points.vert 1.0 KB

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  1. /**
  2. * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
  3. *
  4. * @author Alexander Rose <alexander.rose@weirdbyte.de>
  5. */
  6. precision highp float;
  7. precision highp int;
  8. #pragma glslify: import('./chunks/common-vert-params.glsl')
  9. #pragma glslify: import('./chunks/color-vert-params.glsl')
  10. #pragma glslify: import('./chunks/size-vert-params.glsl')
  11. uniform float uPixelRatio;
  12. uniform float uViewportHeight;
  13. attribute vec3 aPosition;
  14. attribute mat4 aTransform;
  15. attribute float aInstance;
  16. attribute float aGroup;
  17. void main(){
  18. #pragma glslify: import('./chunks/assign-color-varying.glsl')
  19. #pragma glslify: import('./chunks/assign-marker-varying.glsl')
  20. #pragma glslify: import('./chunks/assign-position.glsl')
  21. #pragma glslify: import('./chunks/assign-size.glsl')
  22. #ifdef dPointSizeAttenuation
  23. gl_PointSize = size * uPixelRatio * ((uViewportHeight / 2.0) / -mvPosition.z) * 5.0;
  24. #else
  25. gl_PointSize = size * uPixelRatio;
  26. #endif
  27. gl_Position = uProjection * mvPosition;
  28. }