/** * Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose */ import { createRenderObject } from '../render-object'; import { Scene } from '../scene'; import { getGLContext, tryGetGLContext } from './gl'; import { setDebugMode } from '../../mol-util/debug'; import { ColorNames } from '../../mol-util/color/names'; import { ParamDefinition as PD } from '../../mol-util/param-definition'; import { TextureMesh } from '../../mol-geo/geometry/texture-mesh/texture-mesh'; export function createTextureMesh() { const textureMesh = TextureMesh.createEmpty(); const props = PD.getDefaultValues(TextureMesh.Params); const values = TextureMesh.Utils.createValuesSimple(textureMesh, props, ColorNames.orange, 1); const state = TextureMesh.Utils.createRenderableState(props); return createRenderObject('texture-mesh', values, state, -1); } describe('texture-mesh', () => { const ctx = tryGetGLContext(32, 32); (ctx ? it : it.skip)('basic', async () => { const ctx = getGLContext(32, 32); const scene = Scene.create(ctx); const textureMesh = createTextureMesh(); scene.add(textureMesh); setDebugMode(true); expect(() => scene.commit()).not.toThrow(); setDebugMode(false); ctx.destroy(); }); });