interactions-intra-unit-cylinder.ts 7.1 KB

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  1. /**
  2. * Copyright (c) 2019 mol* contributors, licensed under MIT, See LICENSE file for more info.
  3. *
  4. * @author Alexander Rose <alexander.rose@weirdbyte.de>
  5. */
  6. import { Unit, Structure, StructureElement } from '../../../mol-model/structure';
  7. import { Vec3 } from '../../../mol-math/linear-algebra';
  8. import { Loci, EmptyLoci } from '../../../mol-model/loci';
  9. import { Interval } from '../../../mol-data/int';
  10. import { ParamDefinition as PD } from '../../../mol-util/param-definition';
  11. import { Mesh } from '../../../mol-geo/geometry/mesh/mesh';
  12. import { PickingId } from '../../../mol-geo/geometry/picking';
  13. import { VisualContext } from '../../visual';
  14. import { Theme } from '../../../mol-theme/theme';
  15. import { BondType } from '../../../mol-model/structure/model/types';
  16. import { InteractionsProvider } from '../../../mol-model-props/computed/interactions';
  17. import { createBondCylinderMesh, BondCylinderParams } from './util/bond';
  18. import { UnitsMeshParams, UnitsVisual, UnitsMeshVisual, StructureGroup } from '../units-visual';
  19. import { VisualUpdateState } from '../../util';
  20. import { LocationIterator } from '../../../mol-geo/util/location-iterator';
  21. import { Interactions } from '../../../mol-model-props/computed/interactions/interactions';
  22. import { InteractionFlag } from '../../../mol-model-props/computed/interactions/common';
  23. async function createIntraUnitInteractionsCylinderMesh(ctx: VisualContext, unit: Unit, structure: Structure, theme: Theme, props: PD.Values<InteractionsIntraUnitParams>, mesh?: Mesh) {
  24. if (!Unit.isAtomic(unit)) return Mesh.createEmpty(mesh)
  25. const location = StructureElement.Location.create(unit)
  26. const interactions = InteractionsProvider.getValue(structure).value!
  27. const features = interactions.unitsFeatures.get(unit.id)
  28. const contacts = interactions.unitsContacts.get(unit.id)
  29. const { x, y, z, members, offsets } = features
  30. const { edgeCount, a, b, edgeProps: { flag } } = contacts
  31. const { sizeFactor } = props
  32. const { matrix } = unit.conformation.operator
  33. if (!edgeCount) return Mesh.createEmpty(mesh)
  34. const builderProps = {
  35. bondCount: edgeCount * 2,
  36. referencePosition: () => null,
  37. position: (posA: Vec3, posB: Vec3, edgeIndex: number) => {
  38. Vec3.set(posA, x[a[edgeIndex]], y[a[edgeIndex]], z[a[edgeIndex]])
  39. Vec3.transformMat4(posA, posA, matrix)
  40. Vec3.set(posB, x[b[edgeIndex]], y[b[edgeIndex]], z[b[edgeIndex]])
  41. Vec3.transformMat4(posB, posB, matrix)
  42. },
  43. order: (edgeIndex: number) => 1,
  44. flags: (edgeIndex: number) => BondType.Flag.MetallicCoordination, // TODO
  45. radius: (edgeIndex: number) => {
  46. location.element = unit.elements[members[offsets[a[edgeIndex]]]]
  47. const sizeA = theme.size.size(location)
  48. location.element = unit.elements[members[offsets[b[edgeIndex]]]]
  49. const sizeB = theme.size.size(location)
  50. return Math.min(sizeA, sizeB) * sizeFactor
  51. },
  52. ignore: (edgeIndex: number) => flag[edgeIndex] === InteractionFlag.Filtered
  53. }
  54. return createBondCylinderMesh(ctx, builderProps, props, mesh)
  55. }
  56. export const InteractionsIntraUnitParams = {
  57. ...UnitsMeshParams,
  58. ...BondCylinderParams,
  59. sizeFactor: PD.Numeric(0.3, { min: 0, max: 10, step: 0.01 }),
  60. }
  61. export type InteractionsIntraUnitParams = typeof InteractionsIntraUnitParams
  62. export function InteractionsIntraUnitVisual(materialId: number): UnitsVisual<InteractionsIntraUnitParams> {
  63. return UnitsMeshVisual<InteractionsIntraUnitParams>({
  64. defaultProps: PD.getDefaultValues(InteractionsIntraUnitParams),
  65. createGeometry: createIntraUnitInteractionsCylinderMesh,
  66. createLocationIterator: createInteractionsIterator,
  67. getLoci: getInteractionLoci,
  68. eachLocation: eachInteraction,
  69. setUpdateState: (state: VisualUpdateState, newProps: PD.Values<InteractionsIntraUnitParams>, currentProps: PD.Values<InteractionsIntraUnitParams>, newTheme: Theme, currentTheme: Theme, newStructureGroup: StructureGroup, currentStructureGroup: StructureGroup) => {
  70. state.createGeometry = (
  71. newProps.sizeFactor !== currentProps.sizeFactor ||
  72. newProps.radialSegments !== currentProps.radialSegments
  73. )
  74. const interactionsHash = InteractionsProvider.getValue(newStructureGroup.structure).version
  75. if ((state.info.interactionsHash as number) !== interactionsHash) {
  76. state.createGeometry = true
  77. state.updateTransform = true
  78. state.info.interactionsHash = interactionsHash
  79. }
  80. }
  81. }, materialId)
  82. }
  83. function getInteractionLoci(pickingId: PickingId, structureGroup: StructureGroup, id: number) {
  84. const { objectId, instanceId, groupId } = pickingId
  85. if (id === objectId) {
  86. const { structure, group } = structureGroup
  87. const unit = structure.unitMap.get(group.units[instanceId].id)
  88. const interactions = InteractionsProvider.getValue(structure).value!
  89. const contacts = interactions.unitsContacts.get(unit.id)
  90. return Interactions.Loci(structure, interactions, [
  91. { unitA: unit, indexA: contacts.a[groupId], unitB: unit, indexB: contacts.b[groupId] },
  92. { unitA: unit, indexA: contacts.b[groupId], unitB: unit, indexB: contacts.a[groupId] },
  93. ])
  94. }
  95. return EmptyLoci
  96. }
  97. function eachInteraction(loci: Loci, structureGroup: StructureGroup, apply: (interval: Interval) => boolean) {
  98. let changed = false
  99. if (Interactions.isLoci(loci)) {
  100. const { structure, group } = structureGroup
  101. if (!Structure.areEquivalent(loci.structure, structure)) return false
  102. const interactions = InteractionsProvider.getValue(structure).value!
  103. if (loci.interactions !== interactions) return false
  104. const unit = group.units[0]
  105. const contacts = interactions.unitsContacts.get(unit.id)
  106. const groupCount = contacts.edgeCount * 2
  107. for (const l of loci.links) {
  108. const unitIdx = group.unitIndexMap.get(l.unitA.id)
  109. if (unitIdx !== undefined) {
  110. const idx = contacts.getDirectedEdgeIndex(l.indexA, l.indexB)
  111. if (idx !== -1) {
  112. if (apply(Interval.ofSingleton(unitIdx * groupCount + idx))) changed = true
  113. }
  114. }
  115. }
  116. }
  117. return changed
  118. }
  119. function createInteractionsIterator(structureGroup: StructureGroup): LocationIterator {
  120. const { structure, group } = structureGroup
  121. const unit = group.units[0]
  122. const interactions = InteractionsProvider.getValue(structure).value!
  123. const contacts = interactions.unitsContacts.get(unit.id)
  124. const groupCount = contacts.edgeCount * 2
  125. const instanceCount = group.units.length
  126. const location = Interactions.Location(interactions)
  127. const getLocation = (groupIndex: number, instanceIndex: number) => {
  128. const instanceUnit = group.units[instanceIndex]
  129. location.unitA = instanceUnit
  130. location.indexA = contacts.a[groupIndex]
  131. location.unitB = instanceUnit
  132. location.indexB = contacts.b[groupIndex]
  133. return location
  134. }
  135. return LocationIterator(groupCount, instanceCount, getLocation)
  136. }