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- /**
- * Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- */
- import { ParamDefinition as PD } from '../../../mol-util/param-definition';
- import { UnitsMeshParams, UnitsTextureMeshParams, UnitsVisual, UnitsMeshVisual, UnitsTextureMeshVisual } from '../units-visual';
- import { GaussianDensityParams, computeUnitGaussianDensity, computeUnitGaussianDensityTexture2d, GaussianDensityProps, computeStructureGaussianDensity, computeStructureGaussianDensityTexture2d } from './util/gaussian';
- import { VisualContext } from '../../visual';
- import { Unit, Structure } from '../../../mol-model/structure';
- import { Theme } from '../../../mol-theme/theme';
- import { Mesh } from '../../../mol-geo/geometry/mesh/mesh';
- import { computeMarchingCubesMesh } from '../../../mol-geo/util/marching-cubes/algorithm';
- import { ElementIterator, getElementLoci, eachElement, getSerialElementLoci, eachSerialElement } from './util/element';
- import { VisualUpdateState } from '../../util';
- import { TextureMesh } from '../../../mol-geo/geometry/texture-mesh/texture-mesh';
- import { calcActiveVoxels } from '../../../mol-gl/compute/marching-cubes/active-voxels';
- import { createHistogramPyramid } from '../../../mol-gl/compute/histogram-pyramid/reduction';
- import { createIsosurfaceBuffers } from '../../../mol-gl/compute/marching-cubes/isosurface';
- import { Sphere3D } from '../../../mol-math/geometry';
- import { ComplexVisual, ComplexMeshParams, ComplexMeshVisual, ComplexTextureMeshVisual, ComplexTextureMeshParams } from '../complex-visual';
- import { getUnitExtraRadius, getStructureExtraRadius } from './util/common';
- import { WebGLContext } from '../../../mol-gl/webgl/context';
- const SharedParams = {
- ...GaussianDensityParams,
- ignoreHydrogens: PD.Boolean(false),
- useGpu: PD.Boolean(false),
- };
- export const GaussianSurfaceMeshParams = {
- ...UnitsMeshParams,
- ...UnitsTextureMeshParams,
- ...SharedParams,
- };
- export type GaussianSurfaceMeshParams = typeof GaussianSurfaceMeshParams
- export const StructureGaussianSurfaceMeshParams = {
- ...ComplexMeshParams,
- ...ComplexTextureMeshParams,
- ...SharedParams,
- };
- export type StructureGaussianSurfaceMeshParams = typeof StructureGaussianSurfaceMeshParams
- function gpuSupport(webgl: WebGLContext) {
- return webgl.extensions.colorBufferFloat && webgl.extensions.textureFloat && webgl.extensions.blendMinMax && webgl.extensions.drawBuffers;
- }
- export function GaussianSurfaceVisual(materialId: number, props?: PD.Values<GaussianSurfaceMeshParams>, webgl?: WebGLContext) {
- return props?.useGpu && webgl && gpuSupport(webgl)
- ? GaussianSurfaceTextureMeshVisual(materialId)
- : GaussianSurfaceMeshVisual(materialId);
- }
- export function StructureGaussianSurfaceVisual(materialId: number, props?: PD.Values<StructureGaussianSurfaceMeshParams>, webgl?: WebGLContext) {
- return props?.useGpu && webgl && gpuSupport(webgl)
- ? StructureGaussianSurfaceTextureMeshVisual(materialId)
- : StructureGaussianSurfaceMeshVisual(materialId);
- }
- //
- async function createGaussianSurfaceMesh(ctx: VisualContext, unit: Unit, structure: Structure, theme: Theme, props: GaussianDensityProps, mesh?: Mesh): Promise<Mesh> {
- const { smoothness } = props;
- const { transform, field, idField, radiusFactor } = await computeUnitGaussianDensity(structure, unit, props, ctx.webgl).runInContext(ctx.runtime);
- const params = {
- isoLevel: Math.exp(-smoothness) / radiusFactor,
- scalarField: field,
- idField
- };
- const surface = await computeMarchingCubesMesh(params, mesh).runAsChild(ctx.runtime);
- Mesh.transform(surface, transform);
- if (ctx.webgl && !ctx.webgl.isWebGL2) Mesh.uniformTriangleGroup(surface);
- const sphere = Sphere3D.expand(Sphere3D(), unit.boundary.sphere, props.radiusOffset + getUnitExtraRadius(unit));
- surface.setBoundingSphere(sphere);
- return surface;
- }
- export function GaussianSurfaceMeshVisual(materialId: number): UnitsVisual<GaussianSurfaceMeshParams> {
- return UnitsMeshVisual<GaussianSurfaceMeshParams>({
- defaultProps: PD.getDefaultValues(GaussianSurfaceMeshParams),
- createGeometry: createGaussianSurfaceMesh,
- createLocationIterator: ElementIterator.fromGroup,
- getLoci: getElementLoci,
- eachLocation: eachElement,
- setUpdateState: (state: VisualUpdateState, newProps: PD.Values<GaussianSurfaceMeshParams>, currentProps: PD.Values<GaussianSurfaceMeshParams>) => {
- if (newProps.resolution !== currentProps.resolution) state.createGeometry = true;
- if (newProps.radiusOffset !== currentProps.radiusOffset) state.createGeometry = true;
- if (newProps.smoothness !== currentProps.smoothness) state.createGeometry = true;
- if (newProps.ignoreHydrogens !== currentProps.ignoreHydrogens) state.createGeometry = true;
- if (newProps.traceOnly !== currentProps.traceOnly) state.createGeometry = true;
- if (newProps.includeParent !== currentProps.includeParent) state.createGeometry = true;
- },
- mustRecreate: (props: PD.Values<GaussianSurfaceMeshParams>, webgl?: WebGLContext) => {
- return props.useGpu && !!webgl;
- }
- }, materialId);
- }
- //
- async function createStructureGaussianSurfaceMesh(ctx: VisualContext, structure: Structure, theme: Theme, props: GaussianDensityProps, mesh?: Mesh): Promise<Mesh> {
- const { smoothness } = props;
- const { transform, field, idField, radiusFactor } = await computeStructureGaussianDensity(structure, props, ctx.webgl).runInContext(ctx.runtime);
- const params = {
- isoLevel: Math.exp(-smoothness) / radiusFactor,
- scalarField: field,
- idField
- };
- const surface = await computeMarchingCubesMesh(params, mesh).runAsChild(ctx.runtime);
- Mesh.transform(surface, transform);
- if (ctx.webgl && !ctx.webgl.isWebGL2) Mesh.uniformTriangleGroup(surface);
- const sphere = Sphere3D.expand(Sphere3D(), structure.boundary.sphere, props.radiusOffset + getStructureExtraRadius(structure));
- surface.setBoundingSphere(sphere);
- return surface;
- }
- export function StructureGaussianSurfaceMeshVisual(materialId: number): ComplexVisual<StructureGaussianSurfaceMeshParams> {
- return ComplexMeshVisual<StructureGaussianSurfaceMeshParams>({
- defaultProps: PD.getDefaultValues(StructureGaussianSurfaceMeshParams),
- createGeometry: createStructureGaussianSurfaceMesh,
- createLocationIterator: ElementIterator.fromStructure,
- getLoci: getSerialElementLoci,
- eachLocation: eachSerialElement,
- setUpdateState: (state: VisualUpdateState, newProps: PD.Values<GaussianSurfaceMeshParams>, currentProps: PD.Values<GaussianSurfaceMeshParams>) => {
- if (newProps.resolution !== currentProps.resolution) state.createGeometry = true;
- if (newProps.radiusOffset !== currentProps.radiusOffset) state.createGeometry = true;
- if (newProps.smoothness !== currentProps.smoothness) state.createGeometry = true;
- if (newProps.ignoreHydrogens !== currentProps.ignoreHydrogens) state.createGeometry = true;
- if (newProps.traceOnly !== currentProps.traceOnly) state.createGeometry = true;
- },
- mustRecreate: (props: PD.Values<StructureGaussianSurfaceMeshParams>, webgl?: WebGLContext) => {
- return props.useGpu && !!webgl;
- }
- }, materialId);
- }
- //
- const GaussianSurfaceName = 'gaussian-surface';
- async function createGaussianSurfaceTextureMesh(ctx: VisualContext, unit: Unit, structure: Structure, theme: Theme, props: GaussianDensityProps, textureMesh?: TextureMesh): Promise<TextureMesh> {
- if (!ctx.webgl) throw new Error('webgl context required to create gaussian surface texture-mesh');
- const { namedTextures, resources, extensions: { colorBufferFloat, textureFloat, colorBufferHalfFloat, textureHalfFloat } } = ctx.webgl;
- if (!namedTextures[GaussianSurfaceName]) {
- namedTextures[GaussianSurfaceName] = colorBufferHalfFloat && textureHalfFloat
- ? resources.texture('image-float16', 'rgba', 'fp16', 'linear')
- : colorBufferFloat && textureFloat
- ? resources.texture('image-float32', 'rgba', 'float', 'linear')
- : resources.texture('image-uint8', 'rgba', 'ubyte', 'linear');
- }
- // console.time('computeUnitGaussianDensityTexture2d');
- const densityTextureData = await computeUnitGaussianDensityTexture2d(structure, unit, true, props, ctx.webgl, namedTextures[GaussianSurfaceName]).runInContext(ctx.runtime);
- // console.log(densityTextureData);
- // console.log('vertexGroupTexture', readTexture(ctx.webgl, densityTextureData.texture));
- // ctx.webgl.waitForGpuCommandsCompleteSync();
- // console.timeEnd('computeUnitGaussianDensityTexture2d');
- const isoLevel = Math.exp(-props.smoothness) / densityTextureData.radiusFactor;
- // console.time('calcActiveVoxels');
- const activeVoxelsTex = calcActiveVoxels(ctx.webgl, densityTextureData.texture, densityTextureData.gridDim, densityTextureData.gridTexDim, isoLevel, densityTextureData.gridTexScale);
- // ctx.webgl.waitForGpuCommandsCompleteSync();
- // console.timeEnd('calcActiveVoxels');
- // console.time('createHistogramPyramid');
- const compacted = createHistogramPyramid(ctx.webgl, activeVoxelsTex, densityTextureData.gridTexScale, densityTextureData.gridTexDim);
- // ctx.webgl.waitForGpuCommandsCompleteSync();
- // console.timeEnd('createHistogramPyramid');
- // console.time('createIsosurfaceBuffers');
- const gv = createIsosurfaceBuffers(ctx.webgl, activeVoxelsTex, densityTextureData.texture, compacted, densityTextureData.gridDim, densityTextureData.gridTexDim, densityTextureData.transform, isoLevel, textureMesh ? textureMesh.vertexGroupTexture.ref.value : undefined, textureMesh ? textureMesh.normalTexture.ref.value : undefined);
- // ctx.webgl.waitForGpuCommandsCompleteSync();
- // console.timeEnd('createIsosurfaceBuffers');
- const boundingSphere = Sphere3D.expand(Sphere3D(), unit.boundary.sphere, props.radiusOffset + getStructureExtraRadius(structure));
- const surface = TextureMesh.create(gv.vertexCount, 1, gv.vertexGroupTexture, gv.normalTexture, boundingSphere, textureMesh);
- // console.log({
- // renderables: ctx.webgl.namedComputeRenderables,
- // framebuffers: ctx.webgl.namedFramebuffers,
- // textures: ctx.webgl.namedTextures,
- // });
- // ctx.webgl.waitForGpuCommandsCompleteSync();
- return surface;
- }
- export function GaussianSurfaceTextureMeshVisual(materialId: number): UnitsVisual<GaussianSurfaceMeshParams> {
- return UnitsTextureMeshVisual<GaussianSurfaceMeshParams>({
- defaultProps: PD.getDefaultValues(GaussianSurfaceMeshParams),
- createGeometry: createGaussianSurfaceTextureMesh,
- createLocationIterator: ElementIterator.fromGroup,
- getLoci: getElementLoci,
- eachLocation: eachElement,
- setUpdateState: (state: VisualUpdateState, newProps: PD.Values<GaussianSurfaceMeshParams>, currentProps: PD.Values<GaussianSurfaceMeshParams>) => {
- if (newProps.resolution !== currentProps.resolution) state.createGeometry = true;
- if (newProps.radiusOffset !== currentProps.radiusOffset) state.createGeometry = true;
- if (newProps.smoothness !== currentProps.smoothness) state.createGeometry = true;
- if (newProps.ignoreHydrogens !== currentProps.ignoreHydrogens) state.createGeometry = true;
- if (newProps.traceOnly !== currentProps.traceOnly) state.createGeometry = true;
- if (newProps.includeParent !== currentProps.includeParent) state.createGeometry = true;
- },
- mustRecreate: (props: PD.Values<GaussianSurfaceMeshParams>, webgl?: WebGLContext) => {
- return !props.useGpu || !webgl;
- },
- dispose: (geometry: TextureMesh) => {
- geometry.normalTexture.ref.value.destroy();
- geometry.vertexGroupTexture.ref.value.destroy();
- }
- }, materialId);
- }
- //
- async function createStructureGaussianSurfaceTextureMesh(ctx: VisualContext, structure: Structure, theme: Theme, props: GaussianDensityProps, textureMesh?: TextureMesh): Promise<TextureMesh> {
- if (!ctx.webgl) throw new Error('webgl context required to create structure gaussian surface texture-mesh');
- const { namedTextures, resources, extensions: { colorBufferFloat, textureFloat, colorBufferHalfFloat, textureHalfFloat } } = ctx.webgl;
- if (!namedTextures[GaussianSurfaceName]) {
- namedTextures[GaussianSurfaceName] = colorBufferHalfFloat && textureHalfFloat
- ? resources.texture('image-float16', 'rgba', 'fp16', 'linear')
- : colorBufferFloat && textureFloat
- ? resources.texture('image-float32', 'rgba', 'float', 'linear')
- : resources.texture('image-uint8', 'rgba', 'ubyte', 'linear');
- }
- // console.time('computeUnitGaussianDensityTexture2d');
- const densityTextureData = await computeStructureGaussianDensityTexture2d(structure, true, props, ctx.webgl, namedTextures[GaussianSurfaceName]).runInContext(ctx.runtime);
- // console.log(densityTextureData);
- // console.log('vertexGroupTexture', readTexture(ctx.webgl, densityTextureData.texture));
- // ctx.webgl.waitForGpuCommandsCompleteSync();
- // console.timeEnd('computeUnitGaussianDensityTexture2d');
- const isoLevel = Math.exp(-props.smoothness) / densityTextureData.radiusFactor;
- // console.time('calcActiveVoxels');
- const activeVoxelsTex = calcActiveVoxels(ctx.webgl, densityTextureData.texture, densityTextureData.gridDim, densityTextureData.gridTexDim, isoLevel, densityTextureData.gridTexScale);
- // ctx.webgl.waitForGpuCommandsCompleteSync();
- // console.timeEnd('calcActiveVoxels');
- // console.time('createHistogramPyramid');
- const compacted = createHistogramPyramid(ctx.webgl, activeVoxelsTex, densityTextureData.gridTexScale, densityTextureData.gridTexDim);
- // ctx.webgl.waitForGpuCommandsCompleteSync();
- // console.timeEnd('createHistogramPyramid');
- // console.time('createIsosurfaceBuffers');
- const gv = createIsosurfaceBuffers(ctx.webgl, activeVoxelsTex, densityTextureData.texture, compacted, densityTextureData.gridDim, densityTextureData.gridTexDim, densityTextureData.transform, isoLevel, textureMesh ? textureMesh.vertexGroupTexture.ref.value : undefined, textureMesh ? textureMesh.normalTexture.ref.value : undefined);
- // ctx.webgl.waitForGpuCommandsCompleteSync();
- // console.timeEnd('createIsosurfaceBuffers');
- const boundingSphere = Sphere3D.expand(Sphere3D(), structure.boundary.sphere, props.radiusOffset + getStructureExtraRadius(structure));
- const surface = TextureMesh.create(gv.vertexCount, 1, gv.vertexGroupTexture, gv.normalTexture, boundingSphere, textureMesh);
- // console.log({
- // renderables: ctx.webgl.namedComputeRenderables,
- // framebuffers: ctx.webgl.namedFramebuffers,
- // textures: ctx.webgl.namedTextures,
- // });
- // ctx.webgl.waitForGpuCommandsCompleteSync();
- return surface;
- }
- export function StructureGaussianSurfaceTextureMeshVisual(materialId: number): ComplexVisual<StructureGaussianSurfaceMeshParams> {
- return ComplexTextureMeshVisual<StructureGaussianSurfaceMeshParams>({
- defaultProps: PD.getDefaultValues(StructureGaussianSurfaceMeshParams),
- createGeometry: createStructureGaussianSurfaceTextureMesh,
- createLocationIterator: ElementIterator.fromStructure,
- getLoci: getSerialElementLoci,
- eachLocation: eachSerialElement,
- setUpdateState: (state: VisualUpdateState, newProps: PD.Values<StructureGaussianSurfaceMeshParams>, currentProps: PD.Values<StructureGaussianSurfaceMeshParams>) => {
- if (newProps.resolution !== currentProps.resolution) state.createGeometry = true;
- if (newProps.radiusOffset !== currentProps.radiusOffset) state.createGeometry = true;
- if (newProps.smoothness !== currentProps.smoothness) state.createGeometry = true;
- if (newProps.ignoreHydrogens !== currentProps.ignoreHydrogens) state.createGeometry = true;
- if (newProps.traceOnly !== currentProps.traceOnly) state.createGeometry = true;
- },
- mustRecreate: (props: PD.Values<StructureGaussianSurfaceMeshParams>, webgl?: WebGLContext) => {
- return !props.useGpu || !webgl;
- },
- dispose: (geometry: TextureMesh) => {
- geometry.normalTexture.ref.value.destroy();
- geometry.vertexGroupTexture.ref.value.destroy();
- }
- }, materialId);
- }
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