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- /**
- * Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- * @author David Sehnal <david.sehnal@gmail.com>
- */
- import { Renderable } from './renderable'
- import { WebGLContext } from './webgl/context';
- import { RenderableValues, BaseValues } from './renderable/schema';
- import { GraphicsRenderObject, createRenderable } from './render-object';
- import { Object3D } from './object3d';
- import { Sphere3D } from '../mol-math/geometry';
- import { CommitQueue } from './commit-queue';
- import { now } from '../mol-util/now';
- import { arraySetRemove } from '../mol-util/array';
- import { BoundaryHelper } from '../mol-math/geometry/boundary-helper';
- import { hash1 } from '../mol-data/util';
- const boundaryHelper = new BoundaryHelper('98')
- function calculateBoundingSphere(renderables: Renderable<RenderableValues & BaseValues>[], boundingSphere: Sphere3D, onlyVisible: boolean): Sphere3D {
- boundaryHelper.reset();
- for (let i = 0, il = renderables.length; i < il; ++i) {
- if (onlyVisible && !renderables[i].state.visible) continue;
- const boundingSphere = renderables[i].values.boundingSphere.ref.value
- if (!boundingSphere.radius) continue;
- if (Sphere3D.hasExtrema(boundingSphere)) {
- for (const e of boundingSphere.extrema) {
- boundaryHelper.includeStep(e)
- }
- } else {
- boundaryHelper.includeSphereStep(boundingSphere.center, boundingSphere.radius);
- }
- }
- boundaryHelper.finishedIncludeStep();
- for (let i = 0, il = renderables.length; i < il; ++i) {
- if (onlyVisible && !renderables[i].state.visible) continue;
- const boundingSphere = renderables[i].values.boundingSphere.ref.value
- if (!boundingSphere.radius) continue;
- if (Sphere3D.hasExtrema(boundingSphere)) {
- for (const e of boundingSphere.extrema) {
- boundaryHelper.radiusStep(e)
- }
- } else {
- boundaryHelper.radiusSphereStep(boundingSphere.center, boundingSphere.radius);
- }
- }
- return boundaryHelper.getSphere(boundingSphere);
- }
- function renderableSort(a: Renderable<RenderableValues & BaseValues>, b: Renderable<RenderableValues & BaseValues>) {
- const drawProgramIdA = a.getProgram('color').id
- const drawProgramIdB = b.getProgram('color').id
- const materialIdA = a.materialId
- const materialIdB = b.materialId
- if (drawProgramIdA !== drawProgramIdB) {
- return drawProgramIdA - drawProgramIdB // sort by program id to minimize gl state changes
- } else if (materialIdA !== materialIdB) {
- return materialIdA - materialIdB // sort by material id to minimize gl state changes
- } else {
- return a.id - b.id;
- }
- }
- interface Scene extends Object3D {
- readonly count: number
- readonly renderables: ReadonlyArray<Renderable<RenderableValues & BaseValues>>
- readonly boundingSphere: Sphere3D
- readonly boundingSphereVisible: Sphere3D
- /** Returns `true` if some visibility has changed, `false` otherwise. */
- syncVisibility: () => boolean
- update: (objects: ArrayLike<GraphicsRenderObject> | undefined, keepBoundingSphere: boolean, isRemoving?: boolean) => void
- add: (o: GraphicsRenderObject) => void // Renderable<any>
- remove: (o: GraphicsRenderObject) => void
- commit: (maxTimeMs?: number) => boolean
- readonly needsCommit: boolean
- has: (o: GraphicsRenderObject) => boolean
- clear: () => void
- forEach: (callbackFn: (value: Renderable<RenderableValues & BaseValues>, key: GraphicsRenderObject) => void) => void
- }
- namespace Scene {
- export function create(ctx: WebGLContext): Scene {
- const renderableMap = new Map<GraphicsRenderObject, Renderable<RenderableValues & BaseValues>>()
- const renderables: Renderable<RenderableValues & BaseValues>[] = []
- const boundingSphere = Sphere3D()
- const boundingSphereVisible = Sphere3D()
- let boundingSphereDirty = true
- let boundingSphereVisibleDirty = true
- const object3d = Object3D.create()
- function add(o: GraphicsRenderObject) {
- if (!renderableMap.has(o)) {
- const renderable = createRenderable(ctx, o)
- renderables.push(renderable)
- renderableMap.set(o, renderable)
- boundingSphereDirty = true
- boundingSphereVisibleDirty = true
- return renderable;
- } else {
- console.warn(`RenderObject with id '${o.id}' already present`)
- return renderableMap.get(o)!
- }
- }
- function remove(o: GraphicsRenderObject) {
- const renderable = renderableMap.get(o)
- if (renderable) {
- renderable.dispose()
- arraySetRemove(renderables, renderable);
- renderableMap.delete(o)
- boundingSphereDirty = true
- boundingSphereVisibleDirty = true
- }
- }
- const commitBulkSize = 100;
- function commit(maxTimeMs: number) {
- const start = now();
- let i = 0;
- while (true) {
- const o = commitQueue.tryGetRemove();
- if (!o) break;
- remove(o);
- if (++i % commitBulkSize === 0 && now() - start > maxTimeMs) return false;
- }
- while (true) {
- const o = commitQueue.tryGetAdd();
- if (!o) break;
- add(o);
- if (++i % commitBulkSize === 0 && now() - start > maxTimeMs) return false;
- }
- renderables.sort(renderableSort)
- return true;
- }
- const commitQueue = new CommitQueue();
- let visibleHash = -1
- function computeVisibleHash() {
- let hash = 23
- for (let i = 0, il = renderables.length; i < il; ++i) {
- if (!renderables[i].state.visible) continue;
- hash = (31 * hash + renderables[i].id) | 0;
- }
- hash = hash1(hash);
- if (hash === -1) hash = 0;
- return hash
- }
- function syncVisibility() {
- const newVisibleHash = computeVisibleHash()
- if (newVisibleHash !== visibleHash) {
- boundingSphereVisibleDirty = true
- return true
- } else {
- return false
- }
- }
- return {
- get view () { return object3d.view },
- get position () { return object3d.position },
- get direction () { return object3d.direction },
- get up () { return object3d.up },
- syncVisibility,
- update(objects, keepBoundingSphere, isRemoving) {
- Object3D.update(object3d)
- if (objects) {
- for (let i = 0, il = objects.length; i < il; ++i) {
- const o = renderableMap.get(objects[i]);
- if (!o) continue;
- o.update();
- }
- } else if (!isRemoving) {
- for (let i = 0, il = renderables.length; i < il; ++i) {
- renderables[i].update()
- }
- }
- if (!keepBoundingSphere) {
- boundingSphereDirty = true
- boundingSphereVisibleDirty = true
- } else {
- syncVisibility()
- }
- },
- add: (o: GraphicsRenderObject) => commitQueue.add(o),
- remove: (o: GraphicsRenderObject) => commitQueue.remove(o),
- commit: (maxTime = Number.MAX_VALUE) => commit(maxTime),
- get needsCommit() { return !commitQueue.isEmpty; },
- has: (o: GraphicsRenderObject) => {
- return renderableMap.has(o)
- },
- clear: () => {
- for (let i = 0, il = renderables.length; i < il; ++i) {
- renderables[i].dispose()
- }
- renderables.length = 0
- renderableMap.clear()
- boundingSphereDirty = true
- boundingSphereVisibleDirty = true
- },
- forEach: (callbackFn: (value: Renderable<any>, key: GraphicsRenderObject) => void) => {
- renderableMap.forEach(callbackFn)
- },
- get count() {
- return renderables.length
- },
- renderables,
- get boundingSphere() {
- if (boundingSphereDirty) {
- calculateBoundingSphere(renderables, boundingSphere, false)
- boundingSphereDirty = false
- }
- return boundingSphere
- },
- get boundingSphereVisible() {
- if (boundingSphereVisibleDirty) {
- calculateBoundingSphere(renderables, boundingSphereVisible, true)
- boundingSphereVisibleDirty = false
- visibleHash = computeVisibleHash()
- }
- return boundingSphereVisible
- }
- }
- }
- }
- export default Scene
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