/** * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose */ import { Renderable, RenderableState, createRenderable } from '../renderable'; import { WebGLContext } from '../webgl/context'; import { createGraphicsRenderItem } from '../webgl/render-item'; import { AttributeSpec, Values, UniformSpec, GlobalUniformSchema, InternalSchema, TextureSpec, ValueSpec, ElementsSpec, DefineSpec, InternalValues } from './schema'; import { DirectVolumeShaderCode } from '../shader-code'; import { ValueCell } from '../../mol-util'; export const DirectVolumeSchema = { uColor: UniformSpec('v3'), uColorTexDim: UniformSpec('v2'), tColor: TextureSpec('image-uint8', 'rgb', 'ubyte', 'nearest'), dColorType: DefineSpec('string', ['uniform', 'instance', 'group', 'group_instance']), uMarkerTexDim: UniformSpec('v2'), tMarker: TextureSpec('image-uint8', 'alpha', 'ubyte', 'nearest'), uOverpaintTexDim: UniformSpec('v2'), tOverpaint: TextureSpec('image-uint8', 'rgba', 'ubyte', 'nearest'), dOverpaint: DefineSpec('boolean'), uTransparencyTexDim: UniformSpec('v2'), tTransparency: TextureSpec('image-uint8', 'alpha', 'ubyte', 'nearest'), dTransparency: DefineSpec('boolean'), dTransparencyVariant: DefineSpec('string', ['single', 'multi']), uInstanceCount: UniformSpec('i'), uGroupCount: UniformSpec('i'), aInstance: AttributeSpec('float32', 1, 1), aTransform: AttributeSpec('float32', 16, 1), drawCount: ValueSpec('number'), instanceCount: ValueSpec('number'), alpha: ValueSpec('number'), matrix: ValueSpec('m4'), transform: ValueSpec('float32'), extraTransform: ValueSpec('float32'), boundingSphere: ValueSpec('sphere'), invariantBoundingSphere: ValueSpec('sphere'), aPosition: AttributeSpec('float32', 3, 0), elements: ElementsSpec('uint32'), uAlpha: UniformSpec('f'), uIsoValue: UniformSpec('f'), uBboxMin: UniformSpec('v3'), uBboxMax: UniformSpec('v3'), uBboxSize: UniformSpec('v3'), dMaxSteps: DefineSpec('number'), uTransform: UniformSpec('m4'), uGridDim: UniformSpec('v3'), dRenderMode: DefineSpec('string', ['isosurface', 'volume']), tTransferTex: TextureSpec('image-uint8', 'rgba', 'ubyte', 'linear'), dGridTexType: DefineSpec('string', ['2d', '3d']), uGridTexDim: UniformSpec('v3'), tGridTex: TextureSpec('texture', 'rgba', 'float', 'nearest'), }; export type DirectVolumeSchema = typeof DirectVolumeSchema export type DirectVolumeValues = Values export function DirectVolumeRenderable(ctx: WebGLContext, id: number, values: DirectVolumeValues, state: RenderableState, materialId: number): Renderable { const schema = { ...GlobalUniformSchema, ...InternalSchema, ...DirectVolumeSchema }; const internalValues: InternalValues = { uObjectId: ValueCell.create(id), }; const shaderCode = DirectVolumeShaderCode; const renderItem = createGraphicsRenderItem(ctx, 'triangles', shaderCode, schema, { ...values, ...internalValues }, materialId); return createRenderable(renderItem, values, state); }