolean textures: boolean } function createValueChanges() { return { attributes: false, defines: false, elements: false, textures: false, }; } function resetValueChanges(valueChanges: ValueChanges) { valueChanges.attributes = false; valueChanges.defines = false; valueChanges.elements = false; valueChanges.textures = false; } // export type GraphicsRenderItem = RenderItem export function createGraphicsRenderItem(ctx: WebGLContext, drawMode: DrawMode, shaderCode: ShaderCode, schema: RenderableSchema, values: RenderableValues, materialId: number) { return createRenderItem(ctx, drawMode, shaderCode, schema, values, materialId, GraphicsRenderVariants); } export type ComputeRenderItem = RenderItem export function createComputeRenderItem(ctx: WebGLContext, drawMode: DrawMode, shaderCode: ShaderCode, schema: RenderableSchema, values: RenderableValues, materialId = -1) { return createRenderItem(ctx, drawMode, shaderCode, schema, values, materialId, ComputeRenderVariants); } /** * Creates a render item * * - assumes that `values.drawCount` and `values.instanceCount` exist */ export function createRenderItem(ctx: WebGLContext, drawMode: DrawMode, shaderCode: ShaderCode, schema: RenderableSchema, values: RenderableValues, materialId: number, renderVariants: T[]): RenderItem { const id = getNextRenderItemId(); const { stats, state, resources } = ctx; const { instancedArrays, vertexArrayObject } = ctx.extensions; const { attributeValues, defineValues, textureValues, uniformValues, materialUniformValues } = splitValues(schema, values); const uniformValueEntries = Object.entries(uniformValues); const materialUniformValueEntries = Object.entries(materialUniformValues); const defineValueEntries = Object.entries(defineValues); const versions = getValueVersions(values); const glDrawMode = getDrawMode(ctx, drawMode); const programs: ProgramVariants = {}; for (const k of renderVariants) { programs[k] = createProgramVariant(ctx, k, defineValues, shaderCode, schema); } const textures = createTextures(ctx, schema, textureValues); const attributeBuffers = createAttributeBuffers(ctx, schema, attributeValues); let elementsBuffer: ElementsBuffer | undefined; const elements = values.elements; if (elements && elements.ref.value) { elementsBuffer = resources.elements(elements.ref.value); } const vertexArrays: VertexArrayVariants = {}; for (const k of renderVariants) { vertexArrays[k] = vertexArrayObject ? resources.vertexArray(programs[k], attributeBuffers, elementsBuffer) : null; } let drawCount = values.drawCount.ref.value; let instanceCount = values.instanceCount.ref.value; stats.drawCount += drawCount; stats.instanceCount += instanceCount; stats.instancedDrawCount += instanceCount * drawCount; const valueChanges = createValueChanges(); let destroyed = false; let currentProgramId = -1; return { id, materialId, getProgram: (variant: T) => programs[variant], render: (variant: T) => { if (drawCount === 0 || instanceCount === 0 || ctx.isContextLost) return; const program = programs[variant]; if (program.id === currentProgramId && state.currentRenderItemId === id) { program.setUniforms(uniformValueEntries); program.bindTextures(textures); } else { const vertexArray = vertexArrays[variant]; if (program.id !== state.currentProgramId || program.id !== currentProgramId || materialId === -1 || materialId !== state.currentMaterialId ) { // console.log('program.id changed or materialId changed/-1', materialId) if (program.id !== state.currentProgramId) program.use(); program.setUniforms(materialUniformValueEntries); state.currentMaterialId = materialId; currentProgramId = program.id; } program.setUniforms(uniformValueEntries); program.bindTextures(textures); if (vertexArray) { vertexArray.bind(); // need to bind elements buffer explicitly since it is not always recorded in the VAO if (elementsBuffer) elementsBuffer.bind(); } else { if (elementsBuffer) elementsBuffer.bind(); program.bindAttributes(attributeBuffers); } state.currentRenderItemId = id; } if (isDebugMode) { checkFramebufferStatus(ctx.gl); } if (elementsBuffer) { instancedArrays.drawElementsInstanced(glDrawMode, drawCount, elementsBuffer._dataType, 0, instanceCount); } else { instancedArrays.drawArraysInstanced(glDrawMode, 0, drawCount, instanceCount); } if (isDebugMode) { try { checkError(ctx.gl); } catch (e) { throw new Error(`Error rendering item id ${id}: '${e}'`); } } }, update: () => { resetValueChanges(valueChanges); for (let i = 0, il = defineValueEntries.length; i < il; ++i) { const [k, value] = defineValueEntries[i]; if (value.ref.version !== versions[k]) { // console.log('define version changed', k); valueChanges.defines = true; versions[k] = value.ref.version; } } if (valueChanges.defines) { // console.log('some defines changed, need to rebuild programs'); for (const k of renderVariants) { programs[k].destroy(); programs[k] = createProgramVariant(ctx, k, defineValues, shaderCode, schema); } } if (values.drawCount.ref.version !== versions.drawCount) { // console.log('drawCount version changed'); stats.drawCount += values.drawCount.ref.value - drawCount; stats.instancedDrawCount += instanceCount * values.drawCount.ref.value - instanceCount * drawCount; drawCount = values.drawCount.ref.value; versions.drawCount = values.drawCount.ref.version; } if (values.instanceCount.ref.version !== versions.instanceCount) { // console.log('instanceCount version changed'); stats.instanceCount += values.instanceCount.ref.value - instanceCount; stats.instancedDrawCount += values.instanceCount.ref.value * drawCount - instanceCount * drawCount; instanceCount = values.instanceCount.ref.value; versions.instanceCount = values.instanceCount.ref.version; } for (let i = 0, il = attributeBuffers.length; i < il; ++i) { const [k, buffer] = attributeBuffers[i]; const value = attributeValues[k]; if (value.ref.version !== versions[k]) { if (buffer.length >= value.ref.value.length) { // console.log('attribute array large enough to update', buffer.id, k, value.ref.id, value.ref.version); buffer.updateSubData(value.ref.value, 0, buffer.length); } else { // console.log('attribute array too small, need to create new attribute', buffer.id, k, value.ref.id, value.ref.version); buffer.destroy(); const { itemSize, divisor } = schema[k] as AttributeSpec; attributeBuffers[i][1] = resources.attribute(value.ref.value, itemSize, divisor); valueChanges.attributes = true; } versions[k] = value.ref.version; } } if (elementsBuffer && values.elements.ref.version !== versions.elements) { if (elementsBuffer.length >= values.elements.ref.value.length) { // console.log('elements array large enough to update', values.elements.ref.id, values.elements.ref.version); elementsBuffer.updateSubData(values.elements.ref.value, 0, elementsBuffer.length); } else { // console.log('elements array to small, need to create new elements', values.elements.ref.id, values.elements.ref.version); elementsBuffer.destroy(); elementsBuffer = resources.elements(values.elements.ref.value); valueChanges.elements = true; } versions.elements = values.elements.ref.version; } if (valueChanges.attributes || valueChanges.defines || valueChanges.elements) { // console.log('program/defines or buffers changed, update vaos'); for (const k of renderVariants) { const vertexArray = vertexArrays[k]; if (vertexArray) vertexArray.destroy(); vertexArrays[k] = vertexArrayObject ? resources.vertexArray(programs[k], attributeBuffers, elementsBuffer) : null; } } for (let i = 0, il = textures.length; i < il; ++i) { const [k, texture] = textures[i]; const value = textureValues[k]; if (value.ref.version !== versions[k]) { // update of textures with kind 'texture' is done externally if (schema[k].kind !== 'texture') { // console.log('texture version changed, uploading image', k); texture.load(value.ref.value as TextureImage | TextureVolume); versions[k] = value.ref.version; valueChanges.textures = true; } else { textures[i][1] = value.ref.value as Texture; } } } return valueChanges; }, destroy: () => { if (!destroyed) { for (const k of renderVariants) { programs[k].destroy(); const vertexArray = vertexArrays[k]; if (vertexArray) vertexArray.destroy(); } textures.forEach(([k, texture]) => { // lifetime of textures with kind 'texture' is defined externally if (schema[k].kind !== 'texture') { texture.destroy(); } }); attributeBuffers.forEach(([_, buffer]) => buffer.destroy()); if (elementsBuffer) elementsBuffer.destroy(); destroyed = true; } } }; }