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- /**
- * Copyright (c) 2019-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- */
- import { PickingId } from '../../mol-geo/geometry/picking';
- import Renderer from '../../mol-gl/renderer';
- import Scene from '../../mol-gl/scene';
- import { WebGLContext } from '../../mol-gl/webgl/context';
- import { GraphicsRenderVariant } from '../../mol-gl/webgl/render-item';
- import { RenderTarget } from '../../mol-gl/webgl/render-target';
- import { decodeFloatRGB } from '../../mol-util/float-packing';
- import { Camera, ICamera } from '../camera';
- import { StereoCamera } from '../camera/stereo';
- import { HandleHelper } from '../helper/handle-helper';
- import { DrawPass } from './draw';
- const NullId = Math.pow(2, 24) - 2;
- export class PickPass {
- pickDirty = true
- objectPickTarget: RenderTarget
- instancePickTarget: RenderTarget
- groupPickTarget: RenderTarget
- isStereo = false
- private objectBuffer: Uint8Array
- private instanceBuffer: Uint8Array
- private groupBuffer: Uint8Array
- private pickScale: number
- private pickWidth: number
- private pickHeight: number
- constructor(private webgl: WebGLContext, private renderer: Renderer, private scene: Scene, private camera: Camera, private stereoCamera: StereoCamera, private handleHelper: HandleHelper, private pickBaseScale: number, private drawPass: DrawPass) {
- this.pickScale = pickBaseScale / webgl.pixelRatio;
- this.pickWidth = Math.ceil(camera.viewport.width * this.pickScale);
- this.pickHeight = Math.ceil(camera.viewport.height * this.pickScale);
- this.objectPickTarget = webgl.createRenderTarget(this.pickWidth, this.pickHeight);
- this.instancePickTarget = webgl.createRenderTarget(this.pickWidth, this.pickHeight);
- this.groupPickTarget = webgl.createRenderTarget(this.pickWidth, this.pickHeight);
- this.setupBuffers();
- }
- private setupBuffers() {
- const bufferSize = this.pickWidth * this.pickHeight * 4;
- if (!this.objectBuffer || this.objectBuffer.length !== bufferSize) {
- this.objectBuffer = new Uint8Array(bufferSize);
- this.instanceBuffer = new Uint8Array(bufferSize);
- this.groupBuffer = new Uint8Array(bufferSize);
- }
- }
- setSize(width: number, height: number) {
- this.pickScale = this.pickBaseScale / this.webgl.pixelRatio;
- const pickWidth = Math.ceil(width * this.pickScale);
- const pickHeight = Math.ceil(height * this.pickScale);
- if (pickWidth !== this.pickWidth || pickHeight !== this.pickHeight) {
- this.pickWidth = pickWidth;
- this.pickHeight = pickHeight;
- this.objectPickTarget.setSize(this.pickWidth, this.pickHeight);
- this.instancePickTarget.setSize(this.pickWidth, this.pickHeight);
- this.groupPickTarget.setSize(this.pickWidth, this.pickHeight);
- this.setupBuffers();
- }
- }
- private renderVariant(variant: GraphicsRenderVariant) {
- if (this.isStereo) {
- const w = (this.pickWidth / 2) | 0;
- this.renderer.setViewport(0, 0, w, this.pickHeight);
- this._renderVariant(this.stereoCamera.left, variant);
- this.renderer.setViewport(w, 0, this.pickWidth - w, this.pickHeight);
- this._renderVariant(this.stereoCamera.right, variant);
- } else {
- this.renderer.setViewport(0, 0, this.pickWidth, this.pickHeight);
- this._renderVariant(this.camera, variant);
- }
- }
- private _renderVariant(camera: ICamera, variant: GraphicsRenderVariant) {
- const { renderer, scene, handleHelper: { scene: handleScene } } = this;
- const depth = this.drawPass.depthTexturePrimitives;
- renderer.render(scene.primitives, camera, variant, true, false, null);
- renderer.render(scene.volumes, camera, variant, false, false, depth);
- renderer.render(handleScene, camera, variant, false, false, null);
- }
- render() {
- this.objectPickTarget.bind();
- this.renderVariant('pickObject');
- this.instancePickTarget.bind();
- this.renderVariant('pickInstance');
- this.groupPickTarget.bind();
- this.renderVariant('pickGroup');
- this.pickDirty = false;
- }
- private syncBuffers() {
- const { webgl } = this;
- this.objectPickTarget.bind();
- webgl.readPixels(0, 0, this.pickWidth, this.pickHeight, this.objectBuffer);
- this.instancePickTarget.bind();
- webgl.readPixels(0, 0, this.pickWidth, this.pickHeight, this.instanceBuffer);
- this.groupPickTarget.bind();
- webgl.readPixels(0, 0, this.pickWidth, this.pickHeight, this.groupBuffer);
- }
- private getId(x: number, y: number, buffer: Uint8Array) {
- const idx = (y * this.pickWidth + x) * 4;
- return decodeFloatRGB(buffer[idx], buffer[idx + 1], buffer[idx + 2]);
- }
- identify(x: number, y: number): PickingId | undefined {
- const { webgl, pickScale, camera: { viewport } } = this;
- if (webgl.isContextLost) return;
- const { gl, pixelRatio } = webgl;
- x *= pixelRatio;
- y *= pixelRatio;
- // check if within viewport
- if (x < viewport.x ||
- gl.drawingBufferHeight - y < viewport.y ||
- x > viewport.x + viewport.width ||
- gl.drawingBufferHeight - y > viewport.y + viewport.height
- ) {
- return;
- }
- if (this.pickDirty) {
- this.render();
- this.syncBuffers();
- }
- x -= viewport.x;
- y += viewport.y; // plus because of flipped y
- y = gl.drawingBufferHeight - y; // flip y
- const xp = Math.floor(x * pickScale);
- const yp = Math.floor(y * pickScale);
- const objectId = this.getId(xp, yp, this.objectBuffer);
- // console.log('objectId', objectId);
- if (objectId === -1 || objectId === NullId) return;
- const instanceId = this.getId(xp, yp, this.instanceBuffer);
- // console.log('instanceId', instanceId);
- if (instanceId === -1 || instanceId === NullId) return;
- const groupId = this.getId(xp, yp, this.groupBuffer);
- // console.log('groupId', groupId);
- if (groupId === -1 || groupId === NullId) return;
- // console.log({ objectId, instanceId, groupId });
- return { objectId, instanceId, groupId };
- }
- }
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