/** * Copyright (c) 2018-2019 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose */ import { ValueCell } from '../mol-util'; import { idFactory } from '../mol-util/id-factory'; import { WebGLExtensions } from './webgl/extensions'; import { isWebGL2, GLRenderingContext } from './webgl/compat'; export type DefineKind = 'boolean' | 'string' | 'number' export type DefineType = boolean | string export type DefineValues = { [k: string]: ValueCell } const shaderCodeId = idFactory() export interface ShaderExtensions { readonly standardDerivatives?: boolean readonly fragDepth?: boolean readonly drawBuffers?: boolean readonly shaderTextureLod?: boolean } export interface ShaderCode { readonly id: number readonly name: string readonly vert: string readonly frag: string readonly extensions: ShaderExtensions } import apply_fog from './shader/chunks/apply-fog.glsl' import apply_interior_color from './shader/chunks/apply-interior-color.glsl' import apply_light_color from './shader/chunks/apply-light-color.glsl' import apply_marker_color from './shader/chunks/apply-marker-color.glsl' import assign_color_varying from './shader/chunks/assign-color-varying.glsl' import assign_group from './shader/chunks/assign-group.glsl' import assign_marker_varying from './shader/chunks/assign-marker-varying.glsl' import assign_material_color from './shader/chunks/assign-material-color.glsl' import assign_position from './shader/chunks/assign-position.glsl' import assign_size from './shader/chunks/assign-size.glsl' import check_picking_alpha from './shader/chunks/check-picking-alpha.glsl' import color_frag_params from './shader/chunks/color-frag-params.glsl' import color_vert_params from './shader/chunks/color-vert-params.glsl' import common_frag_params from './shader/chunks/common-frag-params.glsl' import common_vert_params from './shader/chunks/common-vert-params.glsl' import common from './shader/chunks/common.glsl' import light_frag_params from './shader/chunks/light-frag-params.glsl' import matrix_scale from './shader/chunks/matrix-scale.glsl' import normal_frag_params from './shader/chunks/normal-frag-params.glsl' import read_from_texture from './shader/chunks/read-from-texture.glsl' import size_vert_params from './shader/chunks/size-vert-params.glsl' import texture3d_from_2d_linear from './shader/chunks/texture3d-from-2d-nearest.glsl' import texture3d_from_2d_nearest from './shader/chunks/texture3d-from-2d-nearest.glsl' const ShaderChunks: { [k: string]: string } = { apply_fog, apply_interior_color, apply_light_color, apply_marker_color, assign_color_varying, assign_group, assign_marker_varying, assign_material_color, assign_position, assign_size, check_picking_alpha, color_frag_params, color_vert_params, common_frag_params, common_vert_params, common, light_frag_params, matrix_scale, normal_frag_params, read_from_texture, size_vert_params, texture3d_from_2d_linear, texture3d_from_2d_nearest } const reInclude = /^(?!\/\/)\s*#include\s+(\S+)/gmi const reSingleLineComment = /[ \t]*\/\/.*\n/g const reMultiLineComment = /[ \t]*\/\*[\s\S]*?\*\//g const reMultipleLinebreaks = /\n{2,}/g function addIncludes(text: string) { return text .replace(reInclude, (_, p1) => { const chunk = ShaderChunks[p1] if (!chunk) throw new Error(`empty chunk, '${p1}'`) return chunk }) .trim() .replace(reSingleLineComment, '\n') .replace(reMultiLineComment, '\n') .replace(reMultipleLinebreaks, '\n') } export function ShaderCode(name: string, vert: string, frag: string, extensions: ShaderExtensions = {}): ShaderCode { return { id: shaderCodeId(), name, vert: addIncludes(vert), frag: addIncludes(frag), extensions } } import points_vert from './shader/points.vert' import points_frag from './shader/points.frag' export const PointsShaderCode = ShaderCode('points', points_vert, points_frag) import spheres_vert from './shader/spheres.vert' import spheres_frag from './shader/spheres.frag' export const SpheresShaderCode = ShaderCode('spheres', spheres_vert, spheres_frag, { fragDepth: true }) import text_vert from './shader/text.vert' import text_frag from './shader/text.frag' export const TextShaderCode = ShaderCode('text', text_vert, text_frag, { standardDerivatives: true }) import lines_vert from './shader/lines.vert' import lines_frag from './shader/lines.frag' export const LinesShaderCode = ShaderCode('lines', lines_vert, lines_frag) import mesh_vert from './shader/mesh.vert' import mesh_frag from './shader/mesh.frag' export const MeshShaderCode = ShaderCode('mesh', mesh_vert, mesh_frag, { standardDerivatives: true }) import direct_volume_vert from './shader/direct-volume.vert' import direct_volume_frag from './shader/direct-volume.frag' export const DirectVolumeShaderCode = ShaderCode('direct-volume', direct_volume_vert, direct_volume_frag, { fragDepth: true }) // export type ShaderDefines = { [k: string]: ValueCell } function getDefinesCode (defines: ShaderDefines) { if (defines === undefined) return '' const lines = [] for (const name in defines) { const define = defines[name] const v = define.ref.value if (v !== undefined) { if (typeof v === 'string') { lines.push(`#define ${name}_${v}`) } else if (typeof v === 'number') { lines.push(`#define ${name} ${v}`) } else if (typeof v === 'boolean') { if (v) lines.push(`#define ${name}`) } else { throw new Error('unknown define type') } } } return lines.join('\n') + '\n' } function getGlsl100FragPrefix(extensions: WebGLExtensions, shaderExtensions: ShaderExtensions) { const prefix: string[] = [] if (shaderExtensions.standardDerivatives) { prefix.push('#extension GL_OES_standard_derivatives : enable') prefix.push('#define enabledStandardDerivatives') } if (shaderExtensions.fragDepth) { if (extensions.fragDepth) { prefix.push('#extension GL_EXT_frag_depth : enable') prefix.push('#define enabledFragDepth') } else { throw new Error(`requested 'GL_EXT_frag_depth' extension is unavailable`) } } if (shaderExtensions.drawBuffers) { if (extensions.drawBuffers) { prefix.push('#extension GL_EXT_draw_buffers : require') prefix.push('#define requiredDrawBuffers') } else { throw new Error(`requested 'GL_EXT_draw_buffers' extension is unavailable`) } } if (shaderExtensions.shaderTextureLod) { if (extensions.shaderTextureLod) { prefix.push('#extension GL_EXT_shader_texture_lod : enable') prefix.push('#define enabledShaderTextureLod') } else { throw new Error(`requested 'GL_EXT_shader_texture_lod' extension is unavailable`) } } return prefix.join('\n') + '\n' } const glsl300VertPrefix = `#version 300 es #define attribute in #define varying out #define texture2D texture ` const glsl300FragPrefixCommon = ` #define varying in #define texture2D texture #define texture2DLodEXT textureLod #define gl_FragColor out_FragData0 #define gl_FragDepthEXT gl_FragDepth #define requiredDrawBuffers ` function getGlsl300FragPrefix(gl: WebGL2RenderingContext, extensions: WebGLExtensions, shaderExtensions: ShaderExtensions) { const prefix = [ '#version 300 es' ] if (shaderExtensions.standardDerivatives) { prefix.push('#define enabledStandardDerivatives') } if (shaderExtensions.fragDepth) { prefix.push('#define enabledFragDepth') } if (extensions.drawBuffers) { const maxDrawBuffers = gl.getParameter(gl.MAX_DRAW_BUFFERS) as number for (let i = 0, il = maxDrawBuffers; i < il; ++i) { prefix.push(`layout(location = ${i}) out highp vec4 out_FragData${i};`) } } prefix.push(glsl300FragPrefixCommon) return prefix.join('\n') + '\n' } function transformGlsl300Frag(frag: string) { return frag.replace(/gl_FragData\[([0-9]+)\]/g, 'out_FragData$1') } export function addShaderDefines(gl: GLRenderingContext, extensions: WebGLExtensions, defines: ShaderDefines, shaders: ShaderCode): ShaderCode { const header = getDefinesCode(defines) const vertPrefix = isWebGL2(gl) ? glsl300VertPrefix : '' const fragPrefix = isWebGL2(gl) ? getGlsl300FragPrefix(gl, extensions, shaders.extensions) : getGlsl100FragPrefix(extensions, shaders.extensions) const frag = isWebGL2(gl) ? transformGlsl300Frag(shaders.frag) : shaders.frag return { id: shaderCodeId(), name: shaders.name, vert: `${vertPrefix}${header}${shaders.vert}`, frag: `${fragPrefix}${header}${frag}`, extensions: shaders.extensions } }