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- /**
- * Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Ludovic Autin <ludovic.autin@gmail.com>
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- */
- import { Vec3, Quat, Mat4 } from '../../mol-math/linear-algebra';
- import { NumberArray } from '../../mol-util/type-helpers';
- interface Frame {
- t: Vec3,
- r: Vec3,
- s: Vec3,
- }
- const a0Tmp = Vec3();
- const a1Tmp = Vec3();
- const a2Tmp = Vec3();
- const a3Tmp = Vec3();
- function CubicInterpolate(out: Vec3, y0: Vec3, y1: Vec3, y2: Vec3, y3: Vec3, mu: number): Vec3 {
- const mu2 = mu * mu;
- Vec3.sub(a0Tmp, y3, y2);
- Vec3.sub(a0Tmp, a0Tmp, y0);
- Vec3.add(a0Tmp, a0Tmp, y1);
- Vec3.sub(a1Tmp, y0, y1);
- Vec3.sub(a1Tmp, a1Tmp, a0Tmp);
- Vec3.sub(a2Tmp, y2, y0);
- Vec3.copy(a3Tmp, y1);
- out[0] = a0Tmp[0] * mu * mu2 + a1Tmp[0] * mu2 + a2Tmp[0] * mu + a3Tmp[0];
- out[1] = a0Tmp[1] * mu * mu2 + a1Tmp[1] * mu2 + a2Tmp[1] * mu + a3Tmp[1];
- out[2] = a0Tmp[2] * mu * mu2 + a1Tmp[2] * mu2 + a2Tmp[2] * mu + a3Tmp[2];
- return out;
- }
- const cp0 = Vec3();
- const cp1 = Vec3();
- const cp2 = Vec3();
- const cp3 = Vec3();
- const currentPosition = Vec3();
- function ResampleControlPoints(points: NumberArray, segmentLength: number) {
- const nP = points.length / 3;
- // insert a point at the end and at the begining
- // controlPoints.Insert(0, controlPoints[0] + (controlPoints[0] - controlPoints[1]) / 2.0f);
- // controlPoints.Add(controlPoints[nP - 1] + (controlPoints[nP - 1] - controlPoints[nP - 2]) / 2.0f);
- const resampledControlPoints: Vec3[] = [];
- // resampledControlPoints.Add(controlPoints[0]);
- // resampledControlPoints.Add(controlPoints[1]);
- let idx = 1;
- // const currentPosition = Vec3.create(points[idx * 3], points[idx * 3 + 1], points[idx * 3 + 2])
- Vec3.fromArray(currentPosition, points, idx * 3);
- let lerpValue = 0.0;
- // Normalize the distance between control points
- while (true) {
- if (idx + 2 >= nP) break;
- Vec3.fromArray(cp0, points, (idx - 1) * 3);
- Vec3.fromArray(cp1, points, idx * 3);
- Vec3.fromArray(cp2, points, (idx + 1) * 3);
- Vec3.fromArray(cp3, points, (idx + 2) * 3);
- // const cp0 = Vec3.create(points[(idx-1)*3], points[(idx-1)*3+1], points[(idx-1)*3+2]) // controlPoints[currentPointId - 1];
- // const cp1 = Vec3.create(points[idx*3], points[idx*3+1], points[idx*3+2]) // controlPoints[currentPointId];
- // const cp2 = Vec3.create(points[(idx+1)*3], points[(idx+1)*3+1], points[(idx+1)*3+2]) // controlPoints[currentPointId + 1];
- // const cp3 = Vec3.create(points[(idx+2)*3], points[(idx+2)*3+1], points[(idx+2)*3+2]); // controlPoints[currentPointId + 2];
- let found = false;
- for (; lerpValue <= 1; lerpValue += 0.01) {
- // lerp?slerp
- // let candidate:Vec3 = Vec3.lerp(Vec3.zero(), cp0, cp1, lerpValue);
- // const candidate:Vec3 = Vec3.bezier(Vec3.zero(), cp0, cp1, cp2, cp3, lerpValue);
- const candidate = CubicInterpolate(Vec3(), cp0, cp1, cp2, cp3, lerpValue);
- const d = Vec3.distance(currentPosition, candidate);
- if (d > segmentLength) {
- resampledControlPoints.push(candidate);
- Vec3.copy(currentPosition, candidate);
- found = true;
- break;
- }
- }
- if (!found) {
- lerpValue = 0;
- idx += 1;
- }
- }
- return resampledControlPoints;
- }
- const prevV = Vec3();
- const tmpV1 = Vec3();
- const tmpV2 = Vec3();
- const tmpV3 = Vec3();
- // easier to align to theses normals
- function GetSmoothNormals(points: Vec3[]) {
- const nP: number = points.length;
- const smoothNormals: Vec3[] = [];
- if (points.length < 3) {
- for (let i = 0; i < points.length; ++i)
- smoothNormals.push(Vec3.normalize(Vec3(), points[i]));
- return smoothNormals;
- }
- let p0 = points[0];
- let p1 = points[1];
- let p2 = points[2];
- const p21 = Vec3.sub(tmpV1, p2, p1);
- const p01 = Vec3.sub(tmpV2, p0, p1);
- const p0121 = Vec3.cross(tmpV3, p01, p21);
- Vec3.normalize(prevV, p0121);
- smoothNormals.push(Vec3.clone(prevV));
- for (let i = 1; i < points.length - 1; ++i) {
- p0 = points[i - 1];
- p1 = points[i];
- p2 = points[i + 1];
- const t = Vec3.normalize(tmpV1, Vec3.sub(tmpV1, p2, p0));
- const b = Vec3.normalize(tmpV2, Vec3.cross(tmpV2, t, prevV));
- const n = Vec3.normalize(Vec3(), Vec3.cross(tmpV3, t, b));
- Vec3.negate(n, n);
- Vec3.copy(prevV, n);
- smoothNormals.push(n);
- }
- const last = Vec3();
- Vec3.normalize(last, Vec3.cross(last,
- Vec3.sub(tmpV1, points[nP - 3], points[nP - 2]),
- Vec3.sub(tmpV2, points[nP - 2], points[nP - 1]))
- );
- smoothNormals.push(last);
- return smoothNormals;
- }
- const frameTmpV1 = Vec3();
- const frameTmpV2 = Vec3();
- const frameTmpV3 = Vec3();
- function getFrame(reference: Vec3, tangent: Vec3) {
- const t = Vec3.normalize(Vec3(), tangent);
- // make reference vector orthogonal to tangent
- const proj_r_to_t = Vec3.scale(
- frameTmpV1, tangent, Vec3.dot(reference, tangent) / Vec3.dot(tangent, tangent)
- );
- const r = Vec3.normalize(Vec3(), Vec3.sub(frameTmpV2, reference, proj_r_to_t));
- // make bitangent vector orthogonal to the others
- const s = Vec3.normalize(Vec3(), Vec3.cross(frameTmpV3, t, r));
- return { t, r, s };
- }
- const mfTmpV1 = Vec3();
- const mfTmpV2 = Vec3();
- const mfTmpV3 = Vec3();
- const mfTmpV4 = Vec3();
- const mfTmpV5 = Vec3();
- const mfTmpV6 = Vec3();
- const mfTmpV7 = Vec3();
- const mfTmpV8 = Vec3();
- const mfTmpV9 = Vec3();
- // easier to align to theses normals
- // https://github.com/bzamecnik/gpg/blob/master/rotation-minimizing-frame/rmf.py
- function GetMiniFrame(points: Vec3[], normals: Vec3[]) {
- const frames: Frame[] = [];
- const t0 = Vec3.normalize(mfTmpV1, Vec3.sub(mfTmpV1, points[1], points[0]));
- frames.push(getFrame(normals[0], t0));
- for (let i = 0; i < points.length - 2; ++i) {
- const t2 = Vec3.normalize(mfTmpV1, Vec3.sub(mfTmpV1, points[i + 2], points[i + 1]));
- const v1 = Vec3.sub(mfTmpV2, points[i + 1], points[i]); // this is tangeant
- const c1 = Vec3.dot(v1, v1);
- // compute r_i^L = R_1 * r_i
- const v1r = Vec3.scale(mfTmpV3, v1, (2.0 / c1) * Vec3.dot(v1, frames[i].r));
- const ref_L_i = Vec3.sub(mfTmpV4, frames[i].r, v1r);
- // compute t_i^L = R_1 * t_i
- const v1t = Vec3.scale(mfTmpV5, v1, (2.0 / c1) * Vec3.dot(v1, frames[i].t));
- const tan_L_i = Vec3.sub(mfTmpV6, frames[i].t, v1t);
- // # compute reflection vector of R_2
- const v2 = Vec3.sub(mfTmpV7, t2, tan_L_i);
- const c2 = Vec3.dot(v2, v2);
- // compute r_(i+1) = R_2 * r_i^L
- const v2l = Vec3.scale(mfTmpV8, v1, (2.0 / c2) * Vec3.dot(v2, ref_L_i));
- const ref_next = Vec3.sub(mfTmpV9, ref_L_i, v2l); // ref_L_i - (2 / c2) * v2.dot(ref_L_i) * v2
- frames.push(getFrame(ref_next, t2)); // frames.append(Frame(ref_next, tangents[i+1]))
- }
- return frames;
- }
- const rpTmpVec1 = Vec3();
- export function getMatFromResamplePoints(points: NumberArray, segmentLength: number, resample: boolean) {
- let new_points: Vec3[] = [];
- if (resample) new_points = ResampleControlPoints(points, segmentLength);
- else {
- for (let idx = 0; idx < points.length / 3; ++idx) {
- new_points.push(Vec3.fromArray(Vec3.zero(), points, idx * 3));
- }
- }
- const npoints = new_points.length;
- const new_normal = GetSmoothNormals(new_points);
- const frames = GetMiniFrame(new_points, new_normal);
- const limit = npoints;
- const transforms: Mat4[] = [];
- const pti = Vec3.copy(rpTmpVec1, new_points[0]);
- for (let i = 0; i < npoints - 2; ++i) {
- const pti1: Vec3 = new_points[i + 1]; // Vec3.create(points[(i+1)*3],points[(i+1)*3+1],points[(i+1)*3+2]);
- const d = Vec3.distance(pti, pti1);
- if (d >= segmentLength) {
- // use twist or random?
- const quat = Quat.rotationTo(Quat.zero(), Vec3.create(0, 0, 1), frames[i].t); // Quat.rotationTo(Quat.zero(), Vec3.create(0,0,1),new_normal[i]);//Quat.rotationTo(Quat.zero(), Vec3.create(0,0,1),direction);new_normal
- const rq = Quat.setAxisAngle(Quat.zero(), frames[i].t, Math.random() * 3.60); // Quat.setAxisAngle(Quat.zero(),direction, Math.random()*3.60 );//Quat.identity();//
- const m = Mat4.fromQuat(Mat4.zero(), Quat.multiply(Quat.zero(), rq, quat)); // Mat4.fromQuat(Mat4.zero(),Quat.multiply(Quat.zero(),quat1,quat2));//Mat4.fromQuat(Mat4.zero(),quat);//Mat4.identity();//Mat4.fromQuat(Mat4.zero(),Quat.multiply(Quat.zero(),rq,quat));
- // let pos:Vec3 = Vec3.add(Vec3.zero(),pti1,pti)
- // pos = Vec3.scale(pos,pos,1.0/2.0);
- // Vec3.makeRotation(Mat4.zero(),Vec3.create(0,0,1),frames[i].t);//
- Mat4.setTranslation(m, pti1);
- // let m2:Mat4 = GetTubePropertiesMatrix(pti,pti1);
- // let q:Quat = Quat.rotationTo(Quat.zero(), Vec3.create(0,1,0),Vec3.create(0,0,1))
- // m2=Mat4.mul(Mat4.identity(),Mat4.fromQuat(Mat4.zero(),q),m2);
- transforms.push(m);
- Vec3.copy(pti, pti1);
- }
- if (transforms.length >= limit) break;
- }
- return transforms;
- }
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