#if defined(dColorType_uniform) vec4 material = vec4(uColor, 1.0); #elif defined(dColorType_attribute) || defined(dColorType_instance) || defined(dColorType_element) || defined(dColorType_elementInstance) || defined(dColorType_objectPicking) || defined(dColorType_instancePicking) || defined(dColorType_elementPicking) vec4 material = vColor; #endif