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- /**
- * Copyright (c) 2018-2019 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- * @author David Sehnal <david.sehnal@gmail.com>
- */
- import { ParamDefinition as PD } from '../../mol-util/param-definition';
- import { StructureParams, ComplexVisual, StructureRepresentation, StructureRepresentationStateBuilder, StructureRepresentationState } from './representation';
- import { RepresentationContext, RepresentationParamsGetter } from '../representation';
- import { Structure, StructureElement, Link } from '../../mol-model/structure';
- import { Subject } from 'rxjs';
- import { getNextMaterialId, GraphicsRenderObject } from '../../mol-gl/render-object';
- import { createEmptyTheme, Theme } from '../../mol-theme/theme';
- import { Task } from '../../mol-task';
- import { PickingId } from '../../mol-geo/geometry/picking';
- import { EmptyLoci, Loci, isEveryLoci } from '../../mol-model/loci';
- import { MarkerAction } from '../../mol-util/marker-action';
- import { Overpaint } from '../../mol-theme/overpaint';
- export function ComplexRepresentation<P extends StructureParams>(label: string, ctx: RepresentationContext, getParams: RepresentationParamsGetter<Structure, P>, visualCtor: (materialId: number) => ComplexVisual<P>): StructureRepresentation<P> {
- let version = 0
- const updated = new Subject<number>()
- const materialId = getNextMaterialId()
- const renderObjects: GraphicsRenderObject[] = []
- const _state = StructureRepresentationStateBuilder.create()
- let visual: ComplexVisual<P> | undefined
- let _structure: Structure
- let _params: P
- let _props: PD.Values<P>
- let _theme = createEmptyTheme()
- function createOrUpdate(props: Partial<PD.Values<P>> = {}, structure?: Structure) {
- if (structure && structure !== _structure) {
- _params = getParams(ctx, structure)
- _structure = structure
- if (!_props) _props = PD.getDefaultValues(_params)
- }
- _props = Object.assign({}, _props, props)
- return Task.create('Creating or updating ComplexRepresentation', async runtime => {
- if (!visual) visual = visualCtor(materialId)
- const promise = visual.createOrUpdate({ webgl: ctx.webgl, runtime }, _theme, _props, structure)
- if (promise) await promise
- // update list of renderObjects
- renderObjects.length = 0
- if (visual && visual.renderObject) renderObjects.push(visual.renderObject)
- // increment version
- updated.next(version++)
- });
- }
- function getLoci(pickingId: PickingId) {
- return visual ? visual.getLoci(pickingId) : EmptyLoci
- }
- function mark(loci: Loci, action: MarkerAction) {
- if (!_structure) return false
- if (StructureElement.Loci.is(loci) || Link.isLoci(loci)) {
- if (!Structure.areRootsEquivalent(loci.structure, _structure)) return false
- // Remap `loci` from equivalent structure to the current `_structure`
- loci = Loci.remap(loci, _structure)
- if (Loci.isEmpty(loci)) return false
- } else if (isEveryLoci(loci)) {
- // pass through
- } else {
- return false
- }
- return visual ? visual.mark(loci, action) : false
- }
- function setState(state: Partial<StructureRepresentationState>) {
- StructureRepresentationStateBuilder.update(_state, state)
- if (state.visible !== undefined && visual) {
- // hide visual when _unitTransforms is set
- visual.setVisibility(state.visible && _state.unitTransforms === null)
- }
- if (state.alphaFactor !== undefined && visual) visual.setAlphaFactor(state.alphaFactor)
- if (state.pickable !== undefined && visual) visual.setPickable(state.pickable)
- if (state.overpaint !== undefined && visual) {
- // Remap loci from equivalent structure to the current structure
- const remappedOverpaint = Overpaint.remap(state.overpaint, _structure)
- visual.setOverpaint(remappedOverpaint)
- }
- if (state.transparency !== undefined && visual) visual.setTransparency(state.transparency)
- if (state.transform !== undefined && visual) visual.setTransform(state.transform)
- if (state.unitTransforms !== undefined && visual) {
- // Since ComplexVisuals always renders geometries between units the application of `unitTransforms`
- // does not make sense. When given it is ignored here and sets the visual's visibility to `false`.
- visual.setVisibility(_state.visible && state.unitTransforms === null)
- }
- }
- function setTheme(theme: Theme) {
- _theme = theme
- }
- function destroy() {
- if (visual) visual.destroy()
- }
- return {
- label,
- get groupCount() {
- return visual ? visual.groupCount : 0
- },
- get props() { return _props },
- get params() { return _params },
- get state() { return _state },
- get theme() { return _theme },
- renderObjects,
- updated,
- createOrUpdate,
- setState,
- setTheme,
- getLoci,
- mark,
- destroy
- }
- }
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