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- /**
- * Copyright (c) 2019 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- */
- import { Renderable, RenderableState, createRenderable } from '../renderable'
- import { WebGLContext } from '../webgl/context';
- import { createGraphicsRenderItem } from '../webgl/render-item';
- import { GlobalUniformSchema, BaseSchema, DefineSpec, Values, InternalSchema, InternalValues, UniformSpec, TextureSpec } from './schema';
- import { MeshShaderCode } from '../shader-code';
- import { ValueCell } from '../../mol-util';
- export const TextureMeshSchema = {
- ...BaseSchema,
- uGeoTexDim: UniformSpec('v2'),
- /** texture has vertex positions in XYZ and group id in W */
- tPositionGroup: TextureSpec('texture', 'rgba', 'float', 'nearest'),
- tNormal: TextureSpec('texture', 'rgba', 'float', 'nearest'),
- dFlatShaded: DefineSpec('boolean'),
- dDoubleSided: DefineSpec('boolean'),
- dFlipSided: DefineSpec('boolean'),
- dGeoTexture: DefineSpec('boolean'),
- }
- export type TextureMeshSchema = typeof TextureMeshSchema
- export type TextureMeshValues = Values<TextureMeshSchema>
- export function TextureMeshRenderable(ctx: WebGLContext, id: number, values: TextureMeshValues, state: RenderableState, materialId: number): Renderable<TextureMeshValues> {
- const schema = { ...GlobalUniformSchema, ...InternalSchema, ...TextureMeshSchema }
- const internalValues: InternalValues = {
- uObjectId: ValueCell.create(id),
- uPickable: ValueCell.create(state.pickable ? 1 : 0)
- }
- const shaderCode = MeshShaderCode
- const renderItem = createGraphicsRenderItem(ctx, 'triangles', shaderCode, schema, { ...values, ...internalValues }, materialId)
- return createRenderable(renderItem, values, state)
- }
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