123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399 |
- /**
- * Copyright (c) 2018-2019 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- */
- import { BehaviorSubject, Subscription } from 'rxjs';
- import { now } from '../mol-util/now';
- import { Vec3 } from '../mol-math/linear-algebra'
- import InputObserver, { ModifiersKeys, ButtonsType } from '../mol-util/input/input-observer'
- import Renderer, { RendererStats, RendererParams } from '../mol-gl/renderer'
- import { GraphicsRenderObject } from '../mol-gl/render-object'
- import { TrackballControls, TrackballControlsParams } from './controls/trackball'
- import { Viewport } from './camera/util'
- import { createContext, WebGLContext, getGLContext } from '../mol-gl/webgl/context';
- import { Representation } from '../mol-repr/representation';
- import Scene from '../mol-gl/scene';
- import { GraphicsRenderVariant } from '../mol-gl/webgl/render-item';
- import { PickingId } from '../mol-geo/geometry/picking';
- import { MarkerAction } from '../mol-util/marker-action';
- import { Loci, EmptyLoci, isEmptyLoci } from '../mol-model/loci';
- import { Camera } from './camera';
- import { ParamDefinition as PD } from '../mol-util/param-definition';
- import { BoundingSphereHelper, DebugHelperParams } from './helper/bounding-sphere-helper';
- import { SetUtils } from '../mol-util/set';
- import { Canvas3dInteractionHelper } from './helper/interaction-events';
- import { PostprocessingParams, PostprocessingPass } from './passes/postprocessing';
- import { MultiSampleParams, MultiSamplePass } from './passes/multi-sample';
- import { GLRenderingContext } from '../mol-gl/webgl/compat';
- import { PixelData } from '../mol-util/image';
- import { readTexture } from '../mol-gl/compute/util';
- import { DrawPass } from './passes/draw';
- import { PickPass } from './passes/pick';
- import { Task } from '../mol-task';
- export const Canvas3DParams = {
- cameraMode: PD.Select('perspective', [['perspective', 'Perspective'], ['orthographic', 'Orthographic']]),
- cameraFog: PD.Numeric(50, { min: 1, max: 100, step: 1 }),
- cameraResetDurationMs: PD.Numeric(250, { min: 0, max: 1000, step: 1 }, { description: 'The time it takes to reset the camera.' }),
- multiSample: PD.Group(MultiSampleParams),
- postprocessing: PD.Group(PostprocessingParams),
- renderer: PD.Group(RendererParams),
- trackball: PD.Group(TrackballControlsParams),
- debug: PD.Group(DebugHelperParams)
- }
- export const DefaultCanvas3DParams = PD.getDefaultValues(Canvas3DParams);
- export type Canvas3DProps = PD.Values<typeof Canvas3DParams>
- export { Canvas3D }
- interface Canvas3D {
- readonly webgl: WebGLContext,
- add: (repr: Representation.Any) => void
- remove: (repr: Representation.Any) => void
- update: (repr?: Representation.Any, keepBoundingSphere?: boolean) => void
- clear: () => void
- // draw: (force?: boolean) => void
- requestDraw: (force?: boolean) => void
- animate: () => void
- identify: (x: number, y: number) => PickingId | undefined
- mark: (loci: Representation.Loci, action: MarkerAction) => void
- getLoci: (pickingId: PickingId) => Representation.Loci
- readonly didDraw: BehaviorSubject<now.Timestamp>
- readonly reprCount: BehaviorSubject<number>
- handleResize: () => void
- /** Focuses camera on scene's bounding sphere, centered and zoomed. */
- resetCamera: () => void
- readonly camera: Camera
- downloadScreenshot: () => void
- getPixelData: (variant: GraphicsRenderVariant) => PixelData
- setProps: (props: Partial<Canvas3DProps>) => void
- /** Returns a copy of the current Canvas3D instance props */
- readonly props: Readonly<Canvas3DProps>
- readonly input: InputObserver
- readonly stats: RendererStats
- readonly interaction: Canvas3dInteractionHelper['events']
- dispose: () => void
- }
- const requestAnimationFrame = typeof window !== 'undefined' ? window.requestAnimationFrame : (f: (time: number) => void) => setImmediate(()=>f(Date.now()))
- const DefaultRunTask = (task: Task<unknown>) => task.run()
- namespace Canvas3D {
- export interface HoverEvent { current: Representation.Loci, buttons: ButtonsType, modifiers: ModifiersKeys }
- export interface ClickEvent { current: Representation.Loci, buttons: ButtonsType, modifiers: ModifiersKeys }
- export function fromCanvas(canvas: HTMLCanvasElement, props: Partial<Canvas3DProps> = {}, runTask = DefaultRunTask) {
- const gl = getGLContext(canvas, {
- alpha: false,
- antialias: true,
- depth: true,
- preserveDrawingBuffer: true
- })
- if (gl === null) throw new Error('Could not create a WebGL rendering context')
- const input = InputObserver.fromElement(canvas)
- return Canvas3D.create(gl, input, props, runTask)
- }
- export function create(gl: GLRenderingContext, input: InputObserver, props: Partial<Canvas3DProps> = {}, runTask = DefaultRunTask): Canvas3D {
- const p = { ...DefaultCanvas3DParams, ...props }
- const reprRenderObjects = new Map<Representation.Any, Set<GraphicsRenderObject>>()
- const reprUpdatedSubscriptions = new Map<Representation.Any, Subscription>()
- const reprCount = new BehaviorSubject(0)
- const startTime = now()
- const didDraw = new BehaviorSubject<now.Timestamp>(0 as now.Timestamp)
- const webgl = createContext(gl)
- let width = gl.drawingBufferWidth
- let height = gl.drawingBufferHeight
- const scene = Scene.create(webgl)
- const camera = new Camera({
- position: Vec3.create(0, 0, 100),
- mode: p.cameraMode,
- fog: p.cameraFog
- })
- const controls = TrackballControls.create(input, camera, p.trackball)
- const renderer = Renderer.create(webgl, camera, p.renderer)
- const debugHelper = new BoundingSphereHelper(webgl, scene, p.debug);
- const interactionHelper = new Canvas3dInteractionHelper(identify, getLoci, input);
- const drawPass = new DrawPass(webgl, renderer, scene, debugHelper)
- const pickPass = new PickPass(webgl, renderer, scene, 0.5)
- const postprocessing = new PostprocessingPass(webgl, camera, drawPass, p.postprocessing)
- const multiSample = new MultiSamplePass(webgl, camera, drawPass, postprocessing, p.multiSample)
- let drawPending = false
- let cameraResetRequested = false
- function getLoci(pickingId: PickingId) {
- let loci: Loci = EmptyLoci
- let repr: Representation.Any = Representation.Empty
- reprRenderObjects.forEach((_, _repr) => {
- const _loci = _repr.getLoci(pickingId)
- if (!isEmptyLoci(_loci)) {
- if (!isEmptyLoci(loci)) {
- console.warn('found another loci, this should not happen')
- }
- loci = _loci
- repr = _repr
- }
- })
- return { loci, repr }
- }
- function mark(reprLoci: Representation.Loci, action: MarkerAction) {
- const { repr, loci } = reprLoci
- let changed = false
- if (repr) {
- changed = repr.mark(loci, action)
- } else {
- reprRenderObjects.forEach((_, _repr) => { changed = _repr.mark(loci, action) || changed })
- }
- if (changed) {
- scene.update(void 0, true)
- const prevPickDirty = pickPass.pickDirty
- draw(true)
- pickPass.pickDirty = prevPickDirty // marking does not change picking buffers
- }
- }
- function render(variant: 'pick' | 'draw', force: boolean) {
- if (scene.isCommiting) return false
- let didRender = false
- controls.update(currentTime)
- const cameraChanged = camera.update()
- multiSample.update(force || cameraChanged, currentTime)
- if (force || cameraChanged || multiSample.enabled) {
- switch (variant) {
- case 'pick':
- pickPass.render()
- break;
- case 'draw':
- renderer.setViewport(0, 0, width, height);
- if (multiSample.enabled) {
- multiSample.render()
- } else {
- drawPass.render(!postprocessing.enabled)
- if (postprocessing.enabled) postprocessing.render(true)
- }
- pickPass.pickDirty = true
- break;
- }
- didRender = true
- }
- return didRender && cameraChanged;
- }
- let forceNextDraw = false;
- let currentTime = 0;
- function draw(force?: boolean) {
- if (render('draw', !!force || forceNextDraw)) {
- didDraw.next(now() - startTime as now.Timestamp)
- }
- forceNextDraw = false;
- drawPending = false
- }
- function requestDraw(force?: boolean) {
- if (drawPending) return
- drawPending = true
- forceNextDraw = !!force;
- }
- function animate() {
- currentTime = now();
- camera.transition.tick(currentTime);
- draw(false);
- if (!camera.transition.inTransition) interactionHelper.tick(currentTime);
- requestAnimationFrame(animate)
- }
- function identify(x: number, y: number): PickingId | undefined {
- return pickPass.identify(x, y)
- }
- function commit(renderObjects?: readonly GraphicsRenderObject[]) {
- scene.update(renderObjects, false)
- runTask(scene.commit()).then(() => {
- if (cameraResetRequested && !scene.isCommiting) {
- camera.focus(scene.boundingSphere.center, scene.boundingSphere.radius)
- cameraResetRequested = false
- }
- if (debugHelper.isEnabled) debugHelper.update()
- requestDraw(true)
- reprCount.next(reprRenderObjects.size)
- })
- }
- function add(repr: Representation.Any) {
- const oldRO = reprRenderObjects.get(repr)
- const newRO = new Set<GraphicsRenderObject>()
- repr.renderObjects.forEach(o => newRO.add(o))
- if (oldRO) {
- if (!SetUtils.areEqual(newRO, oldRO)) {
- for (const o of Array.from(newRO)) { if (!oldRO.has(o)) scene.add(o); }
- for (const o of Array.from(oldRO)) { if (!newRO.has(o)) scene.remove(o) }
- }
- } else {
- repr.renderObjects.forEach(o => scene.add(o))
- }
- reprRenderObjects.set(repr, newRO)
- commit(repr.renderObjects)
- }
- handleResize()
- return {
- webgl,
- add: (repr: Representation.Any) => {
- add(repr)
- reprUpdatedSubscriptions.set(repr, repr.updated.subscribe(_ => {
- if (!repr.state.syncManually) add(repr)
- }))
- },
- remove: (repr: Representation.Any) => {
- const updatedSubscription = reprUpdatedSubscriptions.get(repr)
- if (updatedSubscription) {
- updatedSubscription.unsubscribe()
- }
- const renderObjects = reprRenderObjects.get(repr)
- if (renderObjects) {
- renderObjects.forEach(o => scene.remove(o))
- reprRenderObjects.delete(repr)
- commit()
- }
- },
- update: (repr, keepSphere) => {
- if (repr) {
- if (!reprRenderObjects.has(repr)) return;
- scene.update(repr.renderObjects, !!keepSphere);
- } else {
- scene.update(void 0, !!keepSphere)
- }
- },
- clear: () => {
- reprRenderObjects.clear()
- scene.clear()
- debugHelper.clear()
- requestDraw(true)
- reprCount.next(reprRenderObjects.size)
- },
- // draw,
- requestDraw,
- animate,
- identify,
- mark,
- getLoci,
- handleResize,
- resetCamera: (/*dir?: Vec3*/) => {
- if (scene.isCommiting) {
- cameraResetRequested = true
- } else {
- camera.focus(scene.boundingSphere.center, scene.boundingSphere.radius, p.cameraResetDurationMs)
- requestDraw(true);
- }
- },
- camera,
- downloadScreenshot: () => {
- // TODO
- },
- getPixelData: (variant: GraphicsRenderVariant) => {
- switch (variant) {
- case 'color': return webgl.getDrawingBufferPixelData()
- case 'pickObject': return pickPass.objectPickTarget.getPixelData()
- case 'pickInstance': return pickPass.instancePickTarget.getPixelData()
- case 'pickGroup': return pickPass.groupPickTarget.getPixelData()
- case 'depth': return readTexture(webgl, drawPass.depthTexture) as PixelData
- }
- },
- didDraw,
- reprCount,
- setProps: (props: Partial<Canvas3DProps>) => {
- if (props.cameraMode !== undefined && props.cameraMode !== camera.state.mode) {
- camera.setState({ mode: props.cameraMode })
- }
- if (props.cameraFog !== undefined && props.cameraFog !== camera.state.fog) {
- camera.setState({ fog: props.cameraFog })
- }
- if (props.cameraResetDurationMs !== undefined) p.cameraResetDurationMs = props.cameraResetDurationMs
- if (props.postprocessing) postprocessing.setProps(props.postprocessing)
- if (props.multiSample) multiSample.setProps(props.multiSample)
- if (props.renderer) renderer.setProps(props.renderer)
- if (props.trackball) controls.setProps(props.trackball)
- if (props.debug) debugHelper.setProps(props.debug)
- requestDraw(true)
- },
- get props() {
- return {
- cameraMode: camera.state.mode,
- cameraFog: camera.state.fog,
- cameraResetDurationMs: p.cameraResetDurationMs,
- postprocessing: { ...postprocessing.props },
- multiSample: { ...multiSample.props },
- renderer: { ...renderer.props },
- trackball: { ...controls.props },
- debug: { ...debugHelper.props }
- }
- },
- get input() {
- return input
- },
- get stats() {
- return renderer.stats
- },
- get interaction() {
- return interactionHelper.events
- },
- dispose: () => {
- scene.clear()
- debugHelper.clear()
- input.dispose()
- controls.dispose()
- renderer.dispose()
- interactionHelper.dispose()
- }
- }
- function handleResize() {
- width = gl.drawingBufferWidth
- height = gl.drawingBufferHeight
- renderer.setViewport(0, 0, width, height)
- Viewport.set(camera.viewport, 0, 0, width, height)
- Viewport.set(controls.viewport, 0, 0, width, height)
- drawPass.setSize(width, height)
- pickPass.setSize(width, height)
- postprocessing.setSize(width, height)
- multiSample.setSize(width, height)
- requestDraw(true)
- }
- }
- }
|