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- /**
- * Copyright (c) 2018-2019 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- */
- export default `
- precision highp float;
- precision highp int;
- #include common
- #include common_frag_params
- #include color_frag_params
- #include light_frag_params
- #include normal_frag_params
- void main() {
- interior = !gl_FrontFacing; // TODO take dFlipSided into account
- #include assign_material_color
- #if defined(dColorType_objectPicking) || defined(dColorType_instancePicking) || defined(dColorType_groupPicking)
- #include check_picking_alpha
- gl_FragColor = material;
- #elif defined(dColorType_depth)
- gl_FragColor = material;
- #else
- #ifdef dIgnoreLight
- gl_FragColor = material;
- #else
- #include assign_normal
- #include apply_light_color
- #endif
- #include apply_interior_color
- #include apply_marker_color
- #include apply_fog
- #endif
- }
- `
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