/** * Copyright (c) 2019-2022 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose */ import { ComputeRenderable, createComputeRenderable } from '../../renderable'; import { WebGLContext } from '../../webgl/context'; import { createComputeRenderItem } from '../../webgl/render-item'; import { Values, TextureSpec, UniformSpec } from '../../renderable/schema'; import { Texture } from '../../../mol-gl/webgl/texture'; import { ShaderCode } from '../../../mol-gl/shader-code'; import { ValueCell } from '../../../mol-util'; import { Vec3, Vec2 } from '../../../mol-math/linear-algebra'; import { QuadSchema, QuadValues } from '../util'; import { getTriCount } from './tables'; import { quad_vert } from '../../../mol-gl/shader/quad.vert'; import { activeVoxels_frag } from '../../../mol-gl/shader/marching-cubes/active-voxels.frag'; import { isTimingMode } from '../../../mol-util/debug'; const ActiveVoxelsSchema = { ...QuadSchema, tTriCount: TextureSpec('image-uint8', 'alpha', 'ubyte', 'nearest'), tVolumeData: TextureSpec('texture', 'rgba', 'ubyte', 'nearest'), uIsoValue: UniformSpec('f'), uGridDim: UniformSpec('v3'), uGridTexDim: UniformSpec('v3'), uScale: UniformSpec('v2'), }; type ActiveVoxelsValues = Values const ActiveVoxelsName = 'active-voxels'; function getActiveVoxelsRenderable(ctx: WebGLContext, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, isoValue: number, scale: Vec2): ComputeRenderable { if (ctx.namedComputeRenderables[ActiveVoxelsName]) { const v = ctx.namedComputeRenderables[ActiveVoxelsName].values as ActiveVoxelsValues; ValueCell.update(v.uQuadScale, scale); ValueCell.update(v.tVolumeData, volumeData); ValueCell.updateIfChanged(v.uIsoValue, isoValue); ValueCell.update(v.uGridDim, gridDim); ValueCell.update(v.uGridTexDim, gridTexDim); ValueCell.update(v.uScale, scale); ctx.namedComputeRenderables[ActiveVoxelsName].update(); } else { ctx.namedComputeRenderables[ActiveVoxelsName] = createActiveVoxelsRenderable(ctx, volumeData, gridDim, gridTexDim, isoValue, scale); } return ctx.namedComputeRenderables[ActiveVoxelsName]; } function createActiveVoxelsRenderable(ctx: WebGLContext, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, isoValue: number, scale: Vec2) { const values: ActiveVoxelsValues = { ...QuadValues, tTriCount: ValueCell.create(getTriCount()), uQuadScale: ValueCell.create(scale), tVolumeData: ValueCell.create(volumeData), uIsoValue: ValueCell.create(isoValue), uGridDim: ValueCell.create(gridDim), uGridTexDim: ValueCell.create(gridTexDim), uScale: ValueCell.create(scale), }; const schema = { ...ActiveVoxelsSchema }; const shaderCode = ShaderCode('active-voxels', quad_vert, activeVoxels_frag); const renderItem = createComputeRenderItem(ctx, 'triangles', shaderCode, schema, values); return createComputeRenderable(renderItem, values); } function setRenderingDefaults(ctx: WebGLContext) { const { gl, state } = ctx; state.disable(gl.CULL_FACE); state.disable(gl.BLEND); state.disable(gl.DEPTH_TEST); state.enable(gl.SCISSOR_TEST); state.depthMask(false); state.colorMask(true, true, true, true); state.clearColor(0, 0, 0, 0); } export function calcActiveVoxels(ctx: WebGLContext, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, isoValue: number, gridScale: Vec2) { if (isTimingMode) ctx.timer.mark('calcActiveVoxels'); const { gl, resources } = ctx; const width = volumeData.getWidth(); const height = volumeData.getHeight(); if (!ctx.namedFramebuffers[ActiveVoxelsName]) { ctx.namedFramebuffers[ActiveVoxelsName] = resources.framebuffer(); } const framebuffer = ctx.namedFramebuffers[ActiveVoxelsName]; framebuffer.bind(); if (!ctx.namedTextures[ActiveVoxelsName]) { ctx.namedTextures[ActiveVoxelsName] = resources.texture('image-uint8', 'rgba', 'ubyte', 'nearest'); } const activeVoxelsTex = ctx.namedTextures[ActiveVoxelsName]; activeVoxelsTex.define(width, height); const renderable = getActiveVoxelsRenderable(ctx, volumeData, gridDim, gridTexDim, isoValue, gridScale); ctx.state.currentRenderItemId = -1; activeVoxelsTex.attachFramebuffer(framebuffer, 0); setRenderingDefaults(ctx); gl.viewport(0, 0, width, height); gl.scissor(0, 0, width, height); gl.clear(gl.COLOR_BUFFER_BIT); gl.scissor(0, 0, gridTexDim[0], gridTexDim[1]); renderable.render(); // console.log('gridScale', gridScale, 'gridTexDim', gridTexDim, 'gridDim', gridDim); // console.log('volumeData', volumeData); // console.log('at', readTexture(ctx, activeVoxelsTex)); gl.finish(); if (isTimingMode) ctx.timer.markEnd('calcActiveVoxels'); return activeVoxelsTex; }