/** * Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose */ import { ChunkedArray } from '../../../mol-data/util'; import { Lines } from './lines'; import { Mat4, Vec3 } from '../../../mol-math/linear-algebra'; import { Cage } from '../../../mol-geo/primitive/cage'; export interface LinesBuilder { add(startX: number, startY: number, startZ: number, endX: number, endY: number, endZ: number, group: number): void addFixedCountDashes(start: Vec3, end: Vec3, segmentCount: number, group: number): void addFixedLengthDashes(start: Vec3, end: Vec3, segmentLength: number, group: number): void addCage(t: Mat4, cage: Cage, group: number): void getLines(): Lines } const tmpVecA = Vec3(); const tmpVecB = Vec3(); const tmpDir = Vec3(); // avoiding namespace lookup improved performance in Chrome (Aug 2020) const caAdd = ChunkedArray.add; const caAdd3 = ChunkedArray.add3; export namespace LinesBuilder { export function create(initialCount = 2048, chunkSize = 1024, lines?: Lines): LinesBuilder { const groups = ChunkedArray.create(Float32Array, 1, chunkSize, lines ? lines.groupBuffer.ref.value : initialCount); const starts = ChunkedArray.create(Float32Array, 3, chunkSize, lines ? lines.startBuffer.ref.value : initialCount); const ends = ChunkedArray.create(Float32Array, 3, chunkSize, lines ? lines.endBuffer.ref.value : initialCount); const add = (startX: number, startY: number, startZ: number, endX: number, endY: number, endZ: number, group: number) => { for (let i = 0; i < 4; ++i) { caAdd3(starts, startX, startY, startZ); caAdd3(ends, endX, endY, endZ); caAdd(groups, group); } }; const addFixedCountDashes = (start: Vec3, end: Vec3, segmentCount: number, group: number) => { const d = Vec3.distance(start, end); const s = Math.floor(segmentCount / 2); const step = 1 / segmentCount; Vec3.sub(tmpDir, end, start); for (let j = 0; j < s; ++j) { const f = step * (j * 2 + 1); Vec3.setMagnitude(tmpDir, tmpDir, d * f); Vec3.add(tmpVecA, start, tmpDir); Vec3.setMagnitude(tmpDir, tmpDir, d * step * ((j + 1) * 2)); Vec3.add(tmpVecB, start, tmpDir); add(tmpVecA[0], tmpVecA[1], tmpVecA[2], tmpVecB[0], tmpVecB[1], tmpVecB[2], group); } }; return { add, addFixedCountDashes, addFixedLengthDashes: (start: Vec3, end: Vec3, segmentLength: number, group: number) => { const d = Vec3.distance(start, end); addFixedCountDashes(start, end, d / segmentLength, group); }, addCage: (t: Mat4, cage: Cage, group: number) => { const { vertices, edges } = cage; for (let i = 0, il = edges.length; i < il; i += 2) { Vec3.fromArray(tmpVecA, vertices, edges[i] * 3); Vec3.fromArray(tmpVecB, vertices, edges[i + 1] * 3); Vec3.transformMat4(tmpVecA, tmpVecA, t); Vec3.transformMat4(tmpVecB, tmpVecB, t); add(tmpVecA[0], tmpVecA[1], tmpVecA[2], tmpVecB[0], tmpVecB[1], tmpVecB[2], group); } }, getLines: () => { const lineCount = groups.elementCount / 4; const gb = ChunkedArray.compact(groups, true) as Float32Array; const sb = ChunkedArray.compact(starts, true) as Float32Array; const eb = ChunkedArray.compact(ends, true) as Float32Array; const mb = lines && lineCount <= lines.lineCount ? lines.mappingBuffer.ref.value : new Float32Array(lineCount * 8); const ib = lines && lineCount <= lines.lineCount ? lines.indexBuffer.ref.value : new Uint32Array(lineCount * 6); if (!lines || lineCount > lines.lineCount) fillMappingAndIndices(lineCount, mb, ib); return Lines.create(mb, ib, gb, sb, eb, lineCount, lines); } }; } } function fillMappingAndIndices(n: number, mb: Float32Array, ib: Uint32Array) { for (let i = 0; i < n; ++i) { const mo = i * 8; mb[mo] = -1; mb[mo + 1] = 1; mb[mo + 2] = -1; mb[mo + 3] = -1; mb[mo + 4] = 1; mb[mo + 5] = 1; mb[mo + 6] = 1; mb[mo + 7] = -1; } for (let i = 0; i < n; ++i) { const o = i * 4; const io = i * 6; ib[io] = o; ib[io + 1] = o + 1; ib[io + 2] = o + 2; ib[io + 3] = o + 1; ib[io + 4] = o + 3; ib[io + 5] = o + 2; } }