pick.ts 6.3 KB

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  1. /**
  2. * Copyright (c) 2019-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
  3. *
  4. * @author Alexander Rose <alexander.rose@weirdbyte.de>
  5. */
  6. import { PickingId } from '../../mol-geo/geometry/picking';
  7. import Renderer from '../../mol-gl/renderer';
  8. import Scene from '../../mol-gl/scene';
  9. import { WebGLContext } from '../../mol-gl/webgl/context';
  10. import { GraphicsRenderVariant } from '../../mol-gl/webgl/render-item';
  11. import { RenderTarget } from '../../mol-gl/webgl/render-target';
  12. import { decodeFloatRGB } from '../../mol-util/float-packing';
  13. import { Camera, ICamera } from '../camera';
  14. import { StereoCamera } from '../camera/stereo';
  15. import { HandleHelper } from '../helper/handle-helper';
  16. import { DrawPass } from './draw';
  17. const NullId = Math.pow(2, 24) - 2;
  18. export class PickPass {
  19. pickDirty = true
  20. objectPickTarget: RenderTarget
  21. instancePickTarget: RenderTarget
  22. groupPickTarget: RenderTarget
  23. isStereo = false
  24. private objectBuffer: Uint8Array
  25. private instanceBuffer: Uint8Array
  26. private groupBuffer: Uint8Array
  27. private pickScale: number
  28. private pickWidth: number
  29. private pickHeight: number
  30. constructor(private webgl: WebGLContext, private renderer: Renderer, private scene: Scene, private camera: Camera, private stereoCamera: StereoCamera, private handleHelper: HandleHelper, private pickBaseScale: number, private drawPass: DrawPass) {
  31. this.pickScale = pickBaseScale / webgl.pixelRatio;
  32. this.pickWidth = Math.ceil(camera.viewport.width * this.pickScale);
  33. this.pickHeight = Math.ceil(camera.viewport.height * this.pickScale);
  34. this.objectPickTarget = webgl.createRenderTarget(this.pickWidth, this.pickHeight);
  35. this.instancePickTarget = webgl.createRenderTarget(this.pickWidth, this.pickHeight);
  36. this.groupPickTarget = webgl.createRenderTarget(this.pickWidth, this.pickHeight);
  37. this.setupBuffers();
  38. }
  39. private setupBuffers() {
  40. const bufferSize = this.pickWidth * this.pickHeight * 4;
  41. if (!this.objectBuffer || this.objectBuffer.length !== bufferSize) {
  42. this.objectBuffer = new Uint8Array(bufferSize);
  43. this.instanceBuffer = new Uint8Array(bufferSize);
  44. this.groupBuffer = new Uint8Array(bufferSize);
  45. }
  46. }
  47. setSize(width: number, height: number) {
  48. this.pickScale = this.pickBaseScale / this.webgl.pixelRatio;
  49. const pickWidth = Math.ceil(width * this.pickScale);
  50. const pickHeight = Math.ceil(height * this.pickScale);
  51. if (pickWidth !== this.pickWidth || pickHeight !== this.pickHeight) {
  52. this.pickWidth = pickWidth;
  53. this.pickHeight = pickHeight;
  54. this.objectPickTarget.setSize(this.pickWidth, this.pickHeight);
  55. this.instancePickTarget.setSize(this.pickWidth, this.pickHeight);
  56. this.groupPickTarget.setSize(this.pickWidth, this.pickHeight);
  57. this.setupBuffers();
  58. }
  59. }
  60. private renderVariant(variant: GraphicsRenderVariant) {
  61. if (this.isStereo) {
  62. const w = (this.pickWidth / 2) | 0;
  63. this.renderer.setViewport(0, 0, w, this.pickHeight);
  64. this._renderVariant(this.stereoCamera.left, variant);
  65. this.renderer.setViewport(w, 0, this.pickWidth - w, this.pickHeight);
  66. this._renderVariant(this.stereoCamera.right, variant);
  67. } else {
  68. this.renderer.setViewport(0, 0, this.pickWidth, this.pickHeight);
  69. this._renderVariant(this.camera, variant);
  70. }
  71. }
  72. private _renderVariant(camera: ICamera, variant: GraphicsRenderVariant) {
  73. const { renderer, scene, handleHelper: { scene: handleScene } } = this;
  74. const depth = this.drawPass.depthTexturePrimitives;
  75. renderer.render(scene.primitives, camera, variant, true, false, null);
  76. renderer.render(scene.volumes, camera, variant, false, false, depth);
  77. renderer.render(handleScene, camera, variant, false, false, null);
  78. }
  79. render() {
  80. this.objectPickTarget.bind();
  81. this.renderVariant('pickObject');
  82. this.instancePickTarget.bind();
  83. this.renderVariant('pickInstance');
  84. this.groupPickTarget.bind();
  85. this.renderVariant('pickGroup');
  86. this.pickDirty = false;
  87. }
  88. private syncBuffers() {
  89. const { webgl } = this;
  90. this.objectPickTarget.bind();
  91. webgl.readPixels(0, 0, this.pickWidth, this.pickHeight, this.objectBuffer);
  92. this.instancePickTarget.bind();
  93. webgl.readPixels(0, 0, this.pickWidth, this.pickHeight, this.instanceBuffer);
  94. this.groupPickTarget.bind();
  95. webgl.readPixels(0, 0, this.pickWidth, this.pickHeight, this.groupBuffer);
  96. }
  97. private getId(x: number, y: number, buffer: Uint8Array) {
  98. const idx = (y * this.pickWidth + x) * 4;
  99. return decodeFloatRGB(buffer[idx], buffer[idx + 1], buffer[idx + 2]);
  100. }
  101. identify(x: number, y: number): PickingId | undefined {
  102. const { webgl, pickScale, camera: { viewport } } = this;
  103. if (webgl.isContextLost) return;
  104. const { gl, pixelRatio } = webgl;
  105. x *= pixelRatio;
  106. y *= pixelRatio;
  107. // check if within viewport
  108. if (x < viewport.x ||
  109. gl.drawingBufferHeight - y < viewport.y ||
  110. x > viewport.x + viewport.width ||
  111. gl.drawingBufferHeight - y > viewport.y + viewport.height
  112. ) {
  113. return;
  114. }
  115. if (this.pickDirty) {
  116. this.render();
  117. this.syncBuffers();
  118. }
  119. x -= viewport.x;
  120. y += viewport.y; // plus because of flipped y
  121. y = gl.drawingBufferHeight - y; // flip y
  122. const xp = Math.floor(x * pickScale);
  123. const yp = Math.floor(y * pickScale);
  124. const objectId = this.getId(xp, yp, this.objectBuffer);
  125. // console.log('objectId', objectId);
  126. if (objectId === -1 || objectId === NullId) return;
  127. const instanceId = this.getId(xp, yp, this.instanceBuffer);
  128. // console.log('instanceId', instanceId);
  129. if (instanceId === -1 || instanceId === NullId) return;
  130. const groupId = this.getId(xp, yp, this.groupBuffer);
  131. // console.log('groupId', groupId);
  132. if (groupId === -1 || groupId === NullId) return;
  133. // console.log({ objectId, instanceId, groupId });
  134. return { objectId, instanceId, groupId };
  135. }
  136. }