/** * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose */ import { ValueCell } from 'mol-util/value-cell' import { ChunkedArray } from 'mol-data/util'; import { Lines } from './lines'; import { Mat4, Vec3 } from 'mol-math/linear-algebra'; import { Cage } from 'mol-geo/primitive/cage'; export interface LinesBuilder { add(startX: number, startY: number, startZ: number, endX: number, endY: number, endZ: number, group: number): void addCage(t: Mat4, cage: Cage, group: number): void getLines(): Lines } const tmpVecA = Vec3.zero() const tmpVecB = Vec3.zero() export namespace LinesBuilder { export function create(initialCount = 2048, chunkSize = 1024, lines?: Lines): LinesBuilder { const mappings = ChunkedArray.create(Float32Array, 2, chunkSize, lines ? lines.mappingBuffer.ref.value : initialCount); const groups = ChunkedArray.create(Float32Array, 1, chunkSize, lines ? lines.groupBuffer.ref.value : initialCount); const indices = ChunkedArray.create(Uint32Array, 3, chunkSize * 3, lines ? lines.indexBuffer.ref.value : initialCount * 3); const starts = ChunkedArray.create(Float32Array, 3, chunkSize, lines ? lines.startBuffer.ref.value : initialCount); const ends = ChunkedArray.create(Float32Array, 3, chunkSize, lines ? lines.endBuffer.ref.value : initialCount); const add = (startX: number, startY: number, startZ: number, endX: number, endY: number, endZ: number, group: number) => { const offset = mappings.elementCount for (let i = 0; i < 4; ++i) { ChunkedArray.add3(starts, startX, startY, startZ); ChunkedArray.add3(ends, endX, endY, endZ); ChunkedArray.add(groups, group); } ChunkedArray.add2(mappings, -1, 1); ChunkedArray.add2(mappings, -1, -1); ChunkedArray.add2(mappings, 1, 1); ChunkedArray.add2(mappings, 1, -1); ChunkedArray.add3(indices, offset, offset + 1, offset + 2); ChunkedArray.add3(indices, offset + 1, offset + 3, offset + 2); } return { add, addCage: (t: Mat4, cage: Cage, group: number) => { const { vertices, edges } = cage for (let i = 0, il = edges.length; i < il; i += 2) { Vec3.fromArray(tmpVecA, vertices, edges[i] * 3) Vec3.fromArray(tmpVecB, vertices, edges[i + 1] * 3) Vec3.transformMat4(tmpVecA, tmpVecA, t) Vec3.transformMat4(tmpVecB, tmpVecB, t) add(tmpVecA[0], tmpVecA[1], tmpVecA[2], tmpVecB[0], tmpVecB[1], tmpVecB[2], group) } }, getLines: () => { const mb = ChunkedArray.compact(mappings, true) as Float32Array const ib = ChunkedArray.compact(indices, true) as Uint32Array const gb = ChunkedArray.compact(groups, true) as Float32Array const sb = ChunkedArray.compact(starts, true) as Float32Array const eb = ChunkedArray.compact(ends, true) as Float32Array return { kind: 'lines', lineCount: indices.elementCount / 2, mappingBuffer: lines ? ValueCell.update(lines.mappingBuffer, mb) : ValueCell.create(mb), indexBuffer: lines ? ValueCell.update(lines.indexBuffer, ib) : ValueCell.create(ib), groupBuffer: lines ? ValueCell.update(lines.groupBuffer, gb) : ValueCell.create(gb), startBuffer: lines ? ValueCell.update(lines.startBuffer, sb) : ValueCell.create(sb), endBuffer: lines ? ValueCell.update(lines.endBuffer, eb) : ValueCell.create(eb), } } } } }