/** * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose */ import { Renderable, RenderableState, createRenderable } from '../renderable' import { WebGLContext } from '../webgl/context'; import { createGraphicsRenderItem } from '../webgl/render-item'; import { GlobalUniformSchema, BaseSchema, AttributeSpec, UniformSpec, DefineSpec, Values, InternalSchema, SizeSchema, InternalValues } from './schema'; import { PointsShaderCode } from '../shader-code'; import { ValueCell } from 'mol-util'; export const PointsSchema = { ...BaseSchema, ...SizeSchema, aPosition: AttributeSpec('float32', 3, 0), dPointSizeAttenuation: DefineSpec('boolean'), dPointFilledCircle: DefineSpec('boolean'), uPointEdgeBleach: UniformSpec('f'), } export type PointsSchema = typeof PointsSchema export type PointsValues = Values export function PointsRenderable(ctx: WebGLContext, id: number, values: PointsValues, state: RenderableState, materialId: number): Renderable { const schema = { ...GlobalUniformSchema, ...InternalSchema, ...PointsSchema } const internalValues: InternalValues = { uObjectId: ValueCell.create(id), uPickable: ValueCell.create(state.pickable ? 1 : 0) } const shaderCode = PointsShaderCode const renderItem = createGraphicsRenderItem(ctx, 'points', shaderCode, schema, { ...values, ...internalValues }, materialId) return createRenderable(renderItem, values, state); }