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- /**
- * Copyright (c) 2018 Mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author David Sehnal <david.sehnal@gmail.com>
- */
- import { Camera } from '../camera';
- import { Quat, Vec3 } from '../../mol-math/linear-algebra';
- import { lerp } from '../../mol-math/interpolate';
- export { CameraTransitionManager }
- class CameraTransitionManager {
- private t = 0;
- private func: CameraTransitionManager.TransitionFunc = CameraTransitionManager.defaultTransition;
- private start = 0;
- inTransition = false;
- private durationMs = 0;
- private source: Camera.Snapshot = Camera.createDefaultSnapshot();
- private target: Camera.Snapshot = Camera.createDefaultSnapshot();
- private current = Camera.createDefaultSnapshot();
- apply(to: Partial<Camera.Snapshot>, durationMs: number = 0, transition?: CameraTransitionManager.TransitionFunc) {
- if (durationMs <= 0 || (typeof to.mode !== 'undefined' && to.mode !== this.camera.state.mode)) {
- this.finish(to);
- return;
- }
- Camera.copySnapshot(this.source, this.camera.state);
- Camera.copySnapshot(this.target, this.camera.state);
- Camera.copySnapshot(this.target, to);
- this.inTransition = true;
- this.func = transition || CameraTransitionManager.defaultTransition;
- this.start = this.t;
- this.durationMs = durationMs;
- }
- tick(t: number) {
- this.t = t;
- this.update();
- }
- private finish(to: Partial<Camera.Snapshot>) {
- Camera.copySnapshot(this.camera.state, to);
- this.inTransition = false;
- }
- private update() {
- if (!this.inTransition) return;
- const normalized = Math.min((this.t - this.start) / this.durationMs, 1);
- if (normalized === 1) {
- this.finish(this.target!);
- return;
- }
- this.func(this.current, normalized, this.source, this.target);
- Camera.copySnapshot(this.camera.state, this.current);
- }
- constructor(private camera: Camera) {
- }
- }
- namespace CameraTransitionManager {
- export type TransitionFunc = (out: Camera.Snapshot, t: number, source: Camera.Snapshot, target: Camera.Snapshot) => void
- export function defaultTransition(out: Camera.Snapshot, t: number, source: Camera.Snapshot, target: Camera.Snapshot): void {
- Camera.copySnapshot(out, target);
- // Rotate direction
- const rot = Quat.identity();
- Quat.slerp(rot, rot, Quat.rotationTo(Quat.zero(), source.direction, target.direction), t);
- Vec3.transformQuat(out.direction, source.direction, rot);
- // Rotate up
- Quat.setIdentity(rot);
- Quat.slerp(rot, rot, Quat.rotationTo(Quat.zero(), source.up, target.up), t);
- Vec3.transformQuat(out.up, source.up, rot);
- // Lerp target
- Vec3.lerp(out.target, source.target, target.target, t);
- // Update position
- const dist = -lerp(Vec3.distance(source.position, source.target), Vec3.distance(target.position, target.target), t);
- Vec3.scale(out.position, out.direction, dist);
- Vec3.add(out.position, out.position, out.target);
- // Lerp other props
- out.zoom = lerp(source.zoom, target.zoom, t);
- out.fov = lerp(source.fov, target.fov, t);
- out.near = lerp(source.near, target.near, t);
- out.far = lerp(source.far, target.far, t);
- out.fogNear = lerp(source.fogNear, target.fogNear, t);
- out.fogFar = lerp(source.fogFar, target.fogFar, t);
- }
- }
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