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- /**
- * Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- * @author Áron Samuel Kovács <aron.kovacs@mail.muni.cz>
- */
- import { QuadSchema, QuadValues } from '../../mol-gl/compute/util';
- import { TextureSpec, Values, UniformSpec, DefineSpec } from '../../mol-gl/renderable/schema';
- import { ShaderCode } from '../../mol-gl/shader-code';
- import { WebGLContext } from '../../mol-gl/webgl/context';
- import { Texture } from '../../mol-gl/webgl/texture';
- import { ValueCell } from '../../mol-util';
- import { createComputeRenderItem } from '../../mol-gl/webgl/render-item';
- import { createComputeRenderable, ComputeRenderable } from '../../mol-gl/renderable';
- import { Mat4, Vec2, Vec3, Vec4 } from '../../mol-math/linear-algebra';
- import { ParamDefinition as PD } from '../../mol-util/param-definition';
- import { RenderTarget } from '../../mol-gl/webgl/render-target';
- import { DrawPass } from './draw';
- import { ICamera } from '../../mol-canvas3d/camera';
- import { quad_vert } from '../../mol-gl/shader/quad.vert';
- import { outlines_frag } from '../../mol-gl/shader/outlines.frag';
- import { ssao_frag } from '../../mol-gl/shader/ssao.frag';
- import { ssaoBlur_frag } from '../../mol-gl/shader/ssao-blur.frag';
- import { postprocessing_frag } from '../../mol-gl/shader/postprocessing.frag';
- import { Framebuffer } from '../../mol-gl/webgl/framebuffer';
- import { Color } from '../../mol-util/color';
- import { FxaaParams, FxaaPass } from './fxaa';
- import { SmaaParams, SmaaPass } from './smaa';
- const OutlinesSchema = {
- ...QuadSchema,
- tDepth: TextureSpec('texture', 'rgba', 'ubyte', 'nearest'),
- uTexSize: UniformSpec('v2'),
- dOrthographic: DefineSpec('number'),
- uNear: UniformSpec('f'),
- uFar: UniformSpec('f'),
- uMaxPossibleViewZDiff: UniformSpec('f'),
- };
- type OutlinesRenderable = ComputeRenderable<Values<typeof OutlinesSchema>>
- function getOutlinesRenderable(ctx: WebGLContext, depthTexture: Texture): OutlinesRenderable {
- const values: Values<typeof OutlinesSchema> = {
- ...QuadValues,
- tDepth: ValueCell.create(depthTexture),
- uTexSize: ValueCell.create(Vec2.create(depthTexture.getWidth(), depthTexture.getHeight())),
- dOrthographic: ValueCell.create(0),
- uNear: ValueCell.create(1),
- uFar: ValueCell.create(10000),
- uMaxPossibleViewZDiff: ValueCell.create(0.5),
- };
- const schema = { ...OutlinesSchema };
- const shaderCode = ShaderCode('outlines', quad_vert, outlines_frag);
- const renderItem = createComputeRenderItem(ctx, 'triangles', shaderCode, schema, values);
- return createComputeRenderable(renderItem, values);
- }
- const SsaoSchema = {
- ...QuadSchema,
- tDepth: TextureSpec('texture', 'rgba', 'ubyte', 'nearest'),
- uSamples: UniformSpec('v3[]'),
- dNSamples: DefineSpec('number'),
- uProjection: UniformSpec('m4'),
- uInvProjection: UniformSpec('m4'),
- uBounds: UniformSpec('v4'),
- uTexSize: UniformSpec('v2'),
- uRadius: UniformSpec('f'),
- uBias: UniformSpec('f'),
- };
- type SsaoRenderable = ComputeRenderable<Values<typeof SsaoSchema>>
- function getSsaoRenderable(ctx: WebGLContext, depthTexture: Texture): SsaoRenderable {
- const values: Values<typeof SsaoSchema> = {
- ...QuadValues,
- tDepth: ValueCell.create(depthTexture),
- uSamples: ValueCell.create([0.0, 0.0, 1.0]),
- dNSamples: ValueCell.create(1),
- uProjection: ValueCell.create(Mat4.identity()),
- uInvProjection: ValueCell.create(Mat4.identity()),
- uBounds: ValueCell.create(Vec4()),
- uTexSize: ValueCell.create(Vec2.create(ctx.gl.drawingBufferWidth, ctx.gl.drawingBufferHeight)),
- uRadius: ValueCell.create(8.0),
- uBias: ValueCell.create(0.025),
- };
- const schema = { ...SsaoSchema };
- const shaderCode = ShaderCode('ssao', quad_vert, ssao_frag);
- const renderItem = createComputeRenderItem(ctx, 'triangles', shaderCode, schema, values);
- return createComputeRenderable(renderItem, values);
- }
- const SsaoBlurSchema = {
- ...QuadSchema,
- tSsaoDepth: TextureSpec('texture', 'rgba', 'ubyte', 'nearest'),
- uTexSize: UniformSpec('v2'),
- uKernel: UniformSpec('f[]'),
- dOcclusionKernelSize: DefineSpec('number'),
- uBlurDirectionX: UniformSpec('f'),
- uBlurDirectionY: UniformSpec('f'),
- uMaxPossibleViewZDiff: UniformSpec('f'),
- uNear: UniformSpec('f'),
- uFar: UniformSpec('f'),
- uBounds: UniformSpec('v4'),
- dOrthographic: DefineSpec('number'),
- };
- type SsaoBlurRenderable = ComputeRenderable<Values<typeof SsaoBlurSchema>>
- function getSsaoBlurRenderable(ctx: WebGLContext, ssaoDepthTexture: Texture, direction: 'horizontal' | 'vertical'): SsaoBlurRenderable {
- const values: Values<typeof SsaoBlurSchema> = {
- ...QuadValues,
- tSsaoDepth: ValueCell.create(ssaoDepthTexture),
- uTexSize: ValueCell.create(Vec2.create(ssaoDepthTexture.getWidth(), ssaoDepthTexture.getHeight())),
- uKernel: ValueCell.create([0.0]),
- dOcclusionKernelSize: ValueCell.create(1),
- uBlurDirectionX: ValueCell.create(direction === 'horizontal' ? 1 : 0),
- uBlurDirectionY: ValueCell.create(direction === 'vertical' ? 1 : 0),
- uMaxPossibleViewZDiff: ValueCell.create(0.5),
- uNear: ValueCell.create(0.0),
- uFar: ValueCell.create(10000.0),
- uBounds: ValueCell.create(Vec4()),
- dOrthographic: ValueCell.create(0),
- };
- const schema = { ...SsaoBlurSchema };
- const shaderCode = ShaderCode('ssao_blur', quad_vert, ssaoBlur_frag);
- const renderItem = createComputeRenderItem(ctx, 'triangles', shaderCode, schema, values);
- return createComputeRenderable(renderItem, values);
- }
- function getBlurKernel(kernelSize: number): number[] {
- let sigma = kernelSize / 3.0;
- let halfKernelSize = Math.floor((kernelSize + 1) / 2);
- let kernel = [];
- for (let x = 0; x < halfKernelSize; x++) {
- kernel.push((1.0 / ((Math.sqrt(2 * Math.PI)) * sigma)) * Math.exp(-x * x / (2 * sigma * sigma)));
- }
- return kernel;
- }
- function getSamples(vectorSamples: Vec3[], nSamples: number): number[] {
- let samples = [];
- for (let i = 0; i < nSamples; i++) {
- let scale = (i * i + 2.0 * i + 1) / (nSamples * nSamples);
- scale = 0.1 + scale * (1.0 - 0.1);
- samples.push(vectorSamples[i][0] * scale);
- samples.push(vectorSamples[i][1] * scale);
- samples.push(vectorSamples[i][2] * scale);
- }
- return samples;
- }
- const PostprocessingSchema = {
- ...QuadSchema,
- tSsaoDepth: TextureSpec('texture', 'rgba', 'ubyte', 'nearest'),
- tColor: TextureSpec('texture', 'rgba', 'ubyte', 'nearest'),
- tDepth: TextureSpec('texture', 'rgba', 'ubyte', 'nearest'),
- tOutlines: TextureSpec('texture', 'rgba', 'ubyte', 'nearest'),
- uTexSize: UniformSpec('v2'),
- dOrthographic: DefineSpec('number'),
- uNear: UniformSpec('f'),
- uFar: UniformSpec('f'),
- uFogNear: UniformSpec('f'),
- uFogFar: UniformSpec('f'),
- uFogColor: UniformSpec('v3'),
- uTransparentBackground: UniformSpec('b'),
- uMaxPossibleViewZDiff: UniformSpec('f'),
- dOcclusionEnable: DefineSpec('boolean'),
- dOutlineEnable: DefineSpec('boolean'),
- dOutlineScale: DefineSpec('number'),
- uOutlineThreshold: UniformSpec('f'),
- };
- type PostprocessingRenderable = ComputeRenderable<Values<typeof PostprocessingSchema>>
- function getPostprocessingRenderable(ctx: WebGLContext, colorTexture: Texture, depthTexture: Texture, outlinesTexture: Texture, ssaoDepthTexture: Texture): PostprocessingRenderable {
- const values: Values<typeof PostprocessingSchema> = {
- ...QuadValues,
- tSsaoDepth: ValueCell.create(ssaoDepthTexture),
- tColor: ValueCell.create(colorTexture),
- tDepth: ValueCell.create(depthTexture),
- tOutlines: ValueCell.create(outlinesTexture),
- uTexSize: ValueCell.create(Vec2.create(colorTexture.getWidth(), colorTexture.getHeight())),
- dOrthographic: ValueCell.create(0),
- uNear: ValueCell.create(1),
- uFar: ValueCell.create(10000),
- uFogNear: ValueCell.create(10000),
- uFogFar: ValueCell.create(10000),
- uFogColor: ValueCell.create(Vec3.create(1, 1, 1)),
- uTransparentBackground: ValueCell.create(false),
- uMaxPossibleViewZDiff: ValueCell.create(0.5),
- dOcclusionEnable: ValueCell.create(false),
- dOutlineEnable: ValueCell.create(false),
- dOutlineScale: ValueCell.create(1),
- uOutlineThreshold: ValueCell.create(0.33),
- };
- const schema = { ...PostprocessingSchema };
- const shaderCode = ShaderCode('postprocessing', quad_vert, postprocessing_frag);
- const renderItem = createComputeRenderItem(ctx, 'triangles', shaderCode, schema, values);
- return createComputeRenderable(renderItem, values);
- }
- export const PostprocessingParams = {
- occlusion: PD.MappedStatic('on', {
- on: PD.Group({
- samples: PD.Numeric(32, {min: 1, max: 256, step: 1}),
- radius: PD.Numeric(5, { min: 0, max: 10, step: 0.1 }, { description: 'Final radius is 2^x.' }),
- bias: PD.Numeric(0.8, { min: 0, max: 3, step: 0.1 }),
- blurKernelSize: PD.Numeric(15, { min: 1, max: 25, step: 2 }),
- }),
- off: PD.Group({})
- }, { cycle: true, description: 'Darken occluded crevices with the ambient occlusion effect' }),
- outline: PD.MappedStatic('off', {
- on: PD.Group({
- scale: PD.Numeric(1, { min: 1, max: 5, step: 1 }),
- threshold: PD.Numeric(0.33, { min: 0.01, max: 1, step: 0.01 }),
- }),
- off: PD.Group({})
- }, { cycle: true, description: 'Draw outline around 3D objects' }),
- antialiasing: PD.MappedStatic('smaa', {
- fxaa: PD.Group(FxaaParams),
- smaa: PD.Group(SmaaParams),
- off: PD.Group({})
- }, { options: [['fxaa', 'FXAA'], ['smaa', 'SMAA'], ['off', 'Off']], description: 'Smooth pixel edges' }),
- };
- export type PostprocessingProps = PD.Values<typeof PostprocessingParams>
- export class PostprocessingPass {
- static isEnabled(props: PostprocessingProps) {
- return props.occlusion.name === 'on' || props.outline.name === 'on';
- }
- readonly target: RenderTarget
- private readonly outlinesTarget: RenderTarget
- private readonly outlinesRenderable: OutlinesRenderable
- private readonly randomHemisphereVector: Vec3[]
- private readonly ssaoFramebuffer: Framebuffer
- private readonly ssaoBlurFirstPassFramebuffer: Framebuffer
- private readonly ssaoBlurSecondPassFramebuffer: Framebuffer
- private readonly ssaoDepthTexture: Texture
- private readonly ssaoDepthBlurProxyTexture: Texture
- private readonly ssaoRenderable: SsaoRenderable
- private readonly ssaoBlurFirstPassRenderable: SsaoBlurRenderable
- private readonly ssaoBlurSecondPassRenderable: SsaoBlurRenderable
- private nSamples: number
- private blurKernelSize: number
- private readonly renderable: PostprocessingRenderable
- private ssaoScale: number
- private calcSsaoScale() {
- // downscale ssao for high pixel-ratios
- return Math.min(1, 1 / this.webgl.pixelRatio);
- }
- constructor(private webgl: WebGLContext, drawPass: DrawPass) {
- this.ssaoScale = this.calcSsaoScale();
- const { colorTarget, depthTexture } = drawPass;
- const width = colorTarget.getWidth();
- const height = colorTarget.getHeight();
- this.nSamples = 1;
- this.blurKernelSize = 1;
- // needs to be linear for anti-aliasing pass
- this.target = webgl.createRenderTarget(width, height, false, 'uint8', 'linear');
- this.outlinesTarget = webgl.createRenderTarget(width, height, false);
- this.outlinesRenderable = getOutlinesRenderable(webgl, depthTexture);
- this.randomHemisphereVector = [];
- for (let i = 0; i < 256; i++) {
- let v = Vec3();
- v[0] = Math.random() * 2.0 - 1.0;
- v[1] = Math.random() * 2.0 - 1.0;
- v[2] = Math.random();
- Vec3.normalize(v, v);
- Vec3.scale(v, v, Math.random());
- this.randomHemisphereVector.push(v);
- }
- this.ssaoFramebuffer = webgl.resources.framebuffer();
- this.ssaoBlurFirstPassFramebuffer = webgl.resources.framebuffer();
- this.ssaoBlurSecondPassFramebuffer = webgl.resources.framebuffer();
- const sw = Math.floor(width * this.ssaoScale);
- const sh = Math.floor(height * this.ssaoScale);
- this.ssaoDepthTexture = webgl.resources.texture('image-uint8', 'rgba', 'ubyte', 'nearest');
- this.ssaoDepthTexture.define(sw, sh);
- this.ssaoDepthTexture.attachFramebuffer(this.ssaoFramebuffer, 'color0');
- this.ssaoDepthBlurProxyTexture = webgl.resources.texture('image-uint8', 'rgba', 'ubyte', 'nearest');
- this.ssaoDepthBlurProxyTexture.define(sw, sh);
- this.ssaoDepthBlurProxyTexture.attachFramebuffer(this.ssaoBlurFirstPassFramebuffer, 'color0');
- this.ssaoDepthTexture.attachFramebuffer(this.ssaoBlurSecondPassFramebuffer, 'color0');
- this.ssaoRenderable = getSsaoRenderable(webgl, depthTexture);
- this.ssaoBlurFirstPassRenderable = getSsaoBlurRenderable(webgl, this.ssaoDepthTexture, 'horizontal');
- this.ssaoBlurSecondPassRenderable = getSsaoBlurRenderable(webgl, this.ssaoDepthBlurProxyTexture, 'vertical');
- this.renderable = getPostprocessingRenderable(webgl, colorTarget.texture, depthTexture, this.outlinesTarget.texture, this.ssaoDepthTexture);
- }
- setSize(width: number, height: number) {
- const [w, h] = this.renderable.values.uTexSize.ref.value;
- const ssaoScale = this.calcSsaoScale();
- if (width !== w || height !== h || this.ssaoScale !== ssaoScale) {
- this.ssaoScale = ssaoScale;
- const sw = Math.floor(width * this.ssaoScale);
- const sh = Math.floor(height * this.ssaoScale);
- this.target.setSize(width, height);
- this.outlinesTarget.setSize(width, height);
- this.ssaoDepthTexture.define(sw, sh);
- this.ssaoDepthBlurProxyTexture.define(sw, sh);
- ValueCell.update(this.renderable.values.uTexSize, Vec2.set(this.renderable.values.uTexSize.ref.value, width, height));
- ValueCell.update(this.outlinesRenderable.values.uTexSize, Vec2.set(this.outlinesRenderable.values.uTexSize.ref.value, width, height));
- ValueCell.update(this.ssaoRenderable.values.uTexSize, Vec2.set(this.ssaoRenderable.values.uTexSize.ref.value, sw, sh));
- ValueCell.update(this.ssaoBlurFirstPassRenderable.values.uTexSize, Vec2.set(this.ssaoBlurFirstPassRenderable.values.uTexSize.ref.value, sw, sh));
- ValueCell.update(this.ssaoBlurSecondPassRenderable.values.uTexSize, Vec2.set(this.ssaoBlurSecondPassRenderable.values.uTexSize.ref.value, sw, sh));
- }
- }
- private updateState(camera: ICamera, transparentBackground: boolean, backgroundColor: Color, props: PostprocessingProps) {
- let needsUpdateMain = false;
- let needsUpdateSsao = false;
- let needsUpdateSsaoBlur = false;
- const orthographic = camera.state.mode === 'orthographic' ? 1 : 0;
- const outlinesEnabled = props.outline.name === 'on';
- const occlusionEnabled = props.occlusion.name === 'on';
- let invProjection = Mat4.identity();
- Mat4.invert(invProjection, camera.projection);
- if (props.occlusion.name === 'on') {
- ValueCell.update(this.ssaoRenderable.values.uProjection, camera.projection);
- ValueCell.update(this.ssaoRenderable.values.uInvProjection, invProjection);
- const [w, h] = this.renderable.values.uTexSize.ref.value;
- const b = this.ssaoRenderable.values.uBounds;
- const v = camera.viewport;
- const s = this.ssaoScale;
- Vec4.set(b.ref.value,
- Math.floor(v.x * s) / (w * s),
- Math.floor(v.y * s) / (h * s),
- Math.ceil((v.x + v.width) * s) / (w * s),
- Math.ceil((v.y + v.height) * s) / (h * s)
- );
- ValueCell.update(b, b.ref.value);
- ValueCell.update(this.ssaoBlurFirstPassRenderable.values.uBounds, b.ref.value);
- ValueCell.update(this.ssaoBlurSecondPassRenderable.values.uBounds, b.ref.value);
- ValueCell.updateIfChanged(this.ssaoBlurFirstPassRenderable.values.uNear, camera.near);
- ValueCell.updateIfChanged(this.ssaoBlurSecondPassRenderable.values.uNear, camera.near);
- ValueCell.updateIfChanged(this.ssaoBlurFirstPassRenderable.values.uFar, camera.far);
- ValueCell.updateIfChanged(this.ssaoBlurSecondPassRenderable.values.uFar, camera.far);
- if (this.ssaoBlurFirstPassRenderable.values.dOrthographic.ref.value !== orthographic) {
- needsUpdateSsaoBlur = true;
- }
- ValueCell.updateIfChanged(this.ssaoBlurFirstPassRenderable.values.dOrthographic, orthographic);
- ValueCell.updateIfChanged(this.ssaoBlurSecondPassRenderable.values.dOrthographic, orthographic);
- if (this.nSamples !== props.occlusion.params.samples) {
- needsUpdateSsao = true;
- this.nSamples = props.occlusion.params.samples;
- ValueCell.update(this.ssaoRenderable.values.uSamples, getSamples(this.randomHemisphereVector, this.nSamples));
- ValueCell.updateIfChanged(this.ssaoRenderable.values.dNSamples, this.nSamples);
- }
- ValueCell.updateIfChanged(this.ssaoRenderable.values.uRadius, Math.pow(2, props.occlusion.params.radius));
- ValueCell.updateIfChanged(this.ssaoRenderable.values.uBias, props.occlusion.params.bias);
- if (this.blurKernelSize !== props.occlusion.params.blurKernelSize) {
- needsUpdateSsaoBlur = true;
- this.blurKernelSize = props.occlusion.params.blurKernelSize;
- const kernel = getBlurKernel(this.blurKernelSize);
- ValueCell.update(this.ssaoBlurFirstPassRenderable.values.uKernel, kernel);
- ValueCell.update(this.ssaoBlurSecondPassRenderable.values.uKernel, kernel);
- ValueCell.updateIfChanged(this.ssaoBlurFirstPassRenderable.values.dOcclusionKernelSize, this.blurKernelSize);
- ValueCell.updateIfChanged(this.ssaoBlurSecondPassRenderable.values.dOcclusionKernelSize, this.blurKernelSize);
- }
- }
- if (props.outline.name === 'on') {
- let { threshold } = props.outline.params;
- // orthographic needs lower threshold
- if (camera.state.mode === 'orthographic') threshold /= 5;
- const factor = Math.pow(1000, threshold) / 1000;
- // use radiusMax for stable outlines when zooming
- const maxPossibleViewZDiff = factor * camera.state.radiusMax;
- const outlineScale = props.outline.params.scale - 1;
- ValueCell.updateIfChanged(this.outlinesRenderable.values.uNear, camera.near);
- ValueCell.updateIfChanged(this.outlinesRenderable.values.uFar, camera.far);
- ValueCell.updateIfChanged(this.outlinesRenderable.values.uMaxPossibleViewZDiff, maxPossibleViewZDiff);
- ValueCell.updateIfChanged(this.renderable.values.uMaxPossibleViewZDiff, maxPossibleViewZDiff);
- if (this.renderable.values.dOutlineScale.ref.value !== outlineScale) { needsUpdateMain = true; }
- ValueCell.updateIfChanged(this.renderable.values.dOutlineScale, outlineScale);
- }
- ValueCell.updateIfChanged(this.renderable.values.uFar, camera.far);
- ValueCell.updateIfChanged(this.renderable.values.uNear, camera.near);
- ValueCell.updateIfChanged(this.renderable.values.uFogFar, camera.fogFar);
- ValueCell.updateIfChanged(this.renderable.values.uFogNear, camera.fogNear);
- ValueCell.update(this.renderable.values.uFogColor, Color.toVec3Normalized(this.renderable.values.uFogColor.ref.value, backgroundColor));
- ValueCell.updateIfChanged(this.renderable.values.uTransparentBackground, transparentBackground);
- if (this.renderable.values.dOrthographic.ref.value !== orthographic) { needsUpdateMain = true; }
- ValueCell.updateIfChanged(this.renderable.values.dOrthographic, orthographic);
- if (this.renderable.values.dOutlineEnable.ref.value !== outlinesEnabled) { needsUpdateMain = true; }
- ValueCell.updateIfChanged(this.renderable.values.dOutlineEnable, outlinesEnabled);
- if (this.renderable.values.dOcclusionEnable.ref.value !== occlusionEnabled) { needsUpdateMain = true; }
- ValueCell.updateIfChanged(this.renderable.values.dOcclusionEnable, occlusionEnabled);
- if (needsUpdateSsao) {
- this.ssaoRenderable.update();
- }
- if (needsUpdateSsaoBlur) {
- this.ssaoBlurFirstPassRenderable.update();
- this.ssaoBlurSecondPassRenderable.update();
- }
- if (needsUpdateMain) {
- this.renderable.update();
- }
- const { gl, state } = this.webgl;
- state.enable(gl.SCISSOR_TEST);
- state.disable(gl.BLEND);
- state.disable(gl.DEPTH_TEST);
- state.depthMask(false);
- const { x, y, width, height } = camera.viewport;
- gl.viewport(x, y, width, height);
- gl.scissor(x, y, width, height);
- }
- render(camera: ICamera, toDrawingBuffer: boolean, transparentBackground: boolean, backgroundColor: Color, props: PostprocessingProps) {
- this.updateState(camera, transparentBackground, backgroundColor, props);
- if (props.outline.name === 'on') {
- this.outlinesTarget.bind();
- this.outlinesRenderable.render();
- }
- if (props.occlusion.name === 'on') {
- const { x, y, width, height } = camera.viewport;
- const sx = Math.floor(x * this.ssaoScale);
- const sy = Math.floor(y * this.ssaoScale);
- const sw = Math.ceil(width * this.ssaoScale);
- const sh = Math.ceil(height * this.ssaoScale);
- this.webgl.gl.viewport(sx, sy, sw, sh);
- this.webgl.gl.scissor(sx, sy, sw, sh);
- this.ssaoFramebuffer.bind();
- this.ssaoRenderable.render();
- this.ssaoBlurFirstPassFramebuffer.bind();
- this.ssaoBlurFirstPassRenderable.render();
- this.ssaoBlurSecondPassFramebuffer.bind();
- this.ssaoBlurSecondPassRenderable.render();
- this.webgl.gl.viewport(x, y, width, height);
- this.webgl.gl.scissor(x, y, width, height);
- }
- if (toDrawingBuffer) {
- this.webgl.unbindFramebuffer();
- } else {
- this.target.bind();
- }
- const { gl, state } = this.webgl;
- state.clearColor(0, 0, 0, 1);
- gl.clear(gl.COLOR_BUFFER_BIT);
- this.renderable.render();
- }
- }
- export class AntialiasingPass {
- static isEnabled(props: PostprocessingProps) {
- return props.antialiasing.name !== 'off';
- }
- readonly target: RenderTarget
- private readonly fxaa: FxaaPass
- private readonly smaa: SmaaPass
- constructor(webgl: WebGLContext, private drawPass: DrawPass) {
- const { colorTarget } = drawPass;
- const width = colorTarget.getWidth();
- const height = colorTarget.getHeight();
- this.target = webgl.createRenderTarget(width, height, false);
- this.fxaa = new FxaaPass(webgl, this.target.texture);
- this.smaa = new SmaaPass(webgl, this.target.texture);
- }
- setSize(width: number, height: number) {
- const w = this.target.texture.getWidth();
- const h = this.target.texture.getHeight();
- if (width !== w || height !== h) {
- this.target.setSize(width, height);
- this.fxaa.setSize(width, height);
- if (this.smaa.supported) this.smaa.setSize(width, height);
- }
- }
- private _renderFxaa(camera: ICamera, toDrawingBuffer: boolean, props: PostprocessingProps) {
- if (props.antialiasing.name !== 'fxaa') return;
- const input = PostprocessingPass.isEnabled(props)
- ? this.drawPass.postprocessing.target.texture
- : this.drawPass.colorTarget.texture;
- this.fxaa.update(input, props.antialiasing.params);
- this.fxaa.render(camera.viewport, toDrawingBuffer ? undefined : this.target);
- }
- private _renderSmaa(camera: ICamera, toDrawingBuffer: boolean, props: PostprocessingProps) {
- if (props.antialiasing.name !== 'smaa') return;
- const input = PostprocessingPass.isEnabled(props)
- ? this.drawPass.postprocessing.target.texture
- : this.drawPass.colorTarget.texture;
- this.smaa.update(input, props.antialiasing.params);
- this.smaa.render(camera.viewport, toDrawingBuffer ? undefined : this.target);
- }
- render(camera: ICamera, toDrawingBuffer: boolean, props: PostprocessingProps) {
- if (props.antialiasing.name === 'off') return;
- if (props.antialiasing.name === 'fxaa') {
- this._renderFxaa(camera, toDrawingBuffer, props);
- } else if (props.antialiasing.name === 'smaa') {
- if (!this.smaa.supported) {
- throw new Error('SMAA not supported, missing "HTMLImageElement"');
- }
- this._renderSmaa(camera, toDrawingBuffer, props);
- }
- }
- }
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