texture-mesh.ts 1.8 KB

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  1. /**
  2. * Copyright (c) 2019 mol* contributors, licensed under MIT, See LICENSE file for more info.
  3. *
  4. * @author Alexander Rose <alexander.rose@weirdbyte.de>
  5. */
  6. import { Renderable, RenderableState, createRenderable } from '../renderable'
  7. import { WebGLContext } from '../webgl/context';
  8. import { createGraphicsRenderItem } from '../webgl/render-item';
  9. import { GlobalUniformSchema, BaseSchema, DefineSpec, Values, InternalSchema, InternalValues, UniformSpec, TextureSpec } from './schema';
  10. import { MeshShaderCode } from '../shader-code';
  11. import { ValueCell } from '../../mol-util';
  12. export const TextureMeshSchema = {
  13. ...BaseSchema,
  14. uGeoTexDim: UniformSpec('v2'),
  15. /** texture has vertex positions in XYZ and group id in W */
  16. tPositionGroup: TextureSpec('texture', 'rgba', 'float', 'nearest'),
  17. tNormal: TextureSpec('texture', 'rgba', 'float', 'nearest'),
  18. dFlatShaded: DefineSpec('boolean'),
  19. dDoubleSided: DefineSpec('boolean'),
  20. dFlipSided: DefineSpec('boolean'),
  21. dGeoTexture: DefineSpec('boolean'),
  22. }
  23. export type TextureMeshSchema = typeof TextureMeshSchema
  24. export type TextureMeshValues = Values<TextureMeshSchema>
  25. export function TextureMeshRenderable(ctx: WebGLContext, id: number, values: TextureMeshValues, state: RenderableState, materialId: number): Renderable<TextureMeshValues> {
  26. const schema = { ...GlobalUniformSchema, ...InternalSchema, ...TextureMeshSchema }
  27. const internalValues: InternalValues = {
  28. uObjectId: ValueCell.create(id),
  29. uPickable: ValueCell.create(state.pickable ? 1 : 0)
  30. }
  31. const shaderCode = MeshShaderCode
  32. const renderItem = createGraphicsRenderItem(ctx, 'triangles', shaderCode, schema, { ...values, ...internalValues }, materialId)
  33. return createRenderable(renderItem, values, state)
  34. }