canvas3d.ts 39 KB

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  1. /**
  2. * Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
  3. *
  4. * @author Alexander Rose <alexander.rose@weirdbyte.de>
  5. * @author David Sehnal <david.sehnal@gmail.com>
  6. * @author Gianluca Tomasello <giagitom@gmail.com>
  7. */
  8. import { BehaviorSubject, Subscription } from 'rxjs';
  9. import { now } from '../mol-util/now';
  10. import { Vec3, Vec2 } from '../mol-math/linear-algebra';
  11. import { InputObserver, ModifiersKeys, ButtonsType } from '../mol-util/input/input-observer';
  12. import { Renderer, RendererStats, RendererParams } from '../mol-gl/renderer';
  13. import { GraphicsRenderObject } from '../mol-gl/render-object';
  14. import { TrackballControls, TrackballControlsParams } from './controls/trackball';
  15. import { Viewport } from './camera/util';
  16. import { createContext, WebGLContext, getGLContext } from '../mol-gl/webgl/context';
  17. import { Representation } from '../mol-repr/representation';
  18. import { Scene } from '../mol-gl/scene';
  19. import { PickingId } from '../mol-geo/geometry/picking';
  20. import { MarkerAction } from '../mol-util/marker-action';
  21. import { Loci, EmptyLoci, isEmptyLoci } from '../mol-model/loci';
  22. import { Camera } from './camera';
  23. import { ParamDefinition as PD } from '../mol-util/param-definition';
  24. import { DebugHelperParams } from './helper/bounding-sphere-helper';
  25. import { SetUtils } from '../mol-util/set';
  26. import { Canvas3dInteractionHelper, Canvas3dInteractionHelperParams } from './helper/interaction-events';
  27. import { PostprocessingParams } from './passes/postprocessing';
  28. import { MultiSampleHelper, MultiSampleParams, MultiSamplePass } from './passes/multi-sample';
  29. import { PickData } from './passes/pick';
  30. import { PickHelper } from './passes/pick';
  31. import { ImagePass, ImageProps } from './passes/image';
  32. import { Sphere3D } from '../mol-math/geometry';
  33. import { isDebugMode, isTimingMode } from '../mol-util/debug';
  34. import { CameraHelperParams } from './helper/camera-helper';
  35. import { produce } from 'immer';
  36. import { HandleHelperParams } from './helper/handle-helper';
  37. import { StereoCamera, StereoCameraParams } from './camera/stereo';
  38. import { Helper } from './helper/helper';
  39. import { Passes } from './passes/passes';
  40. import { shallowEqual } from '../mol-util';
  41. import { MarkingParams } from './passes/marking';
  42. import { GraphicsRenderVariantsBlended, GraphicsRenderVariantsWboit, GraphicsRenderVariantsDpoit } from '../mol-gl/webgl/render-item';
  43. import { degToRad, radToDeg } from '../mol-math/misc';
  44. import { AssetManager } from '../mol-util/assets';
  45. export const Canvas3DParams = {
  46. camera: PD.Group({
  47. mode: PD.Select('perspective', PD.arrayToOptions(['perspective', 'orthographic'] as const), { label: 'Camera' }),
  48. helper: PD.Group(CameraHelperParams, { isFlat: true }),
  49. stereo: PD.MappedStatic('off', {
  50. on: PD.Group(StereoCameraParams),
  51. off: PD.Group({})
  52. }, { cycle: true, hideIf: p => p?.mode !== 'perspective' }),
  53. fov: PD.Numeric(45, { min: 10, max: 130, step: 1 }, { label: 'Field of View' }),
  54. manualReset: PD.Boolean(false, { isHidden: true }),
  55. }, { pivot: 'mode' }),
  56. cameraFog: PD.MappedStatic('on', {
  57. on: PD.Group({
  58. intensity: PD.Numeric(15, { min: 1, max: 100, step: 1 }),
  59. }),
  60. off: PD.Group({})
  61. }, { cycle: true, description: 'Show fog in the distance' }),
  62. cameraClipping: PD.Group({
  63. radius: PD.Numeric(100, { min: 0, max: 99, step: 1 }, { label: 'Clipping', description: 'How much of the scene to show.' }),
  64. far: PD.Boolean(true, { description: 'Hide scene in the distance' }),
  65. }, { pivot: 'radius' }),
  66. viewport: PD.MappedStatic('canvas', {
  67. canvas: PD.Group({}),
  68. 'static-frame': PD.Group({
  69. x: PD.Numeric(0),
  70. y: PD.Numeric(0),
  71. width: PD.Numeric(128),
  72. height: PD.Numeric(128)
  73. }),
  74. 'relative-frame': PD.Group({
  75. x: PD.Numeric(0.33, { min: 0, max: 1, step: 0.01 }),
  76. y: PD.Numeric(0.33, { min: 0, max: 1, step: 0.01 }),
  77. width: PD.Numeric(0.5, { min: 0.01, max: 1, step: 0.01 }),
  78. height: PD.Numeric(0.5, { min: 0.01, max: 1, step: 0.01 })
  79. })
  80. }),
  81. cameraResetDurationMs: PD.Numeric(250, { min: 0, max: 1000, step: 1 }, { description: 'The time it takes to reset the camera.' }),
  82. sceneRadiusFactor: PD.Numeric(1, { min: 1, max: 10, step: 0.1 }),
  83. transparentBackground: PD.Boolean(false),
  84. multiSample: PD.Group(MultiSampleParams),
  85. postprocessing: PD.Group(PostprocessingParams),
  86. marking: PD.Group(MarkingParams),
  87. renderer: PD.Group(RendererParams),
  88. trackball: PD.Group(TrackballControlsParams),
  89. interaction: PD.Group(Canvas3dInteractionHelperParams),
  90. debug: PD.Group(DebugHelperParams),
  91. handle: PD.Group(HandleHelperParams),
  92. };
  93. export const DefaultCanvas3DParams = PD.getDefaultValues(Canvas3DParams);
  94. export type Canvas3DProps = PD.Values<typeof Canvas3DParams>
  95. export type PartialCanvas3DProps = {
  96. [K in keyof Canvas3DProps]?: Canvas3DProps[K] extends { name: string, params: any } ? Canvas3DProps[K] : Partial<Canvas3DProps[K]>
  97. }
  98. export { Canvas3DContext };
  99. /** Can be used to create multiple Canvas3D objects */
  100. interface Canvas3DContext {
  101. readonly canvas: HTMLCanvasElement
  102. readonly webgl: WebGLContext
  103. readonly input: InputObserver
  104. readonly passes: Passes
  105. readonly attribs: Readonly<Canvas3DContext.Attribs>
  106. readonly contextLost: BehaviorSubject<now.Timestamp>
  107. readonly contextRestored: BehaviorSubject<now.Timestamp>
  108. readonly assetManager: AssetManager
  109. dispose: (options?: Partial<{ doNotForceWebGLContextLoss: boolean }>) => void
  110. }
  111. namespace Canvas3DContext {
  112. export const DefaultAttribs = {
  113. /** true by default to avoid issues with Safari (Jan 2021) */
  114. antialias: true,
  115. /** true to support multiple Canvas3D objects with a single context */
  116. preserveDrawingBuffer: true,
  117. pixelScale: 1,
  118. pickScale: 0.25,
  119. /** extra pixels to around target to check in case target is empty */
  120. pickPadding: 1,
  121. enableWboit: false,
  122. enableDpoit: true,
  123. preferWebGl1: false
  124. };
  125. export type Attribs = typeof DefaultAttribs
  126. export function fromCanvas(canvas: HTMLCanvasElement, assetManager: AssetManager, attribs: Partial<Attribs> = {}): Canvas3DContext {
  127. const a = { ...DefaultAttribs, ...attribs };
  128. if (a.enableWboit && a.enableDpoit) throw new Error('Multiple transparency methods not allowed.');
  129. const { antialias, preserveDrawingBuffer, pixelScale, preferWebGl1 } = a;
  130. const gl = getGLContext(canvas, {
  131. antialias,
  132. preserveDrawingBuffer,
  133. alpha: true, // the renderer requires an alpha channel
  134. depth: true, // the renderer requires a depth buffer
  135. premultipliedAlpha: true, // the renderer outputs PMA
  136. preferWebGl1
  137. });
  138. if (gl === null) throw new Error('Could not create a WebGL rendering context');
  139. const input = InputObserver.fromElement(canvas, { pixelScale, preventGestures: true });
  140. const webgl = createContext(gl, { pixelScale });
  141. const passes = new Passes(webgl, assetManager, a);
  142. if (isDebugMode) {
  143. const loseContextExt = gl.getExtension('WEBGL_lose_context');
  144. if (loseContextExt) {
  145. // Hold down shift+ctrl+alt and press any mouse button to call `loseContext`.
  146. // After 1 second `restoreContext` will be called.
  147. canvas.addEventListener('mousedown', e => {
  148. if (webgl.isContextLost) return;
  149. if (!e.shiftKey || !e.ctrlKey || !e.altKey) return;
  150. if (isDebugMode) console.log('lose context');
  151. loseContextExt.loseContext();
  152. setTimeout(() => {
  153. if (!webgl.isContextLost) return;
  154. if (isDebugMode) console.log('restore context');
  155. loseContextExt.restoreContext();
  156. }, 1000);
  157. }, false);
  158. }
  159. }
  160. // https://www.khronos.org/webgl/wiki/HandlingContextLost
  161. const contextLost = new BehaviorSubject<now.Timestamp>(0 as now.Timestamp);
  162. const handleWebglContextLost = (e: Event) => {
  163. webgl.setContextLost();
  164. e.preventDefault();
  165. if (isDebugMode) console.log('context lost');
  166. contextLost.next(now());
  167. };
  168. const handlewWebglContextRestored = () => {
  169. if (!webgl.isContextLost) return;
  170. webgl.handleContextRestored(() => {
  171. passes.draw.reset();
  172. });
  173. if (isDebugMode) console.log('context restored');
  174. };
  175. canvas.addEventListener('webglcontextlost', handleWebglContextLost, false);
  176. canvas.addEventListener('webglcontextrestored', handlewWebglContextRestored, false);
  177. return {
  178. canvas,
  179. webgl,
  180. input,
  181. passes,
  182. attribs: a,
  183. contextLost,
  184. contextRestored: webgl.contextRestored,
  185. assetManager,
  186. dispose: (options?: Partial<{ doNotForceWebGLContextLoss: boolean }>) => {
  187. input.dispose();
  188. canvas.removeEventListener('webglcontextlost', handleWebglContextLost, false);
  189. canvas.removeEventListener('webglcontextrestored', handlewWebglContextRestored, false);
  190. webgl.destroy(options);
  191. }
  192. };
  193. }
  194. }
  195. export { Canvas3D };
  196. interface Canvas3D {
  197. readonly webgl: WebGLContext,
  198. add(repr: Representation.Any): void
  199. remove(repr: Representation.Any): void
  200. /**
  201. * This function must be called if animate() is not set up so that add/remove actions take place.
  202. */
  203. commit(isSynchronous?: boolean): void
  204. /**
  205. * Function for external "animation" control
  206. * Calls commit.
  207. */
  208. tick(t: now.Timestamp, options?: { isSynchronous?: boolean, manualDraw?: boolean }): void
  209. update(repr?: Representation.Any, keepBoundingSphere?: boolean): void
  210. clear(): void
  211. syncVisibility(): void
  212. requestDraw(): void
  213. /** Reset the timers, used by "animate" */
  214. resetTime(t: number): void
  215. animate(): void
  216. /**
  217. * Pause animation loop and optionally any rendering
  218. * @param noDraw pause any rendering (drawPaused = true)
  219. */
  220. pause(noDraw?: boolean): void
  221. /** Sets drawPaused = false without starting the built in animation loop */
  222. resume(): void
  223. identify(x: number, y: number): PickData | undefined
  224. mark(loci: Representation.Loci, action: MarkerAction): void
  225. getLoci(pickingId: PickingId | undefined): Representation.Loci
  226. notifyDidDraw: boolean,
  227. readonly didDraw: BehaviorSubject<now.Timestamp>
  228. readonly commited: BehaviorSubject<now.Timestamp>
  229. readonly reprCount: BehaviorSubject<number>
  230. readonly resized: BehaviorSubject<any>
  231. handleResize(): void
  232. /** performs handleResize on the next animation frame */
  233. requestResize(): void
  234. /** Focuses camera on scene's bounding sphere, centered and zoomed. */
  235. requestCameraReset(options?: { durationMs?: number, snapshot?: Camera.SnapshotProvider }): void
  236. readonly camera: Camera
  237. readonly boundingSphere: Readonly<Sphere3D>
  238. readonly boundingSphereVisible: Readonly<Sphere3D>
  239. setProps(props: PartialCanvas3DProps | ((old: Canvas3DProps) => Partial<Canvas3DProps> | void), doNotRequestDraw?: boolean /* = false */): void
  240. getImagePass(props: Partial<ImageProps>): ImagePass
  241. getRenderObjects(): GraphicsRenderObject[]
  242. /** Returns a copy of the current Canvas3D instance props */
  243. readonly props: Readonly<Canvas3DProps>
  244. readonly input: InputObserver
  245. readonly stats: RendererStats
  246. readonly interaction: Canvas3dInteractionHelper['events']
  247. dispose(): void
  248. }
  249. const requestAnimationFrame = typeof window !== 'undefined'
  250. ? window.requestAnimationFrame
  251. : (f: (time: number) => void) => setImmediate(() => f(Date.now())) as unknown as number;
  252. const cancelAnimationFrame = typeof window !== 'undefined'
  253. ? window.cancelAnimationFrame
  254. : (handle: number) => clearImmediate(handle as unknown as NodeJS.Immediate);
  255. namespace Canvas3D {
  256. export interface HoverEvent { current: Representation.Loci, buttons: ButtonsType, button: ButtonsType.Flag, modifiers: ModifiersKeys, page?: Vec2, position?: Vec3 }
  257. export interface DragEvent { current: Representation.Loci, buttons: ButtonsType, button: ButtonsType.Flag, modifiers: ModifiersKeys, pageStart: Vec2, pageEnd: Vec2 }
  258. export interface ClickEvent { current: Representation.Loci, buttons: ButtonsType, button: ButtonsType.Flag, modifiers: ModifiersKeys, page?: Vec2, position?: Vec3 }
  259. export function create({ webgl, input, passes, attribs, assetManager }: Canvas3DContext, props: Partial<Canvas3DProps> = {}): Canvas3D {
  260. const p: Canvas3DProps = { ...DefaultCanvas3DParams, ...props };
  261. console.trace();
  262. console.log(props);
  263. const reprRenderObjects = new Map<Representation.Any, Set<GraphicsRenderObject>>();
  264. const reprUpdatedSubscriptions = new Map<Representation.Any, Subscription>();
  265. const reprCount = new BehaviorSubject(0);
  266. let startTime = now();
  267. const didDraw = new BehaviorSubject<now.Timestamp>(0 as now.Timestamp);
  268. const commited = new BehaviorSubject<now.Timestamp>(0 as now.Timestamp);
  269. const { gl, contextRestored } = webgl;
  270. let x = 0;
  271. let y = 0;
  272. let width = 128;
  273. let height = 128;
  274. updateViewport();
  275. const scene = Scene.create(webgl, passes.draw.dpoitEnabled ? GraphicsRenderVariantsDpoit : (passes.draw.wboitEnabled ? GraphicsRenderVariantsWboit : GraphicsRenderVariantsBlended));
  276. function getSceneRadius() {
  277. return scene.boundingSphere.radius * p.sceneRadiusFactor;
  278. }
  279. const camera = new Camera({
  280. position: Vec3.create(0, 0, 100),
  281. mode: p.camera.mode,
  282. fog: p.cameraFog.name === 'on' ? p.cameraFog.params.intensity : 0,
  283. clipFar: p.cameraClipping.far,
  284. fov: degToRad(p.camera.fov),
  285. }, { x, y, width, height }, { pixelScale: attribs.pixelScale });
  286. const stereoCamera = new StereoCamera(camera, p.camera.stereo.params);
  287. const controls = TrackballControls.create(input, camera, p.trackball);
  288. const renderer = Renderer.create(webgl, p.renderer);
  289. const helper = new Helper(webgl, scene, p);
  290. const pickHelper = new PickHelper(webgl, renderer, scene, helper, passes.pick, { x, y, width, height }, attribs.pickPadding);
  291. const interactionHelper = new Canvas3dInteractionHelper(identify, getLoci, input, camera, p.interaction);
  292. const multiSampleHelper = new MultiSampleHelper(passes.multiSample);
  293. passes.draw.postprocessing.background.update(camera, p.postprocessing.background, changed => {
  294. if (changed) requestDraw();
  295. });
  296. let cameraResetRequested = false;
  297. let nextCameraResetDuration: number | undefined = void 0;
  298. let nextCameraResetSnapshot: Camera.SnapshotProvider | undefined = void 0;
  299. let resizeRequested = false;
  300. let notifyDidDraw = true;
  301. function getLoci(pickingId: PickingId | undefined) {
  302. let loci: Loci = EmptyLoci;
  303. let repr: Representation.Any = Representation.Empty;
  304. if (pickingId) {
  305. const cameraHelperLoci = helper.camera.getLoci(pickingId);
  306. if (cameraHelperLoci !== EmptyLoci) return { loci: cameraHelperLoci, repr };
  307. loci = helper.handle.getLoci(pickingId);
  308. reprRenderObjects.forEach((_, _repr) => {
  309. const _loci = _repr.getLoci(pickingId);
  310. if (!isEmptyLoci(_loci)) {
  311. if (!isEmptyLoci(loci)) {
  312. console.warn('found another loci, this should not happen');
  313. }
  314. loci = _loci;
  315. repr = _repr;
  316. }
  317. });
  318. }
  319. return { loci, repr };
  320. }
  321. let markBuffer: [reprLoci: Representation.Loci, action: MarkerAction][] = [];
  322. function mark(reprLoci: Representation.Loci, action: MarkerAction) {
  323. // NOTE: might try to optimize a case with opposite actions for the
  324. // same loci. Tho this might end up being more expensive (and error prone)
  325. // then just applying everything "naively".
  326. markBuffer.push([reprLoci, action]);
  327. }
  328. function resolveMarking() {
  329. let changed = false;
  330. for (const [r, l] of markBuffer) {
  331. changed = applyMark(r, l) || changed;
  332. }
  333. markBuffer = [];
  334. if (changed) {
  335. scene.update(void 0, true);
  336. helper.handle.scene.update(void 0, true);
  337. helper.camera.scene.update(void 0, true);
  338. }
  339. return changed;
  340. }
  341. function applyMark(reprLoci: Representation.Loci, action: MarkerAction) {
  342. const { repr, loci } = reprLoci;
  343. let changed = false;
  344. if (repr) {
  345. changed = repr.mark(loci, action) || changed;
  346. } else {
  347. reprRenderObjects.forEach((_, _repr) => { changed = _repr.mark(loci, action) || changed; });
  348. }
  349. changed = helper.handle.mark(loci, action) || changed;
  350. changed = helper.camera.mark(loci, action) || changed;
  351. return changed;
  352. }
  353. function render(force: boolean) {
  354. if (webgl.isContextLost) return false;
  355. let resized = false;
  356. if (resizeRequested) {
  357. handleResize(false);
  358. resizeRequested = false;
  359. resized = true;
  360. }
  361. if (x > gl.drawingBufferWidth || x + width < 0 ||
  362. y > gl.drawingBufferHeight || y + height < 0
  363. ) return false;
  364. const markingUpdated = resolveMarking() && (renderer.props.colorMarker || p.marking.enabled);
  365. let didRender = false;
  366. controls.update(currentTime);
  367. const cameraChanged = camera.update();
  368. const shouldRender = force || cameraChanged || resized || forceNextRender;
  369. forceNextRender = false;
  370. const multiSampleChanged = multiSampleHelper.update(markingUpdated || shouldRender, p.multiSample);
  371. if (shouldRender || multiSampleChanged || markingUpdated) {
  372. let cam: Camera | StereoCamera = camera;
  373. if (p.camera.stereo.name === 'on') {
  374. stereoCamera.update();
  375. cam = stereoCamera;
  376. }
  377. if (isTimingMode) webgl.timer.mark('Canvas3D.render');
  378. const ctx = { renderer, camera: cam, scene, helper };
  379. if (MultiSamplePass.isEnabled(p.multiSample)) {
  380. const forceOn = !cameraChanged && markingUpdated && !controls.isAnimating;
  381. multiSampleHelper.render(ctx, p, true, forceOn);
  382. } else {
  383. passes.draw.render(ctx, p, true);
  384. }
  385. if (isTimingMode) webgl.timer.markEnd('Canvas3D.render');
  386. // if only marking has updated, do not set the flag to dirty
  387. pickHelper.dirty = pickHelper.dirty || shouldRender;
  388. didRender = true;
  389. }
  390. return didRender;
  391. }
  392. let forceNextRender = false;
  393. let forceDrawAfterAllCommited = false;
  394. let currentTime = 0;
  395. let drawPaused = false;
  396. function draw(options?: { force?: boolean }) {
  397. if (drawPaused) return;
  398. if (render(!!options?.force) && notifyDidDraw) {
  399. didDraw.next(now() - startTime as now.Timestamp);
  400. }
  401. }
  402. function requestDraw() {
  403. forceNextRender = true;
  404. }
  405. let animationFrameHandle = 0;
  406. function tick(t: now.Timestamp, options?: { isSynchronous?: boolean, manualDraw?: boolean }) {
  407. currentTime = t;
  408. commit(options?.isSynchronous);
  409. camera.transition.tick(currentTime);
  410. if (options?.manualDraw) {
  411. return;
  412. }
  413. draw();
  414. if (!camera.transition.inTransition && !webgl.isContextLost) {
  415. interactionHelper.tick(currentTime);
  416. }
  417. }
  418. function _animate() {
  419. tick(now());
  420. animationFrameHandle = requestAnimationFrame(_animate);
  421. }
  422. function resetTime(t: now.Timestamp) {
  423. startTime = t;
  424. controls.start(t);
  425. }
  426. function animate() {
  427. drawPaused = false;
  428. controls.start(now());
  429. if (animationFrameHandle === 0) _animate();
  430. }
  431. function pause(noDraw = false) {
  432. drawPaused = noDraw;
  433. cancelAnimationFrame(animationFrameHandle);
  434. animationFrameHandle = 0;
  435. }
  436. function identify(x: number, y: number): PickData | undefined {
  437. const cam = p.camera.stereo.name === 'on' ? stereoCamera : camera;
  438. return webgl.isContextLost ? undefined : pickHelper.identify(x, y, cam);
  439. }
  440. function commit(isSynchronous: boolean = false) {
  441. const allCommited = commitScene(isSynchronous);
  442. // Only reset the camera after the full scene has been commited.
  443. if (allCommited) {
  444. resolveCameraReset();
  445. if (forceDrawAfterAllCommited) {
  446. if (helper.debug.isEnabled) helper.debug.update();
  447. draw({ force: true });
  448. forceDrawAfterAllCommited = false;
  449. }
  450. commited.next(now());
  451. }
  452. }
  453. function resolveCameraReset() {
  454. if (!cameraResetRequested) return;
  455. const boundingSphere = scene.boundingSphereVisible;
  456. const { center, radius } = boundingSphere;
  457. const autoAdjustControls = controls.props.autoAdjustMinMaxDistance;
  458. if (autoAdjustControls.name === 'on') {
  459. const minDistance = autoAdjustControls.params.minDistanceFactor * radius + autoAdjustControls.params.minDistancePadding;
  460. const maxDistance = Math.max(autoAdjustControls.params.maxDistanceFactor * radius, autoAdjustControls.params.maxDistanceMin);
  461. controls.setProps({ minDistance, maxDistance });
  462. }
  463. if (radius > 0) {
  464. const duration = nextCameraResetDuration === undefined ? p.cameraResetDurationMs : nextCameraResetDuration;
  465. const focus = camera.getFocus(center, radius);
  466. const next = typeof nextCameraResetSnapshot === 'function' ? nextCameraResetSnapshot(scene, camera) : nextCameraResetSnapshot;
  467. const snapshot = next ? { ...focus, ...next } : focus;
  468. camera.setState({ ...snapshot, radiusMax: getSceneRadius() }, duration);
  469. }
  470. nextCameraResetDuration = void 0;
  471. nextCameraResetSnapshot = void 0;
  472. cameraResetRequested = false;
  473. }
  474. const oldBoundingSphereVisible = Sphere3D();
  475. const cameraSphere = Sphere3D();
  476. function shouldResetCamera() {
  477. if (camera.state.radiusMax === 0) return true;
  478. if (camera.transition.inTransition || nextCameraResetSnapshot) return false;
  479. let cameraSphereOverlapsNone = true, isEmpty = true;
  480. Sphere3D.set(cameraSphere, camera.state.target, camera.state.radius);
  481. // check if any renderable has moved outside of the old bounding sphere
  482. // and if no renderable is overlapping with the camera sphere
  483. for (const r of scene.renderables) {
  484. if (!r.state.visible) continue;
  485. const b = r.values.boundingSphere.ref.value;
  486. if (!b.radius) continue;
  487. isEmpty = false;
  488. const cameraDist = Vec3.distance(cameraSphere.center, b.center);
  489. if ((cameraDist > cameraSphere.radius || cameraDist > b.radius || b.radius > camera.state.radiusMax) && !Sphere3D.includes(oldBoundingSphereVisible, b)) return true;
  490. if (Sphere3D.overlaps(cameraSphere, b)) cameraSphereOverlapsNone = false;
  491. }
  492. return cameraSphereOverlapsNone || (!isEmpty && cameraSphere.radius <= 0.1);
  493. }
  494. const sceneCommitTimeoutMs = 250;
  495. function commitScene(isSynchronous: boolean) {
  496. if (!scene.needsCommit) return true;
  497. // snapshot the current bounding sphere of visible objects
  498. Sphere3D.copy(oldBoundingSphereVisible, scene.boundingSphereVisible);
  499. if (!scene.commit(isSynchronous ? void 0 : sceneCommitTimeoutMs)) return false;
  500. if (helper.debug.isEnabled) helper.debug.update();
  501. if (!p.camera.manualReset && (reprCount.value === 0 || shouldResetCamera())) {
  502. cameraResetRequested = true;
  503. }
  504. if (oldBoundingSphereVisible.radius === 0) nextCameraResetDuration = 0;
  505. if (!p.camera.manualReset) camera.setState({ radiusMax: getSceneRadius() }, 0);
  506. reprCount.next(reprRenderObjects.size);
  507. if (isDebugMode) consoleStats();
  508. return true;
  509. }
  510. function consoleStats() {
  511. console.table(scene.renderables.map(r => ({
  512. drawCount: r.values.drawCount.ref.value,
  513. instanceCount: r.values.instanceCount.ref.value,
  514. materialId: r.materialId,
  515. renderItemId: r.id,
  516. })));
  517. console.log(webgl.stats);
  518. const { texture, attribute, elements } = webgl.resources.getByteCounts();
  519. console.log({
  520. texture: `${(texture / 1024 / 1024).toFixed(3)} MiB`,
  521. attribute: `${(attribute / 1024 / 1024).toFixed(3)} MiB`,
  522. elements: `${(elements / 1024 / 1024).toFixed(3)} MiB`,
  523. });
  524. }
  525. function add(repr: Representation.Any) {
  526. registerAutoUpdate(repr);
  527. const oldRO = reprRenderObjects.get(repr);
  528. const newRO = new Set<GraphicsRenderObject>();
  529. repr.renderObjects.forEach(o => newRO.add(o));
  530. if (oldRO) {
  531. if (!SetUtils.areEqual(newRO, oldRO)) {
  532. newRO.forEach(o => { if (!oldRO.has(o)) scene.add(o); });
  533. oldRO.forEach(o => { if (!newRO.has(o)) scene.remove(o); });
  534. }
  535. } else {
  536. repr.renderObjects.forEach(o => scene.add(o));
  537. }
  538. reprRenderObjects.set(repr, newRO);
  539. scene.update(repr.renderObjects, false);
  540. forceDrawAfterAllCommited = true;
  541. if (isDebugMode) consoleStats();
  542. }
  543. function remove(repr: Representation.Any) {
  544. unregisterAutoUpdate(repr);
  545. const renderObjects = reprRenderObjects.get(repr);
  546. if (renderObjects) {
  547. renderObjects.forEach(o => scene.remove(o));
  548. reprRenderObjects.delete(repr);
  549. forceDrawAfterAllCommited = true;
  550. if (isDebugMode) consoleStats();
  551. }
  552. }
  553. function registerAutoUpdate(repr: Representation.Any) {
  554. if (reprUpdatedSubscriptions.has(repr)) return;
  555. reprUpdatedSubscriptions.set(repr, repr.updated.subscribe(_ => {
  556. if (!repr.state.syncManually) add(repr);
  557. }));
  558. }
  559. function unregisterAutoUpdate(repr: Representation.Any) {
  560. const updatedSubscription = reprUpdatedSubscriptions.get(repr);
  561. if (updatedSubscription) {
  562. updatedSubscription.unsubscribe();
  563. reprUpdatedSubscriptions.delete(repr);
  564. }
  565. }
  566. function getProps(): Canvas3DProps {
  567. const radius = scene.boundingSphere.radius > 0
  568. ? 100 - Math.round((camera.transition.target.radius / getSceneRadius()) * 100)
  569. : 0;
  570. return {
  571. camera: {
  572. mode: camera.state.mode,
  573. helper: { ...helper.camera.props },
  574. stereo: { ...p.camera.stereo },
  575. fov: Math.round(radToDeg(camera.state.fov)),
  576. manualReset: !!p.camera.manualReset
  577. },
  578. cameraFog: camera.state.fog > 0
  579. ? { name: 'on' as const, params: { intensity: camera.state.fog } }
  580. : { name: 'off' as const, params: {} },
  581. cameraClipping: { far: camera.state.clipFar, radius },
  582. cameraResetDurationMs: p.cameraResetDurationMs,
  583. sceneRadiusFactor: p.sceneRadiusFactor,
  584. transparentBackground: p.transparentBackground,
  585. viewport: p.viewport,
  586. postprocessing: { ...p.postprocessing },
  587. marking: { ...p.marking },
  588. multiSample: { ...p.multiSample },
  589. renderer: { ...renderer.props },
  590. trackball: { ...controls.props },
  591. interaction: { ...interactionHelper.props },
  592. debug: { ...helper.debug.props },
  593. handle: { ...helper.handle.props },
  594. };
  595. }
  596. const contextRestoredSub = contextRestored.subscribe(() => {
  597. pickHelper.dirty = true;
  598. draw({ force: true });
  599. // Unclear why, but in Chrome with wboit enabled the first `draw` only clears
  600. // the drawingBuffer. Note that in Firefox the drawingBuffer is preserved after
  601. // context loss so it is unclear if it behaves the same.
  602. draw({ force: true });
  603. });
  604. const resized = new BehaviorSubject<any>(0);
  605. function handleResize(draw = true) {
  606. passes.updateSize();
  607. updateViewport();
  608. syncViewport();
  609. if (draw) requestDraw();
  610. resized.next(+new Date());
  611. }
  612. return {
  613. webgl,
  614. add,
  615. remove,
  616. commit,
  617. update: (repr, keepSphere) => {
  618. if (repr) {
  619. if (!reprRenderObjects.has(repr)) return;
  620. scene.update(repr.renderObjects, !!keepSphere);
  621. } else {
  622. scene.update(void 0, !!keepSphere);
  623. }
  624. forceDrawAfterAllCommited = true;
  625. },
  626. clear: () => {
  627. reprUpdatedSubscriptions.forEach(v => v.unsubscribe());
  628. reprUpdatedSubscriptions.clear();
  629. reprRenderObjects.clear();
  630. scene.clear();
  631. helper.debug.clear();
  632. requestDraw();
  633. reprCount.next(reprRenderObjects.size);
  634. },
  635. syncVisibility: () => {
  636. if (camera.state.radiusMax === 0) {
  637. cameraResetRequested = true;
  638. nextCameraResetDuration = 0;
  639. }
  640. if (scene.syncVisibility()) {
  641. if (helper.debug.isEnabled) helper.debug.update();
  642. }
  643. requestDraw();
  644. },
  645. requestDraw,
  646. tick,
  647. animate,
  648. resetTime,
  649. pause,
  650. resume: () => { drawPaused = false; },
  651. identify,
  652. mark,
  653. getLoci,
  654. handleResize,
  655. requestResize: () => {
  656. resizeRequested = true;
  657. },
  658. requestCameraReset: options => {
  659. nextCameraResetDuration = options?.durationMs;
  660. nextCameraResetSnapshot = options?.snapshot;
  661. cameraResetRequested = true;
  662. },
  663. camera,
  664. boundingSphere: scene.boundingSphere,
  665. boundingSphereVisible: scene.boundingSphereVisible,
  666. get notifyDidDraw() { return notifyDidDraw; },
  667. set notifyDidDraw(v: boolean) { notifyDidDraw = v; },
  668. didDraw,
  669. commited,
  670. reprCount,
  671. resized,
  672. setProps: (properties, doNotRequestDraw = false) => {
  673. const props: PartialCanvas3DProps = typeof properties === 'function'
  674. ? produce(getProps(), properties as any)
  675. : properties;
  676. if (props.sceneRadiusFactor !== undefined) {
  677. p.sceneRadiusFactor = props.sceneRadiusFactor;
  678. camera.setState({ radiusMax: getSceneRadius() }, 0);
  679. }
  680. const cameraState: Partial<Camera.Snapshot> = Object.create(null);
  681. if (props.camera && props.camera.mode !== undefined && props.camera.mode !== camera.state.mode) {
  682. cameraState.mode = props.camera.mode;
  683. }
  684. const oldFov = Math.round(radToDeg(camera.state.fov));
  685. if (props.camera && props.camera.fov !== undefined && props.camera.fov !== oldFov) {
  686. cameraState.fov = degToRad(props.camera.fov);
  687. }
  688. if (props.cameraFog !== undefined && props.cameraFog.params) {
  689. const newFog = props.cameraFog.name === 'on' ? props.cameraFog.params.intensity : 0;
  690. if (newFog !== camera.state.fog) cameraState.fog = newFog;
  691. }
  692. if (props.cameraClipping !== undefined) {
  693. if (props.cameraClipping.far !== undefined && props.cameraClipping.far !== camera.state.clipFar) {
  694. cameraState.clipFar = props.cameraClipping.far;
  695. }
  696. if (props.cameraClipping.radius !== undefined) {
  697. const radius = (getSceneRadius() / 100) * (100 - props.cameraClipping.radius);
  698. if (radius > 0 && radius !== cameraState.radius) {
  699. // if radius = 0, NaNs happen
  700. cameraState.radius = Math.max(radius, 0.01);
  701. }
  702. }
  703. }
  704. if (Object.keys(cameraState).length > 0) camera.setState(cameraState);
  705. if (props.camera?.helper) helper.camera.setProps(props.camera.helper);
  706. if (props.camera?.manualReset !== undefined) p.camera.manualReset = props.camera.manualReset;
  707. if (props.camera?.stereo !== undefined) Object.assign(p.camera.stereo, props.camera.stereo);
  708. if (props.cameraResetDurationMs !== undefined) p.cameraResetDurationMs = props.cameraResetDurationMs;
  709. if (props.transparentBackground !== undefined) p.transparentBackground = props.transparentBackground;
  710. if (props.viewport !== undefined) {
  711. const doNotUpdate = p.viewport === props.viewport ||
  712. (p.viewport.name === props.viewport.name && shallowEqual(p.viewport.params, props.viewport.params));
  713. if (!doNotUpdate) {
  714. p.viewport = props.viewport;
  715. updateViewport();
  716. syncViewport();
  717. }
  718. }
  719. if (props.postprocessing?.background) {
  720. Object.assign(p.postprocessing.background, props.postprocessing.background);
  721. passes.draw.postprocessing.background.update(camera, p.postprocessing.background, changed => {
  722. if (changed && !doNotRequestDraw) requestDraw();
  723. });
  724. }
  725. if (props.postprocessing) Object.assign(p.postprocessing, props.postprocessing);
  726. if (props.marking) Object.assign(p.marking, props.marking);
  727. if (props.multiSample) Object.assign(p.multiSample, props.multiSample);
  728. if (props.renderer) renderer.setProps(props.renderer);
  729. if (props.trackball) controls.setProps(props.trackball);
  730. if (props.interaction) interactionHelper.setProps(props.interaction);
  731. if (props.debug) helper.debug.setProps(props.debug);
  732. if (props.handle) helper.handle.setProps(props.handle);
  733. if (cameraState.mode === 'orthographic') {
  734. p.camera.stereo.name = 'off';
  735. }
  736. if (!doNotRequestDraw) {
  737. requestDraw();
  738. }
  739. },
  740. getImagePass: (props: Partial<ImageProps> = {}) => {
  741. return new ImagePass(webgl, assetManager, renderer, scene, camera, helper, passes.draw.wboitEnabled, passes.draw.dpoitEnabled, props);
  742. },
  743. getRenderObjects(): GraphicsRenderObject[] {
  744. const renderObjects: GraphicsRenderObject[] = [];
  745. scene.forEach((_, ro) => renderObjects.push(ro));
  746. return renderObjects;
  747. },
  748. get props() {
  749. return getProps();
  750. },
  751. get input() {
  752. return input;
  753. },
  754. get stats() {
  755. return renderer.stats;
  756. },
  757. get interaction() {
  758. return interactionHelper.events;
  759. },
  760. dispose: () => {
  761. contextRestoredSub.unsubscribe();
  762. markBuffer = [];
  763. scene.clear();
  764. helper.debug.clear();
  765. controls.dispose();
  766. renderer.dispose();
  767. interactionHelper.dispose();
  768. }
  769. };
  770. function updateViewport() {
  771. const oldX = x, oldY = y, oldWidth = width, oldHeight = height;
  772. if (p.viewport.name === 'canvas') {
  773. x = 0;
  774. y = 0;
  775. width = gl.drawingBufferWidth;
  776. height = gl.drawingBufferHeight;
  777. } else if (p.viewport.name === 'static-frame') {
  778. x = p.viewport.params.x * webgl.pixelRatio;
  779. height = p.viewport.params.height * webgl.pixelRatio;
  780. y = gl.drawingBufferHeight - height - p.viewport.params.y * webgl.pixelRatio;
  781. width = p.viewport.params.width * webgl.pixelRatio;
  782. } else if (p.viewport.name === 'relative-frame') {
  783. x = Math.round(p.viewport.params.x * gl.drawingBufferWidth);
  784. height = Math.round(p.viewport.params.height * gl.drawingBufferHeight);
  785. y = Math.round(gl.drawingBufferHeight - height - p.viewport.params.y * gl.drawingBufferHeight);
  786. width = Math.round(p.viewport.params.width * gl.drawingBufferWidth);
  787. }
  788. if (oldX !== x || oldY !== y || oldWidth !== width || oldHeight !== height) {
  789. forceNextRender = true;
  790. }
  791. }
  792. function syncViewport() {
  793. pickHelper.setViewport(x, y, width, height);
  794. renderer.setViewport(x, y, width, height);
  795. Viewport.set(camera.viewport, x, y, width, height);
  796. Viewport.set(controls.viewport, x, y, width, height);
  797. }
  798. }
  799. }