/** * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose */ import { ValueCell } from 'mol-util' import { Mat4 } from 'mol-math/linear-algebra' import { transformPositionArray/* , transformDirectionArray, getNormalMatrix */ } from '../../util'; import { GeometryUtils } from '../geometry'; import { createColors } from '../color-data'; import { createMarkers } from '../marker-data'; import { createSizes } from '../size-data'; import { TransformData } from '../transform-data'; import { LocationIterator } from '../../util/location-iterator'; import { LinesValues } from 'mol-gl/renderable/lines'; import { Mesh } from '../mesh/mesh'; import { LinesBuilder } from './lines-builder'; import { ParamDefinition as PD } from 'mol-util/param-definition'; import { calculateBoundingSphere } from 'mol-gl/renderable/util'; import { Sphere3D } from 'mol-math/geometry'; import { Theme } from 'mol-theme/theme'; import { Color } from 'mol-util/color'; import { BaseGeometry } from '../base'; import { createEmptyOverpaint } from '../overpaint-data'; /** Wide line */ export interface Lines { readonly kind: 'lines', /** Number of lines */ lineCount: number, /** Mapping buffer as array of xy values wrapped in a value cell */ readonly mappingBuffer: ValueCell, /** Index buffer as array of vertex index triplets wrapped in a value cell */ readonly indexBuffer: ValueCell, /** Group buffer as array of group ids for each vertex wrapped in a value cell */ readonly groupBuffer: ValueCell, /** Line start buffer as array of xyz values wrapped in a value cell */ readonly startBuffer: ValueCell, /** Line end buffer as array of xyz values wrapped in a value cell */ readonly endBuffer: ValueCell, } export namespace Lines { export function createEmpty(lines?: Lines): Lines { const mb = lines ? lines.mappingBuffer.ref.value : new Float32Array(0) const ib = lines ? lines.indexBuffer.ref.value : new Uint32Array(0) const gb = lines ? lines.groupBuffer.ref.value : new Float32Array(0) const sb = lines ? lines.startBuffer.ref.value : new Float32Array(0) const eb = lines ? lines.endBuffer.ref.value : new Float32Array(0) return { kind: 'lines', lineCount: 0, mappingBuffer: lines ? ValueCell.update(lines.mappingBuffer, mb) : ValueCell.create(mb), indexBuffer: lines ? ValueCell.update(lines.indexBuffer, ib) : ValueCell.create(ib), groupBuffer: lines ? ValueCell.update(lines.groupBuffer, gb) : ValueCell.create(gb), startBuffer: lines ? ValueCell.update(lines.startBuffer, sb) : ValueCell.create(sb), endBuffer: lines ? ValueCell.update(lines.endBuffer, eb) : ValueCell.create(eb), } } export function fromMesh(mesh: Mesh, lines?: Lines) { const vb = mesh.vertexBuffer.ref.value const ib = mesh.indexBuffer.ref.value const gb = mesh.groupBuffer.ref.value const builder = LinesBuilder.create(mesh.triangleCount * 3, mesh.triangleCount / 10, lines) // TODO avoid duplicate lines for (let i = 0, il = mesh.triangleCount * 3; i < il; i += 3) { const i0 = ib[i], i1 = ib[i + 1], i2 = ib[i + 2]; const x0 = vb[i0 * 3], y0 = vb[i0 * 3 + 1], z0 = vb[i0 * 3 + 2]; const x1 = vb[i1 * 3], y1 = vb[i1 * 3 + 1], z1 = vb[i1 * 3 + 2]; const x2 = vb[i2 * 3], y2 = vb[i2 * 3 + 1], z2 = vb[i2 * 3 + 2]; builder.add(x0, y0, z0, x1, y1, z1, gb[i0]) builder.add(x0, y0, z0, x2, y2, z2, gb[i0]) builder.add(x1, y1, z1, x2, y2, z2, gb[i1]) } return builder.getLines(); } export function transformImmediate(line: Lines, t: Mat4) { transformRangeImmediate(line, t, 0, line.lineCount) } export function transformRangeImmediate(lines: Lines, t: Mat4, offset: number, count: number) { const start = lines.startBuffer.ref.value transformPositionArray(t, start, offset, count * 4) ValueCell.update(lines.startBuffer, start); const end = lines.endBuffer.ref.value transformPositionArray(t, end, offset, count * 4) ValueCell.update(lines.endBuffer, end); } // export const Params = { ...BaseGeometry.Params, sizeFactor: PD.Numeric(1, { min: 0, max: 10, step: 0.1 }), lineSizeAttenuation: PD.Boolean(false), } export type Params = typeof Params export const Utils: GeometryUtils = { Params, createEmpty, createValues, createValuesSimple, updateValues, updateBoundingSphere, createRenderableState: BaseGeometry.createRenderableState, updateRenderableState: BaseGeometry.updateRenderableState } function createValues(lines: Lines, transform: TransformData, locationIt: LocationIterator, theme: Theme, props: PD.Values): LinesValues { const { instanceCount, groupCount } = locationIt const color = createColors(locationIt, theme.color) const size = createSizes(locationIt, theme.size) const marker = createMarkers(instanceCount * groupCount) const overpaint = createEmptyOverpaint() const counts = { drawCount: lines.lineCount * 2 * 3, groupCount, instanceCount } const { boundingSphere, invariantBoundingSphere } = getBoundingSphere(lines.startBuffer.ref.value, lines.endBuffer.ref.value, lines.lineCount, transform.aTransform.ref.value, transform.instanceCount.ref.value) return { aMapping: lines.mappingBuffer, aGroup: lines.groupBuffer, aStart: lines.startBuffer, aEnd: lines.endBuffer, elements: lines.indexBuffer, boundingSphere: ValueCell.create(boundingSphere), invariantBoundingSphere: ValueCell.create(invariantBoundingSphere), ...color, ...size, ...marker, ...overpaint, ...transform, ...BaseGeometry.createValues(props, counts), uSizeFactor: ValueCell.create(props.sizeFactor), dLineSizeAttenuation: ValueCell.create(props.lineSizeAttenuation), dDoubleSided: ValueCell.create(true), dFlipSided: ValueCell.create(false), } } function createValuesSimple(lines: Lines, props: Partial>, colorValue: Color, sizeValue: number, transform?: TransformData) { const s = BaseGeometry.createSimple(colorValue, sizeValue, transform) const p = { ...PD.getDefaultValues(Params), ...props } return createValues(lines, s.transform, s.locationIterator, s.theme, p) } function updateValues(values: LinesValues, props: PD.Values) { BaseGeometry.updateValues(values, props) ValueCell.updateIfChanged(values.uSizeFactor, props.sizeFactor) ValueCell.updateIfChanged(values.dLineSizeAttenuation, props.lineSizeAttenuation) } function updateBoundingSphere(values: LinesValues, lines: Lines) { const { boundingSphere, invariantBoundingSphere } = getBoundingSphere( values.aStart.ref.value, values.aEnd.ref.value, lines.lineCount, values.aTransform.ref.value, values.instanceCount.ref.value ) if (!Sphere3D.equals(boundingSphere, values.boundingSphere.ref.value)) { ValueCell.update(values.boundingSphere, boundingSphere) } if (!Sphere3D.equals(invariantBoundingSphere, values.invariantBoundingSphere.ref.value)) { ValueCell.update(values.invariantBoundingSphere, invariantBoundingSphere) } } } function getBoundingSphere(lineStart: Float32Array, lineEnd: Float32Array, lineCount: number, transform: Float32Array, transformCount: number) { const start = calculateBoundingSphere(lineStart, lineCount * 4, transform, transformCount) const end = calculateBoundingSphere(lineEnd, lineCount * 4, transform, transformCount) return { boundingSphere: Sphere3D.addSphere(start.boundingSphere, end.boundingSphere), invariantBoundingSphere: Sphere3D.addSphere(start.invariantBoundingSphere, end.invariantBoundingSphere) } }