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- /**
- * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- */
- import { BehaviorSubject } from 'rxjs';
- import { Vec3, Mat4, EPSILON } from 'mol-math/linear-algebra'
- import InputObserver from 'mol-util/input/input-observer'
- import * as SetUtils from 'mol-util/set'
- import Renderer, { RendererStats } from 'mol-gl/renderer'
- import { RenderObject } from 'mol-gl/render-object'
- import TrackballControls from './controls/trackball'
- import { Viewport } from './camera/util'
- import { resizeCanvas } from './util';
- import { createContext, getGLContext, WebGLContext } from 'mol-gl/webgl/context';
- import { Representation } from 'mol-geo/representation';
- import { createRenderTarget } from 'mol-gl/webgl/render-target';
- import Scene from 'mol-gl/scene';
- import { RenderVariant } from 'mol-gl/webgl/render-item';
- import { PickingId, decodeIdRGB } from 'mol-geo/geometry/picking';
- import { MarkerAction } from 'mol-geo/geometry/marker-data';
- import { Loci, EmptyLoci, isEmptyLoci } from 'mol-model/loci';
- import { Color } from 'mol-util/color';
- import { CombinedCamera } from './camera/combined';
- interface Canvas3D {
- webgl: WebGLContext,
- center: (p: Vec3) => void
- hide: (repr: Representation<any>) => void
- show: (repr: Representation<any>) => void
- add: (repr: Representation<any>) => void
- remove: (repr: Representation<any>) => void
- update: () => void
- clear: () => void
- draw: (force?: boolean) => void
- requestDraw: (force?: boolean) => void
- animate: () => void
- pick: () => void
- identify: (x: number, y: number) => Promise<PickingId | undefined>
- mark: (loci: Loci, action: MarkerAction) => void
- getLoci: (pickingId: PickingId) => Loci
- reprCount: BehaviorSubject<number>
- identified: BehaviorSubject<string>
- didDraw: BehaviorSubject<number>
- handleResize: () => void
- resetCamera: () => void
- camera: CombinedCamera
- downloadScreenshot: () => void
- getImageData: (variant: RenderVariant) => ImageData
- input: InputObserver
- stats: RendererStats
- dispose: () => void
- }
- namespace Canvas3D {
- export function create(canvas: HTMLCanvasElement, container: Element): Canvas3D {
- const reprMap = new Map<Representation<any>, Set<RenderObject>>()
- const reprCount = new BehaviorSubject(0)
- const identified = new BehaviorSubject('')
- const startTime = performance.now()
- const didDraw = new BehaviorSubject(0)
- const input = InputObserver.create(canvas)
- const camera = CombinedCamera.create({
- near: 0.1,
- far: 10000,
- position: Vec3.create(0, 0, 50),
- mode: 'orthographic'
- })
- // const camera = OrthographicCamera.create({
- // zoom: 8,
- // position: Vec3.create(0, 0, 50)
- // })
- // camera.lookAt(Vec3.create(0, 0, 0))
- const gl = getGLContext(canvas, {
- alpha: false,
- antialias: true,
- depth: true,
- preserveDrawingBuffer: true
- })
- if (gl === null) {
- throw new Error('Could not create a WebGL rendering context')
- }
- const ctx = createContext(gl)
- const scene = Scene.create(ctx)
- const controls = TrackballControls.create(input, camera, {})
- const renderer = Renderer.create(ctx, camera, { clearColor: Color(0x000000) })
- const pickScale = 1
- const pickWidth = Math.round(canvas.width * pickScale)
- const pickHeight = Math.round(canvas.height * pickScale)
- const objectPickTarget = createRenderTarget(ctx, pickWidth, pickHeight)
- const instancePickTarget = createRenderTarget(ctx, pickWidth, pickHeight)
- const groupPickTarget = createRenderTarget(ctx, pickWidth, pickHeight)
- let pickDirty = true
- let isPicking = false
- let drawPending = false
- let lastRenderTime = -1
- const prevProjectionView = Mat4.zero()
- const prevSceneView = Mat4.zero()
- function getLoci(pickingId: PickingId) {
- let loci: Loci = EmptyLoci
- reprMap.forEach((_, repr) => {
- const _loci = repr.getLoci(pickingId)
- if (!isEmptyLoci(_loci)) {
- if (!isEmptyLoci(loci)) console.warn('found another loci')
- loci = _loci
- }
- })
- return loci
- }
- function mark(loci: Loci, action: MarkerAction) {
- let changed = false
- reprMap.forEach((roSet, repr) => {
- changed = repr.mark(loci, action) || changed
- })
- if (changed) {
- // console.log('changed')
- scene.update()
- draw(true)
- pickDirty = false // picking buffers should not have changed
- }
- }
- // let nearPlaneDelta = 0
- // function computeNearDistance() {
- // const focusRadius = scene.boundingSphere.radius
- // let dist = Vec3.distance(controls.target, camera.position)
- // if (dist > focusRadius) return dist - focusRadius
- // return 0
- // }
- function render(variant: RenderVariant, force?: boolean) {
- if (isPicking) return false
- // const p = scene.boundingSphere.center
- // console.log(p[0], p[1], p[2])
- // Vec3.set(controls.target, p[0], p[1], p[2])
- // TODO update near/far
- // const focusRadius = scene.boundingSphere.radius
- // const targetDistance = Vec3.distance(controls.target, camera.position)
- // console.log(targetDistance, controls.target, camera.position)
- // let near = computeNearDistance() + nearPlaneDelta
- // camera.near = Math.max(0.01, Math.min(near, targetDistance - 0.5))
- // let fogNear = targetDistance - camera.near + 1 * focusRadius - nearPlaneDelta;
- // let fogFar = targetDistance - camera.near + 2 * focusRadius - nearPlaneDelta;
- // // console.log(fogNear, fogFar);
- // camera.fogNear = Math.max(fogNear, 0.1);
- // camera.fogFar = Math.max(fogFar, 0.2);
- // console.log(camera.fogNear, camera.fogFar, targetDistance)
- switch (variant) {
- case 'pickObject': objectPickTarget.bind(); break;
- case 'pickInstance': instancePickTarget.bind(); break;
- case 'pickGroup': groupPickTarget.bind(); break;
- case 'draw':
- ctx.unbindFramebuffer();
- renderer.setViewport(0, 0, canvas.width, canvas.height);
- break;
- }
- let didRender = false
- controls.update()
- CombinedCamera.update(camera)
- if (force || !Mat4.areEqual(camera.projectionView, prevProjectionView, EPSILON.Value) || !Mat4.areEqual(scene.view, prevSceneView, EPSILON.Value)) {
- // console.log('foo', force, prevSceneView, scene.view)
- Mat4.copy(prevProjectionView, camera.projectionView)
- Mat4.copy(prevSceneView, scene.view)
- renderer.render(scene, variant)
- if (variant === 'draw') {
- lastRenderTime = performance.now()
- pickDirty = true
- }
- didRender = true
- }
- return didRender
- }
- function draw(force?: boolean) {
- if (render('draw', force)) {
- didDraw.next(performance.now() - startTime)
- }
- drawPending = false
- }
- function requestDraw(force?: boolean) {
- if (drawPending) return
- drawPending = true
- window.requestAnimationFrame(() => draw(force))
- }
- function animate() {
- draw(false)
- if (performance.now() - lastRenderTime > 200) {
- if (pickDirty) pick()
- }
- window.requestAnimationFrame(() => animate())
- }
- function pick() {
- render('pickObject', pickDirty)
- render('pickInstance', pickDirty)
- render('pickGroup', pickDirty)
- ctx.gl.finish()
- pickDirty = false
- }
- async function identify(x: number, y: number): Promise<PickingId | undefined> {
- if (pickDirty) return undefined
- isPicking = true
- x *= ctx.pixelRatio
- y *= ctx.pixelRatio
- y = canvas.height - y // flip y
- const buffer = new Uint8Array(4)
- const xp = Math.round(x * pickScale)
- const yp = Math.round(y * pickScale)
- objectPickTarget.bind()
- await ctx.readPixelsAsync(xp, yp, 1, 1, buffer)
- const objectId = decodeIdRGB(buffer[0], buffer[1], buffer[2])
- instancePickTarget.bind()
- await ctx.readPixels(xp, yp, 1, 1, buffer)
- const instanceId = decodeIdRGB(buffer[0], buffer[1], buffer[2])
- groupPickTarget.bind()
- await ctx.readPixels(xp, yp, 1, 1, buffer)
- const groupId = decodeIdRGB(buffer[0], buffer[1], buffer[2])
- isPicking = false
- // TODO
- if (objectId === -1 || instanceId === -1 || groupId === -1) {
- return { objectId: -1, instanceId: -1, groupId: -1 }
- } else {
- return { objectId, instanceId, groupId }
- }
- }
- handleResize()
- return {
- webgl: ctx,
- center: (p: Vec3) => {
- Vec3.set(controls.target, p[0], p[1], p[2])
- Vec3.set(camera.target, p[0], p[1], p[2])
- },
- hide: (repr: Representation<any>) => {
- const renderObjectSet = reprMap.get(repr)
- if (renderObjectSet) renderObjectSet.forEach(o => o.state.visible = false)
- },
- show: (repr: Representation<any>) => {
- const renderObjectSet = reprMap.get(repr)
- if (renderObjectSet) renderObjectSet.forEach(o => o.state.visible = true)
- },
- add: (repr: Representation<any>) => {
- const oldRO = reprMap.get(repr)
- const newRO = new Set<RenderObject>()
- repr.renderObjects.forEach(o => newRO.add(o))
- if (oldRO) {
- SetUtils.difference(newRO, oldRO).forEach(o => scene.add(o))
- SetUtils.difference(oldRO, newRO).forEach(o => scene.remove(o))
- scene.update()
- } else {
- repr.renderObjects.forEach(o => scene.add(o))
- }
- reprMap.set(repr, newRO)
- reprCount.next(reprMap.size)
- scene.update()
- },
- remove: (repr: Representation<any>) => {
- const renderObjectSet = reprMap.get(repr)
- if (renderObjectSet) {
- renderObjectSet.forEach(o => scene.remove(o))
- reprMap.delete(repr)
- reprCount.next(reprMap.size)
- scene.update()
- }
- },
- update: () => scene.update(),
- clear: () => {
- reprMap.clear()
- scene.clear()
- },
- draw,
- requestDraw,
- animate,
- pick,
- identify,
- mark,
- getLoci,
- handleResize,
- resetCamera: () => {
- // TODO
- },
- camera,
- downloadScreenshot: () => {
- // TODO
- },
- getImageData: (variant: RenderVariant) => {
- switch (variant) {
- case 'draw': return renderer.getImageData()
- case 'pickObject': return objectPickTarget.getImageData()
- case 'pickInstance': return instancePickTarget.getImageData()
- case 'pickGroup': return groupPickTarget.getImageData()
- }
- },
- reprCount,
- identified,
- didDraw,
- get input() {
- return input
- },
- get stats() {
- return renderer.stats
- },
- dispose: () => {
- scene.clear()
- input.dispose()
- controls.dispose()
- renderer.dispose()
- }
- }
- function handleResize() {
- resizeCanvas(canvas, container)
- renderer.setViewport(0, 0, canvas.width, canvas.height)
- Viewport.set(camera.viewport, 0, 0, canvas.width, canvas.height)
- Viewport.set(controls.viewport, 0, 0, canvas.width, canvas.height)
- const pickWidth = Math.round(canvas.width * pickScale)
- const pickHeight = Math.round(canvas.height * pickScale)
- objectPickTarget.setSize(pickWidth, pickHeight)
- instancePickTarget.setSize(pickWidth, pickHeight)
- groupPickTarget.setSize(pickWidth, pickHeight)
- }
- }
- }
- export default Canvas3D
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