/** * Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose * @author David Sehnal */ import { Renderable } from './renderable'; import { WebGLContext } from './webgl/context'; import { RenderableValues, BaseValues } from './renderable/schema'; import { GraphicsRenderObject, createRenderable } from './render-object'; import { Object3D } from './object3d'; import { Sphere3D } from '../mol-math/geometry'; import { CommitQueue } from './commit-queue'; import { now } from '../mol-util/now'; import { arraySetRemove } from '../mol-util/array'; import { BoundaryHelper } from '../mol-math/geometry/boundary-helper'; import { hash1 } from '../mol-data/util'; const boundaryHelper = new BoundaryHelper('98'); function calculateBoundingSphere(renderables: Renderable[], boundingSphere: Sphere3D, onlyVisible: boolean): Sphere3D { boundaryHelper.reset(); for (let i = 0, il = renderables.length; i < il; ++i) { if (onlyVisible && !renderables[i].state.visible) continue; const boundingSphere = renderables[i].values.boundingSphere.ref.value; if (!boundingSphere.radius) continue; boundaryHelper.includeSphere(boundingSphere); } boundaryHelper.finishedIncludeStep(); for (let i = 0, il = renderables.length; i < il; ++i) { if (onlyVisible && !renderables[i].state.visible) continue; const boundingSphere = renderables[i].values.boundingSphere.ref.value; if (!boundingSphere.radius) continue; boundaryHelper.radiusSphere(boundingSphere); } return boundaryHelper.getSphere(boundingSphere); } function renderableSort(a: Renderable, b: Renderable) { const drawProgramIdA = a.getProgram('color').id; const drawProgramIdB = b.getProgram('color').id; const materialIdA = a.materialId; const materialIdB = b.materialId; if (drawProgramIdA !== drawProgramIdB) { // sort by program id to minimize gl state changes return drawProgramIdA - drawProgramIdB; } else if (materialIdA !== materialIdB) { // sort by material id to minimize gl state changes return materialIdA - materialIdB; } else { return a.id - b.id; } } interface Scene extends Object3D { readonly count: number readonly renderables: ReadonlyArray> readonly boundingSphere: Sphere3D readonly boundingSphereVisible: Sphere3D /** Returns `true` if some visibility has changed, `false` otherwise. */ syncVisibility: () => boolean update: (objects: ArrayLike | undefined, keepBoundingSphere: boolean, isRemoving?: boolean) => void add: (o: GraphicsRenderObject) => void // Renderable remove: (o: GraphicsRenderObject) => void commit: (maxTimeMs?: number) => boolean readonly needsCommit: boolean has: (o: GraphicsRenderObject) => boolean clear: () => void forEach: (callbackFn: (value: Renderable, key: GraphicsRenderObject) => void) => void } namespace Scene { export function create(ctx: WebGLContext): Scene { const renderableMap = new Map>(); const renderables: Renderable[] = []; const boundingSphere = Sphere3D(); const boundingSphereVisible = Sphere3D(); let boundingSphereDirty = true; let boundingSphereVisibleDirty = true; const object3d = Object3D.create(); function add(o: GraphicsRenderObject) { if (!renderableMap.has(o)) { const renderable = createRenderable(ctx, o); renderables.push(renderable); renderableMap.set(o, renderable); boundingSphereDirty = true; boundingSphereVisibleDirty = true; return renderable; } else { console.warn(`RenderObject with id '${o.id}' already present`); return renderableMap.get(o)!; } } function remove(o: GraphicsRenderObject) { const renderable = renderableMap.get(o); if (renderable) { renderable.dispose(); arraySetRemove(renderables, renderable); renderableMap.delete(o); boundingSphereDirty = true; boundingSphereVisibleDirty = true; } } const commitBulkSize = 100; function commit(maxTimeMs: number) { const start = now(); let i = 0; while (true) { const o = commitQueue.tryGetRemove(); if (!o) break; remove(o); if (++i % commitBulkSize === 0 && now() - start > maxTimeMs) return false; } while (true) { const o = commitQueue.tryGetAdd(); if (!o) break; add(o); if (++i % commitBulkSize === 0 && now() - start > maxTimeMs) return false; } renderables.sort(renderableSort); return true; } const commitQueue = new CommitQueue(); let visibleHash = -1; function computeVisibleHash() { let hash = 23; for (let i = 0, il = renderables.length; i < il; ++i) { if (!renderables[i].state.visible) continue; hash = (31 * hash + renderables[i].id) | 0; } hash = hash1(hash); if (hash === -1) hash = 0; return hash; } function syncVisibility() { const newVisibleHash = computeVisibleHash(); if (newVisibleHash !== visibleHash) { boundingSphereVisibleDirty = true; return true; } else { return false; } } return { get view () { return object3d.view; }, get position () { return object3d.position; }, get direction () { return object3d.direction; }, get up () { return object3d.up; }, syncVisibility, update(objects, keepBoundingSphere, isRemoving) { Object3D.update(object3d); if (objects) { for (let i = 0, il = objects.length; i < il; ++i) { const o = renderableMap.get(objects[i]); if (!o) continue; o.update(); } } else if (!isRemoving) { for (let i = 0, il = renderables.length; i < il; ++i) { renderables[i].update(); } } if (!keepBoundingSphere) { boundingSphereDirty = true; boundingSphereVisibleDirty = true; } else { syncVisibility(); } }, add: (o: GraphicsRenderObject) => commitQueue.add(o), remove: (o: GraphicsRenderObject) => commitQueue.remove(o), commit: (maxTime = Number.MAX_VALUE) => commit(maxTime), get needsCommit() { return !commitQueue.isEmpty; }, has: (o: GraphicsRenderObject) => { return renderableMap.has(o); }, clear: () => { for (let i = 0, il = renderables.length; i < il; ++i) { renderables[i].dispose(); } renderables.length = 0; renderableMap.clear(); boundingSphereDirty = true; boundingSphereVisibleDirty = true; }, forEach: (callbackFn: (value: Renderable, key: GraphicsRenderObject) => void) => { renderableMap.forEach(callbackFn); }, get count() { return renderables.length; }, renderables, get boundingSphere() { if (boundingSphereDirty) { calculateBoundingSphere(renderables, boundingSphere, false); boundingSphereDirty = false; } return boundingSphere; }, get boundingSphereVisible() { if (boundingSphereVisibleDirty) { calculateBoundingSphere(renderables, boundingSphereVisible, true); boundingSphereVisibleDirty = false; visibleHash = computeVisibleHash(); } return boundingSphereVisible; } }; } } export default Scene;