export const color_vert_params = ` #if defined(dRenderVariant_color) #if defined(dColorType_uniform) uniform vec3 uColor; #elif defined(dColorType_attribute) varying vec4 vColor; attribute vec3 aColor; #elif defined(dColorType_texture) varying vec4 vColor; uniform vec2 uColorTexDim; uniform sampler2D tColor; #endif #ifdef dOverpaint varying vec4 vOverpaint; uniform vec2 uOverpaintTexDim; uniform sampler2D tOverpaint; #endif #elif defined(dRenderVariant_pick) #if __VERSION__ == 100 varying vec4 vColor; #else flat out vec4 vColor; #endif #endif #ifdef dTransparency varying float vGroup; varying float vTransparency; uniform vec2 uTransparencyTexDim; uniform sampler2D tTransparency; #endif `;