active-voxels.ts 4.5 KB

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  1. /**
  2. * Copyright (c) 2019 mol* contributors, licensed under MIT, See LICENSE file for more info.
  3. *
  4. * @author Alexander Rose <alexander.rose@weirdbyte.de>
  5. */
  6. import { createComputeRenderable } from '../../renderable';
  7. import { WebGLContext } from '../../webgl/context';
  8. import { createComputeRenderItem } from '../../webgl/render-item';
  9. import { Values, TextureSpec, UniformSpec } from '../../renderable/schema';
  10. import { Texture } from '../../../mol-gl/webgl/texture';
  11. import { ShaderCode } from '../../../mol-gl/shader-code';
  12. import { ValueCell } from '../../../mol-util';
  13. import { Vec3, Vec2 } from '../../../mol-math/linear-algebra';
  14. import { QuadSchema, QuadValues } from '../util';
  15. import { getTriCount } from './tables';
  16. import quad_vert from '../../../mol-gl/shader/quad.vert';
  17. import active_voxels_frag from '../../../mol-gl/shader/marching-cubes/active-voxels.frag';
  18. const ActiveVoxelsSchema = {
  19. ...QuadSchema,
  20. tTriCount: TextureSpec('image-uint8', 'alpha', 'ubyte', 'nearest'),
  21. tVolumeData: TextureSpec('texture', 'rgba', 'ubyte', 'nearest'),
  22. uIsoValue: UniformSpec('f'),
  23. uGridDim: UniformSpec('v3'),
  24. uGridTexDim: UniformSpec('v3'),
  25. uScale: UniformSpec('v2'),
  26. };
  27. const ActiveVoxelsName = 'active-voxels';
  28. function getActiveVoxelsRenderable(ctx: WebGLContext, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, isoValue: number, scale: Vec2) {
  29. if (ctx.namedComputeRenderables[ActiveVoxelsName]) {
  30. const v = ctx.namedComputeRenderables[ActiveVoxelsName].values;
  31. ValueCell.update(v.uQuadScale, scale);
  32. ValueCell.update(v.tVolumeData, volumeData);
  33. ValueCell.updateIfChanged(v.uIsoValue, isoValue);
  34. ValueCell.update(v.uGridDim, gridDim);
  35. ValueCell.update(v.uGridTexDim, gridTexDim);
  36. ValueCell.update(v.uScale, scale);
  37. ctx.namedComputeRenderables[ActiveVoxelsName].update();
  38. } else {
  39. ctx.namedComputeRenderables[ActiveVoxelsName] = createActiveVoxelsRenderable(ctx, volumeData, gridDim, gridTexDim, isoValue, scale);
  40. }
  41. return ctx.namedComputeRenderables[ActiveVoxelsName];
  42. }
  43. function createActiveVoxelsRenderable(ctx: WebGLContext, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, isoValue: number, scale: Vec2) {
  44. const values: Values<typeof ActiveVoxelsSchema> = {
  45. ...QuadValues,
  46. tTriCount: ValueCell.create(getTriCount()),
  47. uQuadScale: ValueCell.create(scale),
  48. tVolumeData: ValueCell.create(volumeData),
  49. uIsoValue: ValueCell.create(isoValue),
  50. uGridDim: ValueCell.create(gridDim),
  51. uGridTexDim: ValueCell.create(gridTexDim),
  52. uScale: ValueCell.create(scale),
  53. };
  54. const schema = { ...ActiveVoxelsSchema };
  55. const shaderCode = ShaderCode('active-voxels', quad_vert, active_voxels_frag);
  56. const renderItem = createComputeRenderItem(ctx, 'triangles', shaderCode, schema, values);
  57. return createComputeRenderable(renderItem, values);
  58. }
  59. function setRenderingDefaults(ctx: WebGLContext) {
  60. const { gl, state } = ctx;
  61. state.disable(gl.CULL_FACE);
  62. state.disable(gl.BLEND);
  63. state.disable(gl.DEPTH_TEST);
  64. state.disable(gl.SCISSOR_TEST);
  65. state.depthMask(false);
  66. state.colorMask(true, true, true, true);
  67. state.clearColor(0, 0, 0, 0);
  68. }
  69. export function calcActiveVoxels(ctx: WebGLContext, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, isoValue: number, gridScale: Vec2) {
  70. const { gl, resources } = ctx;
  71. const width = volumeData.getWidth();
  72. const height = volumeData.getHeight();
  73. if (!ctx.namedFramebuffers[ActiveVoxelsName]) {
  74. ctx.namedFramebuffers[ActiveVoxelsName] = resources.framebuffer();
  75. }
  76. const framebuffer = ctx.namedFramebuffers[ActiveVoxelsName];
  77. framebuffer.bind();
  78. if (!ctx.namedTextures[ActiveVoxelsName]) {
  79. ctx.namedTextures[ActiveVoxelsName] = resources.texture('image-float32', 'rgba', 'float', 'nearest');
  80. }
  81. const activeVoxelsTex = ctx.namedTextures[ActiveVoxelsName];
  82. activeVoxelsTex.define(width, height);
  83. const renderable = getActiveVoxelsRenderable(ctx, volumeData, gridDim, gridTexDim, isoValue, gridScale);
  84. ctx.state.currentRenderItemId = -1;
  85. activeVoxelsTex.attachFramebuffer(framebuffer, 0);
  86. setRenderingDefaults(ctx);
  87. gl.viewport(0, 0, width, height);
  88. gl.clear(gl.COLOR_BUFFER_BIT);
  89. renderable.render();
  90. // console.log('gridScale', gridScale, 'gridTexDim', gridTexDim, 'gridDim', gridDim)
  91. // console.log('volumeData', volumeData)
  92. // console.log('at', readTexture(ctx, activeVoxelsTex))
  93. gl.finish();
  94. return activeVoxelsTex;
  95. }