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- /**
- * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author David Sehnal <david.sehnal@gmail.com>
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- */
- import { Mat4, Vec3, Vec4 } from 'mol-math/linear-algebra'
- import { Viewport, cameraLookAt, cameraProject, cameraUnproject } from './camera/util';
- import { Object3D } from 'mol-gl/object3d';
- export { Camera }
- class Camera implements Object3D {
- readonly view: Mat4 = Mat4.identity();
- readonly projection: Mat4 = Mat4.identity();
- readonly projectionView: Mat4 = Mat4.identity();
- readonly inverseProjectionView: Mat4 = Mat4.identity();
- readonly viewport: Viewport;
- readonly state: Readonly<Camera.Snapshot> = Camera.createDefaultSnapshot();
- get position() { return this.state.position; }
- set position(v: Vec3) { Vec3.copy(this.state.position, v); }
- get direction() { return this.state.direction; }
- set direction(v: Vec3) { Vec3.copy(this.state.direction, v); }
- get up() { return this.state.up; }
- set up(v: Vec3) { Vec3.copy(this.state.up, v); }
- get target() { return this.state.target; }
- set target(v: Vec3) { Vec3.copy(this.state.target, v); }
- updateMatrices() {
- const snapshot = this.state as Camera.Snapshot;
- const height = 2 * Math.tan(snapshot.fov / 2) * Vec3.distance(snapshot.position, snapshot.target);
- snapshot.zoom = this.viewport.height / height;
- switch (this.state.mode) {
- case 'orthographic': updateOrtho(this); break;
- case 'perspective': updatePers(this); break;
- default: throw new Error('unknown camera mode');
- }
- Mat4.mul(this.projectionView, this.projection, this.view)
- Mat4.invert(this.inverseProjectionView, this.projectionView)
- }
- setState(snapshot?: Partial<Camera.Snapshot>) {
- Camera.copySnapshot(this.state, snapshot);
- }
- getSnapshot() {
- const ret = Camera.createDefaultSnapshot();
- Camera.copySnapshot(ret, this.state);
- return ret;
- }
- lookAt(target: Vec3) {
- cameraLookAt(this.direction, this.up, this.position, target);
- }
- translate(v: Vec3) {
- Vec3.add(this.position, this.position, v)
- }
- project(out: Vec4, point: Vec3) {
- return cameraProject(out, point, this.viewport, this.projectionView)
- }
- unproject(out: Vec3, point: Vec3) {
- return cameraUnproject(out, point, this.viewport, this.inverseProjectionView)
- }
- constructor(state?: Partial<Camera.Snapshot>, viewport = Viewport.create(-1, -1, 1, 1)) {
- this.viewport = viewport;
- Camera.copySnapshot(this.state, state);
- }
- }
- namespace Camera {
- export type Mode = 'perspective' | 'orthographic'
- export function createDefaultSnapshot(): Snapshot {
- return {
- mode: 'perspective',
- position: Vec3.zero(),
- direction: Vec3.create(0, 0, -1),
- up: Vec3.create(0, 1, 0),
- target: Vec3.create(0, 0, 0),
- near: 0.1,
- far: 10000,
- fogNear: 0.1,
- fogFar: 10000,
- fov: Math.PI / 4,
- zoom: 1
- };
- }
- export interface Snapshot {
- mode: Mode,
- position: Vec3,
- direction: Vec3,
- up: Vec3,
- target: Vec3,
- near: number,
- far: number,
- fogNear: number,
- fogFar: number,
- fov: number,
- zoom: number
- }
- export function copySnapshot(out: Snapshot, source?: Partial<Snapshot>) {
- if (!source) return;
- if (typeof source.mode !== 'undefined') out.mode = source.mode;
- if (typeof source.position !== 'undefined') Vec3.copy(out.position, source.position);
- if (typeof source.direction !== 'undefined') Vec3.copy(out.direction, source.direction);
- if (typeof source.up !== 'undefined') Vec3.copy(out.up, source.up);
- if (typeof source.target !== 'undefined') Vec3.copy(out.target, source.target);
- if (typeof source.near !== 'undefined') out.near = source.near;
- if (typeof source.far !== 'undefined') out.far = source.far;
- if (typeof source.fogNear !== 'undefined') out.fogNear = source.fogNear;
- if (typeof source.fogFar !== 'undefined') out.fogFar = source.fogFar;
- if (typeof source.fov !== 'undefined') out.fov = source.fov;
- if (typeof source.zoom !== 'undefined') out.zoom = source.zoom;
- }
- }
- const _center = Vec3.zero();
- function updateOrtho(camera: Camera) {
- const { viewport, state: { zoom, near, far } } = camera;
- const fullLeft = (viewport.width - viewport.x) / -2
- const fullRight = (viewport.width - viewport.x) / 2
- const fullTop = (viewport.height - viewport.y) / 2
- const fullBottom = (viewport.height - viewport.y) / -2
- const dx = (fullRight - fullLeft) / (2 * zoom)
- const dy = (fullTop - fullBottom) / (2 * zoom)
- const cx = (fullRight + fullLeft) / 2
- const cy = (fullTop + fullBottom) / 2
- const left = cx - dx
- const right = cx + dx
- const top = cy + dy
- const bottom = cy - dy
- // build projection matrix
- Mat4.ortho(camera.projection, left, right, bottom, top, Math.abs(near), Math.abs(far))
- // build view matrix
- Vec3.add(_center, camera.position, camera.direction)
- Mat4.lookAt(camera.view, camera.position, _center, camera.up)
- }
- function updatePers(camera: Camera) {
- const aspect = camera.viewport.width / camera.viewport.height
- const { fov, near, far } = camera.state;
- // build projection matrix
- Mat4.perspective(camera.projection, fov, aspect, Math.abs(near), Math.abs(far))
- // build view matrix
- Vec3.add(_center, camera.position, camera.direction)
- Mat4.lookAt(camera.view, camera.position, _center, camera.up)
- }
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