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- /**
- * Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- */
- import { WebGLContext } from './context';
- import { TextureImage, TextureVolume } from '../renderable/util';
- import { ValueCell } from '../../mol-util';
- import { RenderableSchema } from '../renderable/schema';
- import { idFactory } from '../../mol-util/id-factory';
- import { Framebuffer } from './framebuffer';
- import { isWebGL2, GLRenderingContext } from './compat';
- import { ValueOf } from '../../mol-util/type-helpers';
- import { WebGLExtensions } from './extensions';
- const getNextTextureId = idFactory();
- export type TextureKindValue = {
- 'image-uint8': TextureImage<Uint8Array>
- 'image-float32': TextureImage<Float32Array>
- 'image-depth': TextureImage<Uint8Array> // TODO should be Uint32Array
- 'volume-uint8': TextureVolume<Uint8Array>
- 'volume-float32': TextureVolume<Float32Array>
- 'texture': Texture
- }
- export type TextureValueType = ValueOf<TextureKindValue>
- export type TextureKind = keyof TextureKindValue
- export type TextureType = 'ubyte' | 'ushort' | 'float'
- export type TextureFormat = 'alpha' | 'rgb' | 'rgba' | 'depth'
- /** Numbers are shortcuts for color attachment */
- export type TextureAttachment = 'depth' | 'stencil' | 'color0' | 'color1' | 'color2' | 'color3' | 'color4' | 'color5' | 'color6' | 'color7' | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7
- export type TextureFilter = 'nearest' | 'linear'
- export function getTarget(gl: GLRenderingContext, kind: TextureKind): number {
- switch (kind) {
- case 'image-uint8': return gl.TEXTURE_2D;
- case 'image-float32': return gl.TEXTURE_2D;
- case 'image-depth': return gl.TEXTURE_2D;
- }
- if (isWebGL2(gl)) {
- switch (kind) {
- case 'volume-uint8': return gl.TEXTURE_3D;
- case 'volume-float32': return gl.TEXTURE_3D;
- }
- }
- throw new Error(`unknown texture kind '${kind}'`);
- }
- export function getFormat(gl: GLRenderingContext, format: TextureFormat, type: TextureType): number {
- switch (format) {
- case 'alpha':
- if (isWebGL2(gl) && type === 'float') return gl.RED;
- else return gl.ALPHA;
- case 'rgb': return gl.RGB;
- case 'rgba': return gl.RGBA;
- case 'depth': return gl.DEPTH_COMPONENT;
- }
- }
- export function getInternalFormat(gl: GLRenderingContext, format: TextureFormat, type: TextureType): number {
- if (isWebGL2(gl)) {
- switch (format) {
- case 'alpha':
- switch (type) {
- case 'ubyte': return gl.ALPHA;
- case 'float': return gl.R32F;
- }
- case 'rgb':
- switch (type) {
- case 'ubyte': return gl.RGB;
- case 'float': return gl.RGB32F;
- }
- case 'rgba':
- switch (type) {
- case 'ubyte': return gl.RGBA;
- case 'float': return gl.RGBA32F;
- }
- case 'depth':
- return gl.DEPTH_COMPONENT16;
- }
- }
- return getFormat(gl, format, type);
- }
- export function getType(gl: GLRenderingContext, type: TextureType): number {
- switch (type) {
- case 'ubyte': return gl.UNSIGNED_BYTE;
- case 'ushort': return gl.UNSIGNED_SHORT;
- case 'float': return gl.FLOAT;
- }
- }
- export function getFilter(gl: GLRenderingContext, type: TextureFilter): number {
- switch (type) {
- case 'nearest': return gl.NEAREST;
- case 'linear': return gl.LINEAR;
- }
- }
- export function getAttachment(gl: GLRenderingContext, extensions: WebGLExtensions, attachment: TextureAttachment): number {
- switch (attachment) {
- case 'depth': return gl.DEPTH_ATTACHMENT;
- case 'stencil': return gl.STENCIL_ATTACHMENT;
- case 'color0': case 0: return gl.COLOR_ATTACHMENT0;
- }
- if (extensions.drawBuffers) {
- switch (attachment) {
- case 'color1': case 1: return extensions.drawBuffers.COLOR_ATTACHMENT1;
- case 'color2': case 2: return extensions.drawBuffers.COLOR_ATTACHMENT2;
- case 'color3': case 3: return extensions.drawBuffers.COLOR_ATTACHMENT3;
- case 'color4': case 4: return extensions.drawBuffers.COLOR_ATTACHMENT4;
- case 'color5': case 5: return extensions.drawBuffers.COLOR_ATTACHMENT5;
- case 'color6': case 6: return extensions.drawBuffers.COLOR_ATTACHMENT6;
- case 'color7': case 7: return extensions.drawBuffers.COLOR_ATTACHMENT7;
- }
- }
- throw new Error('unknown texture attachment');
- }
- function isImage(x: TextureImage<any> | TextureVolume<any> | HTMLImageElement): x is HTMLImageElement {
- return typeof HTMLImageElement !== undefined && (x instanceof HTMLImageElement);
- }
- function isTexture2d(x: TextureImage<any> | TextureVolume<any>, target: number, gl: GLRenderingContext): x is TextureImage<any> {
- return target === gl.TEXTURE_2D;
- }
- function isTexture3d(x: TextureImage<any> | TextureVolume<any>, target: number, gl: WebGL2RenderingContext): x is TextureImage<any> {
- return target === gl.TEXTURE_3D;
- }
- export interface Texture {
- readonly id: number
- readonly target: number
- readonly format: number
- readonly internalFormat: number
- readonly type: number
- getWidth: () => number
- getHeight: () => number
- getDepth: () => number
- define: (width: number, height: number, depth?: number) => void
- load: (image: TextureImage<any> | TextureVolume<any> | HTMLImageElement) => void
- bind: (id: TextureId) => void
- unbind: (id: TextureId) => void
- /** Use `layer` to attach a z-slice of a 3D texture */
- attachFramebuffer: (framebuffer: Framebuffer, attachment: TextureAttachment, layer?: number) => void
- detachFramebuffer: (framebuffer: Framebuffer, attachment: TextureAttachment) => void
- reset: () => void
- destroy: () => void
- }
- export type TextureId = 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15
- export type TextureValues = { [k: string]: ValueCell<TextureValueType> }
- export type Textures = [string, Texture][]
- function getTexture(gl: GLRenderingContext) {
- const texture = gl.createTexture();
- if (texture === null) {
- throw new Error('Could not create WebGL texture');
- }
- return texture;
- }
- export function createTexture(gl: GLRenderingContext, extensions: WebGLExtensions, kind: TextureKind, _format: TextureFormat, _type: TextureType, _filter: TextureFilter): Texture {
- const id = getNextTextureId();
- let texture = getTexture(gl);
- // check texture kind and type compatability
- if (
- (kind.endsWith('float32') && _type !== 'float') ||
- (kind.endsWith('uint8') && _type !== 'ubyte') ||
- (kind.endsWith('depth') && _type !== 'ushort')
- ) {
- throw new Error(`texture kind '${kind}' and type '${_type}' are incompatible`);
- }
- const target = getTarget(gl, kind);
- const filter = getFilter(gl, _filter);
- const format = getFormat(gl, _format, _type);
- const internalFormat = getInternalFormat(gl, _format, _type);
- const type = getType(gl, _type);
- function init() {
- gl.bindTexture(target, texture);
- gl.texParameteri(target, gl.TEXTURE_MAG_FILTER, filter);
- gl.texParameteri(target, gl.TEXTURE_MIN_FILTER, filter);
- // clamp-to-edge needed for non-power-of-two textures in webgl
- gl.texParameteri(target, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
- gl.texParameteri(target, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
- gl.bindTexture(target, null);
- }
- init();
- let width = 0, height = 0, depth = 0;
- let loadedData: undefined | TextureImage<any> | TextureVolume<any> | HTMLImageElement;
- let destroyed = false;
- function define(_width: number, _height: number, _depth?: number) {
- if (width === _width && height === _height && depth === (_depth || 0)) return;
- width = _width, height = _height, depth = _depth || 0;
- gl.bindTexture(target, texture);
- if (target === gl.TEXTURE_2D) {
- gl.texImage2D(target, 0, internalFormat, width, height, 0, format, type, null);
- } else if (isWebGL2(gl) && target === gl.TEXTURE_3D && depth !== undefined) {
- gl.texImage3D(target, 0, internalFormat, width, height, depth, 0, format, type, null);
- } else {
- throw new Error('unknown texture target');
- }
- }
- function load(data: TextureImage<any> | TextureVolume<any> | HTMLImageElement) {
- gl.bindTexture(target, texture);
- // unpack alignment of 1 since we use textures only for data
- gl.pixelStorei(gl.UNPACK_ALIGNMENT, 1);
- gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);
- gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 0);
- if (isImage(data)) {
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
- gl.bindTexture(gl.TEXTURE_2D, texture);
- gl.texImage2D(gl.TEXTURE_2D, 0, internalFormat, format, type, data);
- } else if (isTexture2d(data, target, gl)) {
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, !!data.flipY);
- width = data.width, height = data.height;
- gl.texImage2D(target, 0, internalFormat, width, height, 0, format, type, data.array);
- } else if (isWebGL2(gl) && isTexture3d(data, target, gl)) {
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
- width = data.width, height = data.height, depth = data.depth;
- gl.texImage3D(target, 0, internalFormat, width, height, depth, 0, format, type, data.array);
- } else {
- throw new Error('unknown texture target');
- }
- gl.bindTexture(target, null);
- loadedData = data;
- }
- function attachFramebuffer(framebuffer: Framebuffer, attachment: TextureAttachment, layer?: number) {
- framebuffer.bind();
- if (target === gl.TEXTURE_2D) {
- gl.framebufferTexture2D(gl.FRAMEBUFFER, getAttachment(gl, extensions, attachment), gl.TEXTURE_2D, texture, 0);
- } else if (isWebGL2(gl) && target === gl.TEXTURE_3D) {
- if (layer === undefined) throw new Error('need `layer` to attach 3D texture');
- gl.framebufferTextureLayer(gl.FRAMEBUFFER, getAttachment(gl, extensions, attachment), texture, 0, layer);
- } else {
- throw new Error('unknown texture target');
- }
- }
- return {
- id,
- target,
- format,
- internalFormat,
- type,
- getWidth: () => width,
- getHeight: () => height,
- getDepth: () => depth,
- define,
- load,
- bind: (id: TextureId) => {
- gl.activeTexture(gl.TEXTURE0 + id);
- gl.bindTexture(target, texture);
- },
- unbind: (id: TextureId) => {
- gl.activeTexture(gl.TEXTURE0 + id);
- gl.bindTexture(target, null);
- },
- attachFramebuffer,
- detachFramebuffer: (framebuffer: Framebuffer, attachment: TextureAttachment) => {
- framebuffer.bind();
- if (target === gl.TEXTURE_2D) {
- gl.framebufferTexture2D(gl.FRAMEBUFFER, getAttachment(gl, extensions, attachment), gl.TEXTURE_2D, null, 0);
- } else if (isWebGL2(gl) && target === gl.TEXTURE_3D) {
- gl.framebufferTextureLayer(gl.FRAMEBUFFER, getAttachment(gl, extensions, attachment), null, 0, 0);
- } else {
- throw new Error('unknown texture target');
- }
- },
- reset: () => {
- texture = getTexture(gl);
- init();
- if (loadedData) {
- load(loadedData);
- } else {
- define(width, height, depth);
- }
- },
- destroy: () => {
- if (destroyed) return;
- gl.deleteTexture(texture);
- destroyed = true;
- }
- };
- }
- export function createTextures(ctx: WebGLContext, schema: RenderableSchema, values: TextureValues) {
- const { resources } = ctx;
- const textures: Textures = [];
- Object.keys(schema).forEach(k => {
- const spec = schema[k];
- if (spec.type === 'texture') {
- const value = values[k];
- if (value) {
- if (spec.kind === 'texture') {
- textures[textures.length] = [k, value.ref.value as Texture];
- } else {
- const texture = resources.texture(spec.kind, spec.format, spec.dataType, spec.filter);
- texture.load(value.ref.value as TextureImage<any> | TextureVolume<any>);
- textures[textures.length] = [k, texture];
- }
- }
- }
- });
- return textures;
- }
- /**
- * Loads an image from a url to a textures and triggers update asynchronously.
- * This will not work on node.js with a polyfill for HTMLImageElement.
- */
- export function loadImageTexture(src: string, cell: ValueCell<Texture>, texture: Texture) {
- const img = new Image();
- img.onload = function() {
- texture.load(img);
- ValueCell.update(cell, texture);
- };
- img.src = src;
- }
- //
- export function createNullTexture(gl: GLRenderingContext, kind: TextureKind): Texture {
- const target = getTarget(gl, kind);
- return {
- id: getNextTextureId(),
- target,
- format: 0,
- internalFormat: 0,
- type: 0,
- getWidth: () => 0,
- getHeight: () => 0,
- getDepth: () => 0,
- define: () => {},
- load: () => {},
- bind: (id: TextureId) => {
- gl.activeTexture(gl.TEXTURE0 + id);
- gl.bindTexture(target, null);
- },
- unbind: (id: TextureId) => {
- gl.activeTexture(gl.TEXTURE0 + id);
- gl.bindTexture(target, null);
- },
- attachFramebuffer: () => {},
- detachFramebuffer: () => {},
- reset: () => {},
- destroy: () => {},
- };
- }
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