mesh.ts 1.6 KB

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  1. /**
  2. * Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
  3. *
  4. * @author Alexander Rose <alexander.rose@weirdbyte.de>
  5. */
  6. import { Renderable, RenderableState, createRenderable } from '../renderable';
  7. import { WebGLContext } from '../webgl/context';
  8. import { createGraphicsRenderItem } from '../webgl/render-item';
  9. import { GlobalUniformSchema, BaseSchema, AttributeSpec, ElementsSpec, DefineSpec, Values, InternalSchema, InternalValues, GlobalTextureSchema } from './schema';
  10. import { MeshShaderCode } from '../shader-code';
  11. import { ValueCell } from '../../mol-util';
  12. export const MeshSchema = {
  13. ...BaseSchema,
  14. aPosition: AttributeSpec('float32', 3, 0),
  15. aNormal: AttributeSpec('float32', 3, 0),
  16. elements: ElementsSpec('uint32'),
  17. dFlatShaded: DefineSpec('boolean'),
  18. dDoubleSided: DefineSpec('boolean'),
  19. dFlipSided: DefineSpec('boolean'),
  20. dIgnoreLight: DefineSpec('boolean'),
  21. dXrayShaded: DefineSpec('boolean'),
  22. } as const;
  23. export type MeshSchema = typeof MeshSchema
  24. export type MeshValues = Values<MeshSchema>
  25. export function MeshRenderable(ctx: WebGLContext, id: number, values: MeshValues, state: RenderableState, materialId: number): Renderable<MeshValues> {
  26. const schema = { ...GlobalUniformSchema, ...GlobalTextureSchema, ...InternalSchema, ...MeshSchema };
  27. const internalValues: InternalValues = {
  28. uObjectId: ValueCell.create(id),
  29. };
  30. const shaderCode = MeshShaderCode;
  31. const renderItem = createGraphicsRenderItem(ctx, 'triangles', shaderCode, schema, { ...values, ...internalValues }, materialId);
  32. return createRenderable(renderItem, values, state);
  33. }