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- /**
- * Copyright (c) 2019 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- */
- import { Unit, Structure, StructureElement } from '../../../mol-model/structure';
- import { Vec3 } from '../../../mol-math/linear-algebra';
- import { Loci, EmptyLoci } from '../../../mol-model/loci';
- import { Interval } from '../../../mol-data/int';
- import { ParamDefinition as PD } from '../../../mol-util/param-definition';
- import { Mesh } from '../../../mol-geo/geometry/mesh/mesh';
- import { PickingId } from '../../../mol-geo/geometry/picking';
- import { VisualContext } from '../../visual';
- import { Theme } from '../../../mol-theme/theme';
- import { BondType } from '../../../mol-model/structure/model/types';
- import { InteractionsProvider } from '../../../mol-model-props/computed/interactions';
- import { createBondCylinderMesh, BondCylinderParams } from './util/bond';
- import { UnitsMeshParams, UnitsVisual, UnitsMeshVisual, StructureGroup } from '../units-visual';
- import { VisualUpdateState } from '../../util';
- import { LocationIterator } from '../../../mol-geo/util/location-iterator';
- import { Interactions } from '../../../mol-model-props/computed/interactions/interactions';
- import { InteractionFlag } from '../../../mol-model-props/computed/interactions/common';
- async function createIntraUnitInteractionsCylinderMesh(ctx: VisualContext, unit: Unit, structure: Structure, theme: Theme, props: PD.Values<InteractionsIntraUnitParams>, mesh?: Mesh) {
- if (!Unit.isAtomic(unit)) return Mesh.createEmpty(mesh)
- const location = StructureElement.Location.create(unit)
- const interactions = InteractionsProvider.getValue(structure).value!
- const features = interactions.unitsFeatures.get(unit.id)
- const contacts = interactions.unitsContacts.get(unit.id)
- const { x, y, z, members, offsets } = features
- const { edgeCount, a, b, edgeProps: { flag } } = contacts
- const { sizeFactor } = props
- const { matrix } = unit.conformation.operator
- if (!edgeCount) return Mesh.createEmpty(mesh)
- const builderProps = {
- bondCount: edgeCount * 2,
- referencePosition: () => null,
- position: (posA: Vec3, posB: Vec3, edgeIndex: number) => {
- Vec3.set(posA, x[a[edgeIndex]], y[a[edgeIndex]], z[a[edgeIndex]])
- Vec3.transformMat4(posA, posA, matrix)
- Vec3.set(posB, x[b[edgeIndex]], y[b[edgeIndex]], z[b[edgeIndex]])
- Vec3.transformMat4(posB, posB, matrix)
- },
- order: (edgeIndex: number) => 1,
- flags: (edgeIndex: number) => BondType.Flag.MetallicCoordination, // TODO
- radius: (edgeIndex: number) => {
- location.element = unit.elements[members[offsets[a[edgeIndex]]]]
- const sizeA = theme.size.size(location)
- location.element = unit.elements[members[offsets[b[edgeIndex]]]]
- const sizeB = theme.size.size(location)
- return Math.min(sizeA, sizeB) * sizeFactor
- },
- ignore: (edgeIndex: number) => flag[edgeIndex] === InteractionFlag.Filtered
- }
- return createBondCylinderMesh(ctx, builderProps, props, mesh)
- }
- export const InteractionsIntraUnitParams = {
- ...UnitsMeshParams,
- ...BondCylinderParams,
- sizeFactor: PD.Numeric(0.3, { min: 0, max: 10, step: 0.01 }),
- }
- export type InteractionsIntraUnitParams = typeof InteractionsIntraUnitParams
- export function InteractionsIntraUnitVisual(materialId: number): UnitsVisual<InteractionsIntraUnitParams> {
- return UnitsMeshVisual<InteractionsIntraUnitParams>({
- defaultProps: PD.getDefaultValues(InteractionsIntraUnitParams),
- createGeometry: createIntraUnitInteractionsCylinderMesh,
- createLocationIterator: createInteractionsIterator,
- getLoci: getInteractionLoci,
- eachLocation: eachInteraction,
- setUpdateState: (state: VisualUpdateState, newProps: PD.Values<InteractionsIntraUnitParams>, currentProps: PD.Values<InteractionsIntraUnitParams>, newTheme: Theme, currentTheme: Theme, newStructureGroup: StructureGroup, currentStructureGroup: StructureGroup) => {
- state.createGeometry = (
- newProps.sizeFactor !== currentProps.sizeFactor ||
- newProps.radialSegments !== currentProps.radialSegments
- )
- const interactionsHash = InteractionsProvider.getValue(newStructureGroup.structure).version
- if ((state.info.interactionsHash as number) !== interactionsHash) {
- state.createGeometry = true
- state.updateTransform = true
- state.info.interactionsHash = interactionsHash
- }
- }
- }, materialId)
- }
- function getInteractionLoci(pickingId: PickingId, structureGroup: StructureGroup, id: number) {
- const { objectId, instanceId, groupId } = pickingId
- if (id === objectId) {
- const { structure, group } = structureGroup
- const unit = structure.unitMap.get(group.units[instanceId].id)
- const interactions = InteractionsProvider.getValue(structure).value!
- const contacts = interactions.unitsContacts.get(unit.id)
- return Interactions.Loci(structure, interactions, [
- { unitA: unit, indexA: contacts.a[groupId], unitB: unit, indexB: contacts.b[groupId] },
- { unitA: unit, indexA: contacts.b[groupId], unitB: unit, indexB: contacts.a[groupId] },
- ])
- }
- return EmptyLoci
- }
- function eachInteraction(loci: Loci, structureGroup: StructureGroup, apply: (interval: Interval) => boolean) {
- let changed = false
- if (Interactions.isLoci(loci)) {
- const { structure, group } = structureGroup
- if (!Structure.areEquivalent(loci.structure, structure)) return false
- const interactions = InteractionsProvider.getValue(structure).value!
- if (loci.interactions !== interactions) return false
- const unit = group.units[0]
- const contacts = interactions.unitsContacts.get(unit.id)
- const groupCount = contacts.edgeCount * 2
- for (const l of loci.links) {
- const unitIdx = group.unitIndexMap.get(l.unitA.id)
- if (unitIdx !== undefined) {
- const idx = contacts.getDirectedEdgeIndex(l.indexA, l.indexB)
- if (idx !== -1) {
- if (apply(Interval.ofSingleton(unitIdx * groupCount + idx))) changed = true
- }
- }
- }
- }
- return changed
- }
- function createInteractionsIterator(structureGroup: StructureGroup): LocationIterator {
- const { structure, group } = structureGroup
- const unit = group.units[0]
- const interactions = InteractionsProvider.getValue(structure).value!
- const contacts = interactions.unitsContacts.get(unit.id)
- const groupCount = contacts.edgeCount * 2
- const instanceCount = group.units.length
- const location = Interactions.Location(interactions)
- const getLocation = (groupIndex: number, instanceIndex: number) => {
- const instanceUnit = group.units[instanceIndex]
- location.unitA = instanceUnit
- location.indexA = contacts.a[groupIndex]
- location.unitB = instanceUnit
- location.indexB = contacts.b[groupIndex]
- return location
- }
- return LocationIterator(groupCount, instanceCount, getLocation)
- }
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