/** * Copyright (c) 2022 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose */ import { Camera } from '../../../mol-canvas3d/camera'; import { clamp } from '../../../mol-math/interpolate'; import { Quat } from '../../../mol-math/linear-algebra/3d/quat'; import { Vec3 } from '../../../mol-math/linear-algebra/3d/vec3'; import { degToRad } from '../../../mol-math/misc'; import { ParamDefinition as PD } from '../../../mol-util/param-definition'; import { PluginStateAnimation } from '../model'; const _dir = Vec3(), _axis = Vec3(), _rot = Quat(); type State = { snapshot: Camera.Snapshot }; export const AnimateCameraRock = PluginStateAnimation.create({ name: 'built-in.animate-camera-rock', display: { name: 'Camera Rock', description: 'Rock the 3D scene around the x-axis in view space' }, isExportable: true, params: () => ({ durationInMs: PD.Numeric(4000, { min: 100, max: 20000, step: 100 }), speed: PD.Numeric(1, { min: 1, max: 10, step: 1 }, { description: 'How many times to rock from side to side.' }), angle: PD.Numeric(10, { min: 0, max: 180, step: 1 }, { description: 'How many degrees to rotate in each direction.' }), }), initialState: (p, ctx) => ({ snapshot: ctx.canvas3d!.camera.getSnapshot() }) as State, getDuration: p => ({ kind: 'fixed', durationMs: p.durationInMs }), teardown: (_, state: State, ctx) => { ctx.canvas3d?.requestCameraReset({ snapshot: state.snapshot, durationMs: 0 }); }, async apply(animState: State, t, ctx) { if (t.current === 0) { return { kind: 'next', state: animState }; } const snapshot = animState.snapshot; if (snapshot.radiusMax < 0.0001) { return { kind: 'finished' }; } const phase = t.animation ? t.animation?.currentFrame / (t.animation.frameCount + 1) : clamp(t.current / ctx.params.durationInMs, 0, 1); const angle = Math.sin(phase * ctx.params.speed * Math.PI * 2) * degToRad(ctx.params.angle); Vec3.sub(_dir, snapshot.position, snapshot.target); Vec3.normalize(_axis, snapshot.up); Quat.setAxisAngle(_rot, _axis, angle); Vec3.transformQuat(_dir, _dir, _rot); const position = Vec3.add(Vec3(), snapshot.target, _dir); ctx.plugin.canvas3d?.requestCameraReset({ snapshot: { ...snapshot, position }, durationMs: 0 }); if (phase >= 0.99999) { return { kind: 'finished' }; } return { kind: 'next', state: animState }; } });