/** * Copyright (c) 2019 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose */ import './index.html' import { Canvas3D } from 'mol-canvas3d/canvas3d'; import { MeshBuilder } from 'mol-geo/geometry/mesh/mesh-builder'; import { Sphere } from 'mol-geo/primitive/sphere'; import { Mat4 } from 'mol-math/linear-algebra'; import { Mesh } from 'mol-geo/geometry/mesh/mesh'; import { Geometry } from 'mol-geo/geometry/geometry'; import { createMeshRenderObject } from 'mol-gl/render-object'; import { Representation } from 'mol-repr/representation'; import { Color } from 'mol-util/color'; const parent = document.getElementById('app')! parent.style.width = '100%' parent.style.height = '100%' const canvas = document.createElement('canvas') canvas.style.width = '100%' canvas.style.height = '100%' parent.appendChild(canvas) const canvas3d = Canvas3D.create(canvas, parent) canvas3d.animate() const builderState = MeshBuilder.createState() const t = Mat4.identity() const sphere = Sphere(2) MeshBuilder.addPrimitive(builderState, t, sphere) const mesh = MeshBuilder.getMesh(builderState) const values = Mesh.createValuesSimple(mesh, {}, Color(0xFF0000)) const state = Geometry.createRenderableState() const renderObject = createMeshRenderObject(values, state) const repr = Representation.fromRenderObject('sphere-mesh', renderObject) canvas3d.add(repr) canvas3d.resetCamera()