mesh.ts 1.9 KB

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  1. /**
  2. * Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
  3. *
  4. * @author Alexander Rose <alexander.rose@weirdbyte.de>
  5. */
  6. import { Renderable, RenderableState, createRenderable } from '../renderable';
  7. import { WebGLContext } from '../webgl/context';
  8. import { createGraphicsRenderItem, GraphicsRenderVariant } from '../webgl/render-item';
  9. import { GlobalUniformSchema, BaseSchema, AttributeSpec, ElementsSpec, DefineSpec, Values, InternalSchema, InternalValues, GlobalTextureSchema, ValueSpec, UniformSpec } from './schema';
  10. import { MeshShaderCode } from '../shader-code';
  11. import { ValueCell } from '../../mol-util';
  12. export const MeshSchema = {
  13. ...BaseSchema,
  14. aGroup: AttributeSpec('float32', 1, 0),
  15. aPosition: AttributeSpec('float32', 3, 0),
  16. aNormal: AttributeSpec('float32', 3, 0),
  17. elements: ElementsSpec('uint32'),
  18. dFlatShaded: DefineSpec('boolean'),
  19. uDoubleSided: UniformSpec('b'),
  20. dFlipSided: DefineSpec('boolean'),
  21. dIgnoreLight: DefineSpec('boolean'),
  22. dXrayShaded: DefineSpec('boolean'),
  23. uBumpFrequency: UniformSpec('f'),
  24. uBumpAmplitude: UniformSpec('f'),
  25. meta: ValueSpec('unknown')
  26. } as const;
  27. export type MeshSchema = typeof MeshSchema
  28. export type MeshValues = Values<MeshSchema>
  29. export function MeshRenderable(ctx: WebGLContext, id: number, values: MeshValues, state: RenderableState, materialId: number, variants: GraphicsRenderVariant[]): Renderable<MeshValues> {
  30. const schema = { ...GlobalUniformSchema, ...GlobalTextureSchema, ...InternalSchema, ...MeshSchema };
  31. const internalValues: InternalValues = {
  32. uObjectId: ValueCell.create(id),
  33. };
  34. const shaderCode = MeshShaderCode;
  35. const renderItem = createGraphicsRenderItem(ctx, 'triangles', shaderCode, schema, { ...values, ...internalValues }, materialId, variants);
  36. return createRenderable(renderItem, values, state);
  37. }