/** * Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Sukolsak Sakshuwong */ import { BaseValues } from '../../mol-gl/renderable/schema'; import { asciiWrite } from '../../mol-io/common/ascii'; import { Vec3, Mat3, Mat4 } from '../../mol-math/linear-algebra'; import { RuntimeContext } from '../../mol-task'; import { StringBuilder } from '../../mol-util'; import { Color } from '../../mol-util/color/color'; import { zip } from '../../mol-util/zip/zip'; import { MeshExporter } from './mesh-exporter'; // avoiding namespace lookup improved performance in Chrome (Aug 2020) const v3fromArray = Vec3.fromArray; const v3transformMat4 = Vec3.transformMat4; const v3transformMat3 = Vec3.transformMat3; const mat3directionTransform = Mat3.directionTransform; // http://paulbourke.net/dataformats/obj/ // http://paulbourke.net/dataformats/mtl/ export type ObjData = { obj: string mtl: string } export class ObjExporter extends MeshExporter { readonly fileExtension = 'zip'; private obj = StringBuilder.create(); private mtl = StringBuilder.create(); private vertexOffset = 0; private currentColor: Color | undefined; private currentAlpha: number | undefined; private materialSet = new Set(); private updateMaterial(color: Color, alpha: number) { if (this.currentColor === color && this.currentAlpha === alpha) return; this.currentColor = color; this.currentAlpha = alpha; const material = Color.toHexString(color) + alpha; StringBuilder.writeSafe(this.obj, `usemtl ${material}`); StringBuilder.newline(this.obj); if (!this.materialSet.has(material)) { this.materialSet.add(material); const [r, g, b] = Color.toRgbNormalized(color); const mtl = this.mtl; StringBuilder.writeSafe(mtl, `newmtl ${material}\n`); StringBuilder.writeSafe(mtl, 'illum 2\n'); // illumination model StringBuilder.writeSafe(mtl, 'Ns 163\n'); // specular exponent StringBuilder.writeSafe(mtl, 'Ni 0.001\n'); // optical density a.k.a. index of refraction StringBuilder.writeSafe(mtl, 'Ka 0 0 0\n'); // ambient reflectivity StringBuilder.writeSafe(mtl, 'Kd '); // diffuse reflectivity StringBuilder.writeFloat(mtl, r, 1000); StringBuilder.whitespace1(mtl); StringBuilder.writeFloat(mtl, g, 1000); StringBuilder.whitespace1(mtl); StringBuilder.writeFloat(mtl, b, 1000); StringBuilder.newline(mtl); StringBuilder.writeSafe(mtl, 'Ks 0.25 0.25 0.25\n'); // specular reflectivity StringBuilder.writeSafe(mtl, 'd '); // dissolve StringBuilder.writeFloat(mtl, alpha, 1000); StringBuilder.newline(mtl); } } protected async addMeshWithColors(vertices: Float32Array, normals: Float32Array, indices: Uint32Array | undefined, groups: Float32Array | Uint8Array, vertexCount: number, drawCount: number, values: BaseValues, instanceIndex: number, isGeoTexture: boolean, ctx: RuntimeContext) { const obj = this.obj; const t = Mat4(); const n = Mat3(); const tmpV = Vec3(); const stride = isGeoTexture ? 4 : 3; const colorType = values.dColorType.ref.value; const tColor = values.tColor.ref.value.array; const uAlpha = values.uAlpha.ref.value; const aTransform = values.aTransform.ref.value; Mat4.fromArray(t, aTransform, instanceIndex * 16); mat3directionTransform(n, t); const currentProgress = (vertexCount * 2 + drawCount) * instanceIndex; await ctx.update({ isIndeterminate: false, current: currentProgress, max: (vertexCount * 2 + drawCount) * values.uInstanceCount.ref.value }); // position for (let i = 0; i < vertexCount; ++i) { if (i % 1000 === 0 && ctx.shouldUpdate) await ctx.update({ current: currentProgress + i }); v3transformMat4(tmpV, v3fromArray(tmpV, vertices, i * stride), t); StringBuilder.writeSafe(obj, 'v '); StringBuilder.writeFloat(obj, tmpV[0], 1000); StringBuilder.whitespace1(obj); StringBuilder.writeFloat(obj, tmpV[1], 1000); StringBuilder.whitespace1(obj); StringBuilder.writeFloat(obj, tmpV[2], 1000); StringBuilder.newline(obj); } // normal for (let i = 0; i < vertexCount; ++i) { if (i % 1000 === 0 && ctx.shouldUpdate) await ctx.update({ current: currentProgress + vertexCount + i }); v3transformMat3(tmpV, v3fromArray(tmpV, normals, i * stride), n); StringBuilder.writeSafe(obj, 'vn '); StringBuilder.writeFloat(obj, tmpV[0], 100); StringBuilder.whitespace1(obj); StringBuilder.writeFloat(obj, tmpV[1], 100); StringBuilder.whitespace1(obj); StringBuilder.writeFloat(obj, tmpV[2], 100); StringBuilder.newline(obj); } // face for (let i = 0; i < drawCount; i += 3) { if (i % 3000 === 0 && ctx.shouldUpdate) await ctx.update({ current: currentProgress + vertexCount * 2 + i }); let color: Color; switch (colorType) { case 'uniform': color = Color.fromNormalizedArray(values.uColor.ref.value, 0); break; case 'instance': color = Color.fromArray(tColor, instanceIndex * 3); break; case 'group': { const group = isGeoTexture ? ObjExporter.getGroup(groups, i) : groups[indices![i]]; color = Color.fromArray(tColor, group * 3); break; } case 'groupInstance': { const groupCount = values.uGroupCount.ref.value; const group = isGeoTexture ? ObjExporter.getGroup(groups, i) : groups[indices![i]]; color = Color.fromArray(tColor, (instanceIndex * groupCount + group) * 3); break; } case 'vertex': color = Color.fromArray(tColor, indices![i] * 3); break; case 'vertexInstance': color = Color.fromArray(tColor, (instanceIndex * drawCount + indices![i]) * 3); break; default: throw new Error('Unsupported color type.'); } this.updateMaterial(color, uAlpha); const v1 = this.vertexOffset + (isGeoTexture ? i : indices![i]) + 1; const v2 = this.vertexOffset + (isGeoTexture ? i + 1 : indices![i + 1]) + 1; const v3 = this.vertexOffset + (isGeoTexture ? i + 2 : indices![i + 2]) + 1; StringBuilder.writeSafe(obj, 'f '); StringBuilder.writeInteger(obj, v1); StringBuilder.writeSafe(obj, '//'); StringBuilder.writeIntegerAndSpace(obj, v1); StringBuilder.writeInteger(obj, v2); StringBuilder.writeSafe(obj, '//'); StringBuilder.writeIntegerAndSpace(obj, v2); StringBuilder.writeInteger(obj, v3); StringBuilder.writeSafe(obj, '//'); StringBuilder.writeInteger(obj, v3); StringBuilder.newline(obj); } this.vertexOffset += vertexCount; } getData() { return { obj: StringBuilder.getString(this.obj), mtl: StringBuilder.getString(this.mtl) }; } async getBlob(ctx: RuntimeContext) { const { obj, mtl } = this.getData(); const objData = new Uint8Array(obj.length); asciiWrite(objData, obj); const mtlData = new Uint8Array(mtl.length); asciiWrite(mtlData, mtl); const zipDataObj = { [this.filename + '.obj']: objData, [this.filename + '.mtl']: mtlData }; return new Blob([await zip(ctx, zipDataObj)], { type: 'application/zip' }); } constructor(private filename: string) { super(); StringBuilder.writeSafe(this.obj, `mtllib ${filename}.mtl\n`); } }