render-item.ts 17 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367
  1. /**
  2. * Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
  3. *
  4. * @author Alexander Rose <alexander.rose@weirdbyte.de>
  5. */
  6. import { createAttributeBuffers, ElementsBuffer, AttributeKind } from './buffer';
  7. import { createTextures, Texture, Textures } from './texture';
  8. import { WebGLContext, checkError } from './context';
  9. import { ShaderCode, DefineValues } from '../shader-code';
  10. import { Program } from './program';
  11. import { RenderableSchema, RenderableValues, AttributeSpec, getValueVersions, splitValues, DefineSpec } from '../renderable/schema';
  12. import { idFactory } from '../../mol-util/id-factory';
  13. import { ValueCell } from '../../mol-util';
  14. import { TextureImage, TextureVolume } from '../../mol-gl/renderable/util';
  15. import { checkFramebufferStatus } from './framebuffer';
  16. import { isDebugMode } from '../../mol-util/debug';
  17. import { VertexArray } from './vertex-array';
  18. import { fillSerial } from '../../mol-util/array';
  19. import { deepClone } from '../../mol-util/object';
  20. import { cloneUniformValues } from './uniform';
  21. const getNextRenderItemId = idFactory();
  22. export type DrawMode = 'points' | 'lines' | 'line-strip' | 'line-loop' | 'triangles' | 'triangle-strip' | 'triangle-fan'
  23. export function getDrawMode(ctx: WebGLContext, drawMode: DrawMode) {
  24. const { gl } = ctx;
  25. switch (drawMode) {
  26. case 'points': return gl.POINTS;
  27. case 'lines': return gl.LINES;
  28. case 'line-strip': return gl.LINE_STRIP;
  29. case 'line-loop': return gl.LINE_LOOP;
  30. case 'triangles': return gl.TRIANGLES;
  31. case 'triangle-strip': return gl.TRIANGLE_STRIP;
  32. case 'triangle-fan': return gl.TRIANGLE_FAN;
  33. }
  34. }
  35. export interface RenderItem<T extends string> {
  36. readonly id: number
  37. readonly materialId: number
  38. getProgram: (variant: T) => Program
  39. render: (variant: T, sharedTexturesList?: Textures) => void
  40. update: () => Readonly<ValueChanges>
  41. destroy: () => void
  42. }
  43. //
  44. const GraphicsRenderVariant = { colorBlended: '', colorWboit: '', pick: '', depth: '', marking: '' };
  45. export type GraphicsRenderVariant = keyof typeof GraphicsRenderVariant
  46. export const GraphicsRenderVariants = Object.keys(GraphicsRenderVariant) as GraphicsRenderVariant[];
  47. export const GraphicsRenderVariantsBlended = GraphicsRenderVariants.filter(v => v !== 'colorWboit');
  48. export const GraphicsRenderVariantsWboit = GraphicsRenderVariants.filter(v => v !== 'colorBlended');
  49. const ComputeRenderVariant = { compute: '' };
  50. export type ComputeRenderVariant = keyof typeof ComputeRenderVariant
  51. export const ComputeRenderVariants = Object.keys(ComputeRenderVariant) as ComputeRenderVariant[];
  52. function createProgramVariant(ctx: WebGLContext, variant: string, defineValues: DefineValues, shaderCode: ShaderCode, schema: RenderableSchema) {
  53. defineValues = { ...defineValues, dRenderVariant: ValueCell.create(variant) };
  54. if (schema.dRenderVariant === undefined) {
  55. Object.defineProperty(schema, 'dRenderVariant', { value: DefineSpec('string') });
  56. }
  57. return ctx.resources.program(defineValues, shaderCode, schema);
  58. }
  59. //
  60. type ProgramVariants = Record<string, Program>
  61. type VertexArrayVariants = Record<string, VertexArray | null>
  62. function createValueChanges() {
  63. return {
  64. attributes: false,
  65. defines: false,
  66. elements: false,
  67. textures: false,
  68. };
  69. }
  70. type ValueChanges = ReturnType<typeof createValueChanges>
  71. function resetValueChanges(valueChanges: ValueChanges) {
  72. valueChanges.attributes = false;
  73. valueChanges.defines = false;
  74. valueChanges.elements = false;
  75. valueChanges.textures = false;
  76. }
  77. //
  78. export type GraphicsRenderItem = RenderItem<GraphicsRenderVariant>
  79. export function createGraphicsRenderItem(ctx: WebGLContext, drawMode: DrawMode, shaderCode: ShaderCode, schema: RenderableSchema, values: RenderableValues, materialId: number, variants: GraphicsRenderVariant[]) {
  80. return createRenderItem(ctx, drawMode, shaderCode, schema, values, materialId, variants);
  81. }
  82. export type ComputeRenderItem = RenderItem<ComputeRenderVariant>
  83. export function createComputeRenderItem(ctx: WebGLContext, drawMode: DrawMode, shaderCode: ShaderCode, schema: RenderableSchema, values: RenderableValues, materialId = -1) {
  84. return createRenderItem(ctx, drawMode, shaderCode, schema, values, materialId, ComputeRenderVariants);
  85. }
  86. /**
  87. * Creates a render item
  88. *
  89. * - assumes that `values.drawCount` and `values.instanceCount` exist
  90. */
  91. export function createRenderItem<T extends string>(ctx: WebGLContext, drawMode: DrawMode, shaderCode: ShaderCode, schema: RenderableSchema, values: RenderableValues, materialId: number, renderVariants: T[]): RenderItem<T> {
  92. const id = getNextRenderItemId();
  93. const { stats, state, resources } = ctx;
  94. const { instancedArrays, vertexArrayObject } = ctx.extensions;
  95. // emulate gl_VertexID when needed
  96. // if (!ctx.isWebGL2 && values.uVertexCount) {
  97. // not using gl_VertexID in WebGL2 but aVertex to ensure there is an active attribute with divisor 0
  98. // since FF 85 this is not needed anymore but lets keep it for backwards compatibility
  99. // https://bugzilla.mozilla.org/show_bug.cgi?id=1679693
  100. // see also note in src/mol-gl/shader/chunks/common-vert-params.glsl.ts
  101. if (values.uVertexCount) {
  102. const vertexCount = values.uVertexCount.ref.value;
  103. (values as any).aVertex = ValueCell.create(fillSerial(new Float32Array(vertexCount)));
  104. (schema as any).aVertex = AttributeSpec('float32', 1, 0);
  105. }
  106. const { attributeValues, defineValues, textureValues, uniformValues, materialUniformValues, bufferedUniformValues } = splitValues(schema, values);
  107. const uniformValueEntries = Object.entries(uniformValues);
  108. const materialUniformValueEntries = Object.entries(materialUniformValues);
  109. const backBufferUniformValueEntries = Object.entries(bufferedUniformValues);
  110. const frontBufferUniformValueEntries = Object.entries(cloneUniformValues(bufferedUniformValues));
  111. const defineValueEntries = Object.entries(defineValues);
  112. const versions = getValueVersions(values);
  113. const glDrawMode = getDrawMode(ctx, drawMode);
  114. const programs: ProgramVariants = {};
  115. for (const k of renderVariants) {
  116. programs[k] = createProgramVariant(ctx, k, defineValues, shaderCode, schema);
  117. }
  118. const textures = createTextures(ctx, schema, textureValues);
  119. const attributeBuffers = createAttributeBuffers(ctx, schema, attributeValues);
  120. let elementsBuffer: ElementsBuffer | undefined;
  121. const elements = values.elements;
  122. if (elements && elements.ref.value) {
  123. elementsBuffer = resources.elements(elements.ref.value);
  124. }
  125. const vertexArrays: VertexArrayVariants = {};
  126. for (const k of renderVariants) {
  127. vertexArrays[k] = vertexArrayObject ? resources.vertexArray(programs[k], attributeBuffers, elementsBuffer) : null;
  128. }
  129. let drawCount = values.drawCount.ref.value;
  130. let instanceCount = values.instanceCount.ref.value;
  131. stats.drawCount += drawCount;
  132. stats.instanceCount += instanceCount;
  133. stats.instancedDrawCount += instanceCount * drawCount;
  134. const valueChanges = createValueChanges();
  135. let destroyed = false;
  136. let currentProgramId = -1;
  137. return {
  138. id,
  139. materialId,
  140. getProgram: (variant: T) => programs[variant],
  141. render: (variant: T, sharedTexturesList?: Textures) => {
  142. if (drawCount === 0 || instanceCount === 0 || ctx.isContextLost) return;
  143. const program = programs[variant];
  144. if (program.id === currentProgramId && state.currentRenderItemId === id) {
  145. program.setUniforms(uniformValueEntries);
  146. if (sharedTexturesList && sharedTexturesList.length > 0) {
  147. program.bindTextures(sharedTexturesList, 0);
  148. program.bindTextures(textures, sharedTexturesList.length);
  149. } else {
  150. program.bindTextures(textures, 0);
  151. }
  152. } else {
  153. const vertexArray = vertexArrays[variant];
  154. if (program.id !== state.currentProgramId || program.id !== currentProgramId ||
  155. materialId === -1 || materialId !== state.currentMaterialId
  156. ) {
  157. // console.log('program.id changed or materialId changed/-1', materialId)
  158. if (program.id !== state.currentProgramId) program.use();
  159. program.setUniforms(materialUniformValueEntries);
  160. state.currentMaterialId = materialId;
  161. currentProgramId = program.id;
  162. }
  163. program.setUniforms(uniformValueEntries);
  164. program.setUniforms(frontBufferUniformValueEntries);
  165. if (sharedTexturesList && sharedTexturesList.length > 0) {
  166. program.bindTextures(sharedTexturesList, 0);
  167. program.bindTextures(textures, sharedTexturesList.length);
  168. } else {
  169. program.bindTextures(textures, 0);
  170. }
  171. if (vertexArray) {
  172. vertexArray.bind();
  173. // need to bind elements buffer explicitly since it is not always recorded in the VAO
  174. if (elementsBuffer) elementsBuffer.bind();
  175. } else {
  176. if (elementsBuffer) elementsBuffer.bind();
  177. program.bindAttributes(attributeBuffers);
  178. }
  179. state.currentRenderItemId = id;
  180. }
  181. if (isDebugMode) {
  182. try {
  183. checkFramebufferStatus(ctx.gl);
  184. } catch (e) {
  185. throw new Error(`Framebuffer error rendering item id ${id}: '${e}'`);
  186. }
  187. }
  188. if (elementsBuffer) {
  189. instancedArrays.drawElementsInstanced(glDrawMode, drawCount, elementsBuffer._dataType, 0, instanceCount);
  190. } else {
  191. instancedArrays.drawArraysInstanced(glDrawMode, 0, drawCount, instanceCount);
  192. }
  193. if (isDebugMode) {
  194. try {
  195. checkError(ctx.gl);
  196. } catch (e) {
  197. throw new Error(`Draw error rendering item id ${id}: '${e}'`);
  198. }
  199. }
  200. },
  201. update: () => {
  202. resetValueChanges(valueChanges);
  203. if (values.aVertex) {
  204. const vertexCount = values.uVertexCount.ref.value;
  205. if (values.aVertex.ref.value.length < vertexCount) {
  206. ValueCell.update(values.aVertex, fillSerial(new Float32Array(vertexCount)));
  207. }
  208. }
  209. for (let i = 0, il = defineValueEntries.length; i < il; ++i) {
  210. const [k, value] = defineValueEntries[i];
  211. if (value.ref.version !== versions[k]) {
  212. // console.log('define version changed', k);
  213. valueChanges.defines = true;
  214. versions[k] = value.ref.version;
  215. }
  216. }
  217. if (valueChanges.defines) {
  218. // console.log('some defines changed, need to rebuild programs');
  219. for (const k of renderVariants) {
  220. programs[k].destroy();
  221. programs[k] = createProgramVariant(ctx, k, defineValues, shaderCode, schema);
  222. }
  223. }
  224. if (values.drawCount.ref.version !== versions.drawCount) {
  225. // console.log('drawCount version changed');
  226. stats.drawCount += values.drawCount.ref.value - drawCount;
  227. stats.instancedDrawCount += instanceCount * values.drawCount.ref.value - instanceCount * drawCount;
  228. drawCount = values.drawCount.ref.value;
  229. versions.drawCount = values.drawCount.ref.version;
  230. }
  231. if (values.instanceCount.ref.version !== versions.instanceCount) {
  232. // console.log('instanceCount version changed');
  233. stats.instanceCount += values.instanceCount.ref.value - instanceCount;
  234. stats.instancedDrawCount += values.instanceCount.ref.value * drawCount - instanceCount * drawCount;
  235. instanceCount = values.instanceCount.ref.value;
  236. versions.instanceCount = values.instanceCount.ref.version;
  237. }
  238. for (let i = 0, il = attributeBuffers.length; i < il; ++i) {
  239. const [k, buffer] = attributeBuffers[i];
  240. const value = attributeValues[k];
  241. if (value.ref.version !== versions[k]) {
  242. if (buffer.length >= value.ref.value.length) {
  243. // console.log('attribute array large enough to update', buffer.id, k, value.ref.id, value.ref.version);
  244. buffer.updateSubData(value.ref.value, 0, buffer.length);
  245. } else {
  246. // console.log('attribute array too small, need to create new attribute', buffer.id, k, value.ref.id, value.ref.version);
  247. buffer.destroy();
  248. const { itemSize, divisor } = schema[k] as AttributeSpec<AttributeKind>;
  249. attributeBuffers[i][1] = resources.attribute(value.ref.value, itemSize, divisor);
  250. valueChanges.attributes = true;
  251. }
  252. versions[k] = value.ref.version;
  253. }
  254. }
  255. if (elementsBuffer && values.elements.ref.version !== versions.elements) {
  256. if (elementsBuffer.length >= values.elements.ref.value.length) {
  257. // console.log('elements array large enough to update', values.elements.ref.id, values.elements.ref.version);
  258. elementsBuffer.updateSubData(values.elements.ref.value, 0, elementsBuffer.length);
  259. } else {
  260. // console.log('elements array to small, need to create new elements', values.elements.ref.id, values.elements.ref.version);
  261. elementsBuffer.destroy();
  262. elementsBuffer = resources.elements(values.elements.ref.value);
  263. valueChanges.elements = true;
  264. }
  265. versions.elements = values.elements.ref.version;
  266. }
  267. if (valueChanges.attributes || valueChanges.defines || valueChanges.elements) {
  268. // console.log('program/defines or buffers changed, update vaos');
  269. for (const k of renderVariants) {
  270. const vertexArray = vertexArrays[k];
  271. if (vertexArray) vertexArray.destroy();
  272. vertexArrays[k] = vertexArrayObject ? resources.vertexArray(programs[k], attributeBuffers, elementsBuffer) : null;
  273. }
  274. }
  275. for (let i = 0, il = textures.length; i < il; ++i) {
  276. const [k, texture] = textures[i];
  277. const value = textureValues[k];
  278. if (value.ref.version !== versions[k]) {
  279. // update of textures with kind 'texture' is done externally
  280. if (schema[k].kind !== 'texture') {
  281. // console.log('texture version changed, uploading image', k);
  282. texture.load(value.ref.value as TextureImage<any> | TextureVolume<any>);
  283. valueChanges.textures = true;
  284. } else {
  285. textures[i][1] = value.ref.value as Texture;
  286. }
  287. versions[k] = value.ref.version;
  288. }
  289. }
  290. for (let i = 0, il = backBufferUniformValueEntries.length; i < il; ++i) {
  291. const [k, uniform] = backBufferUniformValueEntries[i];
  292. if (uniform.ref.version !== versions[k]) {
  293. // console.log('back-buffer uniform version changed, updating front-buffer', k);
  294. ValueCell.update(frontBufferUniformValueEntries[i][1], deepClone(uniform.ref.value));
  295. versions[k] = uniform.ref.version;
  296. }
  297. }
  298. return valueChanges;
  299. },
  300. destroy: () => {
  301. if (!destroyed) {
  302. for (const k of renderVariants) {
  303. programs[k].destroy();
  304. const vertexArray = vertexArrays[k];
  305. if (vertexArray) vertexArray.destroy();
  306. }
  307. textures.forEach(([k, texture]) => {
  308. // lifetime of textures with kind 'texture' is defined externally
  309. if (schema[k].kind !== 'texture') {
  310. texture.destroy();
  311. }
  312. });
  313. attributeBuffers.forEach(([_, buffer]) => buffer.destroy());
  314. if (elementsBuffer) elementsBuffer.destroy();
  315. stats.drawCount -= drawCount;
  316. stats.instanceCount -= instanceCount;
  317. stats.instancedDrawCount -= instanceCount * drawCount;
  318. destroyed = true;
  319. }
  320. }
  321. };
  322. }