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- /**
- * Copyright (c) 2021-2023 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Sukolsak Sakshuwong <sukolsak@stanford.edu>
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- */
- import { sort, arraySwap } from '../../mol-data/util';
- import { GraphicsRenderObject } from '../../mol-gl/render-object';
- import { MeshValues } from '../../mol-gl/renderable/mesh';
- import { LinesValues } from '../../mol-gl/renderable/lines';
- import { PointsValues } from '../../mol-gl/renderable/points';
- import { SpheresValues } from '../../mol-gl/renderable/spheres';
- import { CylindersValues } from '../../mol-gl/renderable/cylinders';
- import { TextureMeshValues } from '../../mol-gl/renderable/texture-mesh';
- import { BaseValues, SizeValues } from '../../mol-gl/renderable/schema';
- import { TextureImage } from '../../mol-gl/renderable/util';
- import { WebGLContext } from '../../mol-gl/webgl/context';
- import { getTrilinearlyInterpolated } from '../../mol-geo/geometry/mesh/color-smoothing';
- import { Mesh } from '../../mol-geo/geometry/mesh/mesh';
- import { MeshBuilder } from '../../mol-geo/geometry/mesh/mesh-builder';
- import { addSphere } from '../../mol-geo/geometry/mesh/builder/sphere';
- import { addCylinder } from '../../mol-geo/geometry/mesh/builder/cylinder';
- import { sizeDataFactor } from '../../mol-geo/geometry/size-data';
- import { Vec3 } from '../../mol-math/linear-algebra';
- import { RuntimeContext } from '../../mol-task';
- import { Color } from '../../mol-util/color/color';
- import { unpackRGBToInt } from '../../mol-util/number-packing';
- import { RenderObjectExporter, RenderObjectExportData } from './render-object-exporter';
- import { readAlphaTexture, readTexture } from '../../mol-gl/compute/util';
- const GeoExportName = 'geo-export';
- // avoiding namespace lookup improved performance in Chrome (Aug 2020)
- const v3fromArray = Vec3.fromArray;
- type MeshMode = 'points' | 'lines' | 'triangles'
- export interface AddMeshInput {
- mesh: {
- vertices: Float32Array
- normals: Float32Array | undefined
- indices: Uint32Array | undefined
- groups: Float32Array | Uint8Array
- vertexCount: number
- drawCount: number
- } | undefined
- meshes: Mesh[] | undefined
- values: BaseValues
- isGeoTexture: boolean
- mode: MeshMode
- webgl: WebGLContext | undefined
- ctx: RuntimeContext
- }
- export type MeshGeoData = {
- values: BaseValues,
- groups: Float32Array | Uint8Array,
- vertexCount: number,
- instanceIndex: number,
- isGeoTexture: boolean,
- mode: MeshMode
- }
- export abstract class MeshExporter<D extends RenderObjectExportData> implements RenderObjectExporter<D> {
- abstract readonly fileExtension: string;
- private static getSizeFromTexture(tSize: TextureImage<Uint8Array>, i: number): number {
- const r = tSize.array[i * 3];
- const g = tSize.array[i * 3 + 1];
- const b = tSize.array[i * 3 + 2];
- return unpackRGBToInt(r, g, b) / sizeDataFactor;
- }
- private static getSize(values: BaseValues & SizeValues, instanceIndex: number, group: number): number {
- const tSize = values.tSize.ref.value;
- let size = 0;
- switch (values.dSizeType.ref.value) {
- case 'uniform':
- size = values.uSize.ref.value;
- break;
- case 'instance':
- size = MeshExporter.getSizeFromTexture(tSize, instanceIndex);
- break;
- case 'group':
- size = MeshExporter.getSizeFromTexture(tSize, group);
- break;
- case 'groupInstance':
- const groupCount = values.uGroupCount.ref.value;
- size = MeshExporter.getSizeFromTexture(tSize, instanceIndex * groupCount + group);
- break;
- }
- return size * values.uSizeFactor.ref.value;
- }
- protected static getGroup(groups: Float32Array | Uint8Array, i: number): number {
- const i4 = i * 4;
- const r = groups[i4];
- const g = groups[i4 + 1];
- const b = groups[i4 + 2];
- if (groups instanceof Float32Array) {
- return unpackRGBToInt(r * 255 + 0.5, g * 255 + 0.5, b * 255 + 0.5);
- }
- return unpackRGBToInt(r, g, b);
- }
- protected static getInterpolatedColors(webgl: WebGLContext, input: { vertices: Float32Array, vertexCount: number, values: BaseValues, stride: 3 | 4, colorType: 'volume' | 'volumeInstance' }) {
- const { values, vertexCount, vertices, colorType, stride } = input;
- const colorGridTransform = values.uColorGridTransform.ref.value;
- const colorGridDim = values.uColorGridDim.ref.value;
- const colorTexDim = values.uColorTexDim.ref.value;
- const aTransform = values.aTransform.ref.value;
- const instanceCount = values.uInstanceCount.ref.value;
- const colorGrid = readTexture(webgl, values.tColorGrid.ref.value).array;
- const interpolated = getTrilinearlyInterpolated({ vertexCount, instanceCount, transformBuffer: aTransform, positionBuffer: vertices, colorType, grid: colorGrid, gridDim: colorGridDim, gridTexDim: colorTexDim, gridTransform: colorGridTransform, vertexStride: stride, colorStride: 4, outputStride: 3 });
- return interpolated.array;
- }
- protected static getInterpolatedOverpaint(webgl: WebGLContext, input: { vertices: Float32Array, vertexCount: number, values: BaseValues, stride: 3 | 4, colorType: 'volumeInstance' }) {
- const { values, vertexCount, vertices, colorType, stride } = input;
- const overpaintGridTransform = values.uOverpaintGridTransform.ref.value;
- const overpaintGridDim = values.uOverpaintGridDim.ref.value;
- const overpaintTexDim = values.uOverpaintTexDim.ref.value;
- const aTransform = values.aTransform.ref.value;
- const instanceCount = values.uInstanceCount.ref.value;
- const overpaintGrid = readTexture(webgl, values.tOverpaintGrid.ref.value).array;
- const interpolated = getTrilinearlyInterpolated({ vertexCount, instanceCount, transformBuffer: aTransform, positionBuffer: vertices, colorType, grid: overpaintGrid, gridDim: overpaintGridDim, gridTexDim: overpaintTexDim, gridTransform: overpaintGridTransform, vertexStride: stride, colorStride: 4, outputStride: 4 });
- return interpolated.array;
- }
- protected static getInterpolatedTransparency(webgl: WebGLContext, input: { vertices: Float32Array, vertexCount: number, values: BaseValues, stride: 3 | 4, colorType: 'volumeInstance' }) {
- const { values, vertexCount, vertices, colorType, stride } = input;
- const transparencyGridTransform = values.uTransparencyGridTransform.ref.value;
- const transparencyGridDim = values.uTransparencyGridDim.ref.value;
- const transparencyTexDim = values.uTransparencyTexDim.ref.value;
- const aTransform = values.aTransform.ref.value;
- const instanceCount = values.uInstanceCount.ref.value;
- const transparencyGrid = readAlphaTexture(webgl, values.tTransparencyGrid.ref.value).array;
- const interpolated = getTrilinearlyInterpolated({ vertexCount, instanceCount, transformBuffer: aTransform, positionBuffer: vertices, colorType, grid: transparencyGrid, gridDim: transparencyGridDim, gridTexDim: transparencyTexDim, gridTransform: transparencyGridTransform, vertexStride: stride, colorStride: 4, outputStride: 1, itemOffset: 3 });
- return interpolated.array;
- }
- protected static quantizeColors(colorArray: Uint8Array, vertexCount: number) {
- if (vertexCount <= 1024) return;
- const rgb = Vec3();
- const min = Vec3();
- const max = Vec3();
- const sum = Vec3();
- const colorMap = new Map<Color, Color>();
- const colorComparers = [
- (colors: Color[], i: number, j: number) => (Color.toVec3(rgb, colors[i])[0] - Color.toVec3(rgb, colors[j])[0]),
- (colors: Color[], i: number, j: number) => (Color.toVec3(rgb, colors[i])[1] - Color.toVec3(rgb, colors[j])[1]),
- (colors: Color[], i: number, j: number) => (Color.toVec3(rgb, colors[i])[2] - Color.toVec3(rgb, colors[j])[2]),
- ];
- const medianCut = (colors: Color[], l: number, r: number, depth: number) => {
- if (l > r) return;
- if (l === r || depth >= 10) {
- // Find the average color.
- Vec3.set(sum, 0, 0, 0);
- for (let i = l; i <= r; ++i) {
- Color.toVec3(rgb, colors[i]);
- Vec3.add(sum, sum, rgb);
- }
- Vec3.round(rgb, Vec3.scale(rgb, sum, 1 / (r - l + 1)));
- const averageColor = Color.fromArray(rgb, 0);
- for (let i = l; i <= r; ++i) colorMap.set(colors[i], averageColor);
- return;
- }
- // Find the color channel with the greatest range.
- Vec3.set(min, 255, 255, 255);
- Vec3.set(max, 0, 0, 0);
- for (let i = l; i <= r; ++i) {
- Color.toVec3(rgb, colors[i]);
- for (let j = 0; j < 3; ++j) {
- Vec3.min(min, min, rgb);
- Vec3.max(max, max, rgb);
- }
- }
- let k = 0;
- if (max[1] - min[1] > max[k] - min[k]) k = 1;
- if (max[2] - min[2] > max[k] - min[k]) k = 2;
- sort(colors, l, r + 1, colorComparers[k], arraySwap);
- const m = (l + r) >> 1;
- medianCut(colors, l, m, depth + 1);
- medianCut(colors, m + 1, r, depth + 1);
- };
- // Create an array of unique colors and use the median cut algorithm.
- const colorSet = new Set<Color>();
- for (let i = 0; i < vertexCount; ++i) {
- colorSet.add(Color.fromArray(colorArray, i * 3));
- }
- const colors = Array.from(colorSet);
- medianCut(colors, 0, colors.length - 1, 0);
- // Map actual colors to quantized colors.
- for (let i = 0; i < vertexCount; ++i) {
- const color = colorMap.get(Color.fromArray(colorArray, i * 3));
- Color.toArray(color!, colorArray, i * 3);
- }
- }
- protected static getInstance(input: AddMeshInput, instanceIndex: number) {
- const { mesh, meshes } = input;
- if (mesh !== undefined) {
- return mesh;
- } else {
- const mesh = meshes![instanceIndex];
- return {
- vertices: mesh.vertexBuffer.ref.value,
- normals: mesh.normalBuffer.ref.value,
- indices: mesh.indexBuffer.ref.value,
- groups: mesh.groupBuffer.ref.value,
- vertexCount: mesh.vertexCount,
- drawCount: mesh.triangleCount * 3
- };
- }
- }
- protected static getColor(vertexIndex: number, geoData: MeshGeoData, interpolatedColors?: Uint8Array, interpolatedOverpaint?: Uint8Array): Color {
- const { values, instanceIndex, isGeoTexture, mode, groups } = geoData;
- const groupCount = values.uGroupCount.ref.value;
- const colorType = values.dColorType.ref.value;
- const uColor = values.uColor.ref.value;
- const tColor = values.tColor.ref.value.array;
- const overpaintType = values.dOverpaintType.ref.value;
- const dOverpaint = values.dOverpaint.ref.value;
- const tOverpaint = values.tOverpaint.ref.value.array;
- let vertexCount = geoData.vertexCount;
- if (mode === 'lines') {
- vertexIndex *= 2;
- vertexCount *= 2;
- }
- let color: Color;
- switch (colorType) {
- case 'uniform':
- color = Color.fromNormalizedArray(uColor, 0);
- break;
- case 'instance':
- color = Color.fromArray(tColor, instanceIndex * 3);
- break;
- case 'group': {
- const group = isGeoTexture ? MeshExporter.getGroup(groups, vertexIndex) : groups[vertexIndex];
- color = Color.fromArray(tColor, group * 3);
- break;
- }
- case 'groupInstance': {
- const group = isGeoTexture ? MeshExporter.getGroup(groups, vertexIndex) : groups[vertexIndex];
- color = Color.fromArray(tColor, (instanceIndex * groupCount + group) * 3);
- break;
- }
- case 'vertex':
- color = Color.fromArray(tColor, vertexIndex * 3);
- break;
- case 'vertexInstance':
- color = Color.fromArray(tColor, (instanceIndex * vertexCount + vertexIndex) * 3);
- break;
- case 'volume':
- color = Color.fromArray(interpolatedColors!, vertexIndex * 3);
- break;
- case 'volumeInstance':
- color = Color.fromArray(interpolatedColors!, (instanceIndex * vertexCount + vertexIndex) * 3);
- break;
- default: throw new Error('Unsupported color type.');
- }
- if (dOverpaint) {
- let overpaintColor: Color;
- let overpaintAlpha: number;
- switch (overpaintType) {
- case 'groupInstance': {
- const group = isGeoTexture ? MeshExporter.getGroup(groups, vertexIndex) : groups[vertexIndex];
- const idx = (instanceIndex * groupCount + group) * 4;
- overpaintColor = Color.fromArray(tOverpaint, idx);
- overpaintAlpha = tOverpaint[idx + 3] / 255;
- break;
- }
- case 'vertexInstance': {
- const idx = (instanceIndex * vertexCount + vertexIndex) * 4;
- overpaintColor = Color.fromArray(tOverpaint, idx);
- overpaintAlpha = tOverpaint[idx + 3] / 255;
- break;
- }
- case 'volumeInstance': {
- const idx = (instanceIndex * vertexCount + vertexIndex) * 4;
- overpaintColor = Color.fromArray(interpolatedOverpaint!, idx);
- overpaintAlpha = interpolatedOverpaint![idx + 3] / 255;
- break;
- }
- default: throw new Error('Unsupported overpaint type.');
- }
- // interpolate twice to avoid darkening due to empty overpaint
- overpaintColor = Color.interpolate(color, overpaintColor, overpaintAlpha);
- color = Color.interpolate(color, overpaintColor, overpaintAlpha);
- }
- return color;
- }
- protected static getTransparency(vertexIndex: number, geoData: MeshGeoData, interpolatedTransparency?: Uint8Array): number {
- const { values, instanceIndex, isGeoTexture, mode, groups } = geoData;
- const groupCount = values.uGroupCount.ref.value;
- const dTransparency = values.dTransparency.ref.value;
- const tTransparency = values.tTransparency.ref.value.array;
- const transparencyType = values.dTransparencyType.ref.value;
- let vertexCount = geoData.vertexCount;
- if (mode === 'lines') {
- vertexIndex *= 2;
- vertexCount *= 2;
- }
- let transparency: number = 0;
- if (dTransparency) {
- switch (transparencyType) {
- case 'groupInstance': {
- const group = isGeoTexture ? MeshExporter.getGroup(groups, vertexIndex) : groups[vertexIndex];
- const idx = (instanceIndex * groupCount + group);
- transparency = tTransparency[idx] / 255;
- break;
- }
- case 'vertexInstance': {
- const idx = (instanceIndex * vertexCount + vertexIndex);
- transparency = tTransparency[idx] / 255;
- break;
- }
- case 'volumeInstance': {
- const idx = (instanceIndex * vertexCount + vertexIndex);
- transparency = interpolatedTransparency![idx] / 255;
- break;
- }
- default: throw new Error('Unsupported transparency type.');
- }
- }
- return transparency;
- }
- protected abstract addMeshWithColors(input: AddMeshInput): Promise<void>;
- private async addMesh(values: MeshValues, webgl: WebGLContext, ctx: RuntimeContext) {
- const aPosition = values.aPosition.ref.value;
- const aNormal = values.aNormal.ref.value;
- const aGroup = values.aGroup.ref.value;
- const originalData = Mesh.getOriginalData(values);
- let indices: Uint32Array;
- let vertexCount: number;
- let drawCount: number;
- if (originalData) {
- indices = originalData.indexBuffer;
- vertexCount = originalData.vertexCount;
- drawCount = originalData.triangleCount * 3;
- } else {
- indices = values.elements.ref.value;
- vertexCount = values.uVertexCount.ref.value;
- drawCount = values.drawCount.ref.value;
- }
- await this.addMeshWithColors({ mesh: { vertices: aPosition, normals: aNormal, indices, groups: aGroup, vertexCount, drawCount }, meshes: undefined, values, isGeoTexture: false, mode: 'triangles', webgl, ctx });
- }
- private async addLines(values: LinesValues, webgl: WebGLContext, ctx: RuntimeContext) {
- const aStart = values.aStart.ref.value;
- const aEnd = values.aEnd.ref.value;
- const aGroup = values.aGroup.ref.value;
- const vertexCount = (values.uVertexCount.ref.value / 4) * 2;
- const drawCount = values.drawCount.ref.value / (2 * 3);
- const n = (vertexCount / 2);
- const vertices = new Float32Array(n * 2 * 3);
- for (let i = 0; i < n; ++i) {
- vertices[i * 6] = aStart[i * 4 * 3];
- vertices[i * 6 + 1] = aStart[i * 4 * 3 + 1];
- vertices[i * 6 + 2] = aStart[i * 4 * 3 + 2];
- vertices[i * 6 + 3] = aEnd[i * 4 * 3];
- vertices[i * 6 + 4] = aEnd[i * 4 * 3 + 1];
- vertices[i * 6 + 5] = aEnd[i * 4 * 3 + 2];
- }
- await this.addMeshWithColors({ mesh: { vertices, normals: undefined, indices: undefined, groups: aGroup, vertexCount, drawCount }, meshes: undefined, values, isGeoTexture: false, mode: 'lines', webgl, ctx });
- }
- private async addPoints(values: PointsValues, webgl: WebGLContext, ctx: RuntimeContext) {
- const aPosition = values.aPosition.ref.value;
- const aGroup = values.aGroup.ref.value;
- const vertexCount = values.uVertexCount.ref.value;
- const drawCount = values.drawCount.ref.value;
- await this.addMeshWithColors({ mesh: { vertices: aPosition, normals: undefined, indices: undefined, groups: aGroup, vertexCount, drawCount }, meshes: undefined, values, isGeoTexture: false, mode: 'points', webgl, ctx });
- }
- private async addSpheres(values: SpheresValues, webgl: WebGLContext, ctx: RuntimeContext) {
- const center = Vec3();
- const aPosition = values.aPosition.ref.value;
- const aGroup = values.aGroup.ref.value;
- const instanceCount = values.instanceCount.ref.value;
- const vertexCount = values.uVertexCount.ref.value;
- const meshes: Mesh[] = [];
- const sphereCount = vertexCount / 4 * instanceCount;
- let detail: number;
- if (sphereCount < 2000) detail = 3;
- else if (sphereCount < 20000) detail = 2;
- else detail = 1;
- for (let instanceIndex = 0; instanceIndex < instanceCount; ++instanceIndex) {
- const state = MeshBuilder.createState(512, 256);
- for (let i = 0; i < vertexCount; i += 4) {
- v3fromArray(center, aPosition, i * 3);
- const group = aGroup[i];
- const radius = MeshExporter.getSize(values, instanceIndex, group);
- state.currentGroup = group;
- addSphere(state, center, radius, detail);
- }
- meshes.push(MeshBuilder.getMesh(state));
- }
- await this.addMeshWithColors({ mesh: undefined, meshes, values, isGeoTexture: false, mode: 'triangles', webgl, ctx });
- }
- private async addCylinders(values: CylindersValues, webgl: WebGLContext, ctx: RuntimeContext) {
- const start = Vec3();
- const end = Vec3();
- const aStart = values.aStart.ref.value;
- const aEnd = values.aEnd.ref.value;
- const aScale = values.aScale.ref.value;
- const aCap = values.aCap.ref.value;
- const aGroup = values.aGroup.ref.value;
- const instanceCount = values.instanceCount.ref.value;
- const vertexCount = values.uVertexCount.ref.value;
- const meshes: Mesh[] = [];
- const cylinderCount = vertexCount / 6 * instanceCount;
- let radialSegments: number;
- if (cylinderCount < 2000) radialSegments = 36;
- else if (cylinderCount < 20000) radialSegments = 24;
- else radialSegments = 12;
- for (let instanceIndex = 0; instanceIndex < instanceCount; ++instanceIndex) {
- const state = MeshBuilder.createState(512, 256);
- for (let i = 0; i < vertexCount; i += 6) {
- v3fromArray(start, aStart, i * 3);
- v3fromArray(end, aEnd, i * 3);
- const group = aGroup[i];
- const radius = MeshExporter.getSize(values, instanceIndex, group) * aScale[i];
- const cap = aCap[i];
- const topCap = cap === 1 || cap === 3;
- const bottomCap = cap >= 2;
- const cylinderProps = { radiusTop: radius, radiusBottom: radius, topCap, bottomCap, radialSegments };
- state.currentGroup = aGroup[i];
- addCylinder(state, start, end, 1, cylinderProps);
- }
- meshes.push(MeshBuilder.getMesh(state));
- }
- await this.addMeshWithColors({ mesh: undefined, meshes, values, isGeoTexture: false, mode: 'triangles', webgl, ctx });
- }
- private async addTextureMesh(values: TextureMeshValues, webgl: WebGLContext, ctx: RuntimeContext) {
- if (!webgl.namedFramebuffers[GeoExportName]) {
- webgl.namedFramebuffers[GeoExportName] = webgl.resources.framebuffer();
- }
- const framebuffer = webgl.namedFramebuffers[GeoExportName];
- const [width, height] = values.uGeoTexDim.ref.value;
- const vertices = new Float32Array(width * height * 4);
- const normals = new Float32Array(width * height * 4);
- const groups = webgl.isWebGL2 ? new Uint8Array(width * height * 4) : new Float32Array(width * height * 4);
- framebuffer.bind();
- values.tPosition.ref.value.attachFramebuffer(framebuffer, 0);
- webgl.readPixels(0, 0, width, height, vertices);
- values.tNormal.ref.value.attachFramebuffer(framebuffer, 0);
- webgl.readPixels(0, 0, width, height, normals);
- values.tGroup.ref.value.attachFramebuffer(framebuffer, 0);
- webgl.readPixels(0, 0, width, height, groups);
- const vertexCount = values.uVertexCount.ref.value;
- const drawCount = values.drawCount.ref.value;
- await this.addMeshWithColors({ mesh: { vertices, normals, indices: undefined, groups, vertexCount, drawCount }, meshes: undefined, values, isGeoTexture: true, mode: 'triangles', webgl, ctx });
- }
- add(renderObject: GraphicsRenderObject, webgl: WebGLContext, ctx: RuntimeContext) {
- if (!renderObject.state.visible) return;
- if (renderObject.values.drawCount.ref.value === 0) return;
- if (renderObject.values.instanceCount.ref.value === 0) return;
- switch (renderObject.type) {
- case 'mesh':
- return this.addMesh(renderObject.values as MeshValues, webgl, ctx);
- case 'lines':
- return this.addLines(renderObject.values as LinesValues, webgl, ctx);
- case 'points':
- return this.addPoints(renderObject.values as PointsValues, webgl, ctx);
- case 'spheres':
- return this.addSpheres(renderObject.values as SpheresValues, webgl, ctx);
- case 'cylinders':
- return this.addCylinders(renderObject.values as CylindersValues, webgl, ctx);
- case 'texture-mesh':
- return this.addTextureMesh(renderObject.values as TextureMeshValues, webgl, ctx);
- }
- }
- abstract getData(ctx: RuntimeContext): Promise<D>;
- abstract getBlob(ctx: RuntimeContext): Promise<Blob>;
- }
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