/** * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose */ import { Sphere3D } from 'mol-math/geometry' import { Vec3 } from 'mol-math/linear-algebra' import { BoundaryHelper } from 'mol-math/geometry/boundary-helper'; export function calculateTextureInfo (n: number, itemSize: number) { const sqN = Math.sqrt(n) let width = Math.ceil(sqN) width = width + (itemSize - (width % itemSize)) % itemSize const height = width > 0 ? Math.ceil(n / width) : 0 return { width, height, length: width * height * itemSize } } export interface TextureImage { readonly array: T readonly width: number readonly height: number } export interface TextureVolume { readonly array: T readonly width: number readonly height: number readonly depth: number } export function createTextureImage(n: number, itemSize: number, array?: Uint8Array): TextureImage { const { length, width, height } = calculateTextureInfo(n, itemSize) array = array && array.length >= length ? array : new Uint8Array(length) return { array, width, height } } export function printTextureImage(textureImage: TextureImage, scale = 1) { const { array, width, height } = textureImage const itemSize = array.length / (width * height) const data = new Uint8ClampedArray(width * height * 4) if (itemSize === 1) { for (let y = 0; y < height; ++y) { for (let x = 0; x < width; ++x) { data[(y * width + x) * 4 + 3] = array[y * width + x] } } } else if (itemSize === 4) { data.set(array) } else { console.warn(`itemSize '${itemSize}' not supported`) } return printImageData(new ImageData(data, width, height), scale) } export function printImageData(imageData: ImageData, scale = 1) { const canvas = document.createElement('canvas') canvas.width = imageData.width canvas.height = imageData.height const ctx = canvas.getContext('2d') if (!ctx) throw new Error('Could not create canvas 2d context') ctx.putImageData(imageData, 0, 0) canvas.toBlob(imgBlob => { const objectURL = window.URL.createObjectURL(imgBlob) const img = document.createElement('img') img.src = objectURL img.style.width = imageData.width * scale + 'px' img.style.height = imageData.height * scale + 'px'; (img.style as any).imageRendering = 'pixelated' // works in Chrome img.style.position = 'absolute' img.style.top = '0px' img.style.left = '0px' img.style.border = 'solid grey' document.body.appendChild(img) }, 'image/png') } // const v = Vec3.zero() const boundaryHelper = new BoundaryHelper() export function calculateInvariantBoundingSphere(position: Float32Array, positionCount: number): Sphere3D { boundaryHelper.reset(0) for (let i = 0, _i = positionCount * 3; i < _i; i += 3) { Vec3.fromArray(v, position, i) boundaryHelper.boundaryStep(v, 0) } boundaryHelper.finishBoundaryStep() for (let i = 0, _i = positionCount * 3; i < _i; i += 3) { Vec3.fromArray(v, position, i) boundaryHelper.extendStep(v, 0) } return boundaryHelper.getSphere() } export function calculateTransformBoundingSphere(invariantBoundingSphere: Sphere3D, transform: Float32Array, transformCount: number): Sphere3D { const { center, radius } = invariantBoundingSphere boundaryHelper.reset(0) for (let i = 0, _i = transformCount; i < _i; ++i) { Vec3.transformMat4Offset(v, center, transform, 0, 0, i * 16) boundaryHelper.boundaryStep(v, radius) } boundaryHelper.finishBoundaryStep() for (let i = 0, _i = transformCount; i < _i; ++i) { Vec3.transformMat4Offset(v, center, transform, 0, 0, i * 16) boundaryHelper.extendStep(v, radius) } return boundaryHelper.getSphere() } export function calculateBoundingSphere(position: Float32Array, positionCount: number, transform: Float32Array, transformCount: number, padding = 0): { boundingSphere: Sphere3D, invariantBoundingSphere: Sphere3D } { const invariantBoundingSphere = calculateInvariantBoundingSphere(position, positionCount) const boundingSphere = calculateTransformBoundingSphere(invariantBoundingSphere, transform, transformCount) Sphere3D.expand(boundingSphere, boundingSphere, padding) Sphere3D.expand(invariantBoundingSphere, invariantBoundingSphere, padding) return { boundingSphere, invariantBoundingSphere } }