/** * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose */ import { Renderable, RenderableState, createRenderable } from '../renderable'; import { WebGLContext } from '../webgl/context'; import { createGraphicsRenderItem } from '../webgl/render-item'; import { GlobalUniformSchema, BaseSchema, AttributeSpec, ElementsSpec, DefineSpec, Values, InternalSchema, InternalValues, GlobalTextureSchema } from './schema'; import { MeshShaderCode } from '../shader-code'; import { ValueCell } from '../../mol-util'; export const MeshSchema = { ...BaseSchema, aPosition: AttributeSpec('float32', 3, 0), aNormal: AttributeSpec('float32', 3, 0), elements: ElementsSpec('uint32'), dFlatShaded: DefineSpec('boolean'), dDoubleSided: DefineSpec('boolean'), dFlipSided: DefineSpec('boolean'), dIgnoreLight: DefineSpec('boolean'), } as const; export type MeshSchema = typeof MeshSchema export type MeshValues = Values export function MeshRenderable(ctx: WebGLContext, id: number, values: MeshValues, state: RenderableState, materialId: number): Renderable { const schema = { ...GlobalUniformSchema, ...GlobalTextureSchema, ...InternalSchema, ...MeshSchema }; const internalValues: InternalValues = { uObjectId: ValueCell.create(id), }; const shaderCode = MeshShaderCode; const renderItem = createGraphicsRenderItem(ctx, 'triangles', shaderCode, schema, { ...values, ...internalValues }, materialId); return createRenderable(renderItem, values, state); }