mesh.frag.ts 1.0 KB

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  1. /**
  2. * Copyright (c) 2018-2019 mol* contributors, licensed under MIT, See LICENSE file for more info.
  3. *
  4. * @author Alexander Rose <alexander.rose@weirdbyte.de>
  5. */
  6. export default `
  7. precision highp float;
  8. precision highp int;
  9. #include common
  10. #include common_frag_params
  11. #include color_frag_params
  12. #include light_frag_params
  13. #include normal_frag_params
  14. void main() {
  15. interior = !gl_FrontFacing; // TODO take dFlipSided into account
  16. #include assign_material_color
  17. #if defined(dColorType_objectPicking) || defined(dColorType_instancePicking) || defined(dColorType_groupPicking)
  18. #include check_picking_alpha
  19. gl_FragColor = material;
  20. #elif defined(dColorType_depth)
  21. gl_FragColor = material;
  22. #else
  23. #ifdef dIgnoreLight
  24. gl_FragColor = material;
  25. #else
  26. #include assign_normal
  27. #include apply_light_color
  28. #endif
  29. #include apply_interior_color
  30. #include apply_marker_color
  31. #include apply_fog
  32. #endif
  33. }
  34. `