/** * Copyright (c) 2019-2022 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose * @author Áron Samuel Kovács */ export const wboit_write = ` #if defined(dRenderVariant_colorWboit) if (!uRenderWboit) { if (preFogAlpha < 1.0) { discard; } } else if (uRenderWboit) { // the 'fragmentDepth > 0.99' check is to handle precision issues with packed depth if (preFogAlpha != 1.0 && (!interior || uDoubleSided) && (fragmentDepth < getDepth(gl_FragCoord.xy / uDrawingBufferSize) || fragmentDepth > 0.99)) { float alpha = gl_FragColor.a; float wboitWeight = alpha * clamp(pow(1.0 - fragmentDepth, 2.0), 0.01, 1.0); gl_FragColor = vec4(gl_FragColor.rgb * alpha * wboitWeight, alpha); // extra alpha is to handle pre-multiplied alpha #ifndef dGeometryType_directVolume gl_FragData[1] = vec4((uTransparentBackground ? alpha : 1.0) * alpha * wboitWeight); #else gl_FragData[1] = vec4(alpha * alpha * wboitWeight); #endif } else { discard; } } #endif `;