#if defined(dColorType_uniform) vec4 material = vec4(uColor, uAlpha); #elif defined(dColorType_attribute) || defined(dColorType_instance) || defined(dColorType_group) || defined(dColorType_groupInstance) || defined(dColorType_objectPicking) || defined(dColorType_instancePicking) || defined(dColorType_groupPicking) vec4 material = vColor; #endif