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- /**
- * Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- */
- import { ValueCell } from '../../../mol-util';
- import { Sphere3D } from '../../../mol-math/geometry';
- import { ParamDefinition as PD } from '../../../mol-util/param-definition';
- import { LocationIterator } from '../../../mol-geo/util/location-iterator';
- import { TransformData } from '../transform-data';
- import { createColors } from '../color-data';
- import { createMarkers } from '../marker-data';
- import { GeometryUtils } from '../geometry';
- import { Theme } from '../../../mol-theme/theme';
- import { Color } from '../../../mol-util/color';
- import { BaseGeometry } from '../base';
- import { createEmptyOverpaint } from '../overpaint-data';
- import { createEmptyTransparency } from '../transparency-data';
- import { TextureMeshValues } from '../../../mol-gl/renderable/texture-mesh';
- import { calculateTransformBoundingSphere } from '../../../mol-gl/renderable/util';
- import { Texture } from '../../../mol-gl/webgl/texture';
- import { Vec2, Vec4 } from '../../../mol-math/linear-algebra';
- import { createEmptyClipping } from '../clipping-data';
- import { NullLocation } from '../../../mol-model/location';
- export interface TextureMesh {
- readonly kind: 'texture-mesh',
- /** Number of vertices in the texture-mesh */
- vertexCount: number,
- /** Number of groups in the texture-mesh */
- groupCount: number,
- readonly geoTextureDim: ValueCell<Vec2>,
- readonly vertexTexture: ValueCell<Texture>,
- readonly groupTexture: ValueCell<Texture>,
- readonly normalTexture: ValueCell<Texture>,
- readonly doubleBuffer: TextureMesh.DoubleBuffer
- readonly boundingSphere: Sphere3D
- meta?: unknown
- }
- export namespace TextureMesh {
- export class DoubleBuffer {
- private index = 0;
- private textures: ({ vertex: Texture, group: Texture, normal: Texture } | undefined)[] = []
- get() {
- return this.textures[this.index];
- }
- set(vertex: Texture, group: Texture, normal: Texture) {
- this.textures[this.index] = Object.assign(this.textures[this.index] || {}, {
- vertex, group, normal
- });
- this.index = (this.index + 1) % 2;
- }
- destroy() {
- for (const buffer of this.textures) {
- buffer!.vertex.destroy();
- buffer!.group.destroy();
- buffer!.normal.destroy();
- }
- }
- }
- export function create(vertexCount: number, groupCount: number, vertexTexture: Texture, groupTexture: Texture, normalTexture: Texture, boundingSphere: Sphere3D, textureMesh?: TextureMesh): TextureMesh {
- const width = vertexTexture.getWidth();
- const height = vertexTexture.getHeight();
- if (textureMesh) {
- textureMesh.vertexCount = vertexCount;
- textureMesh.groupCount = groupCount;
- ValueCell.update(textureMesh.geoTextureDim, Vec2.set(textureMesh.geoTextureDim.ref.value, width, height));
- ValueCell.update(textureMesh.vertexTexture, vertexTexture);
- ValueCell.update(textureMesh.groupTexture, groupTexture);
- ValueCell.update(textureMesh.normalTexture, normalTexture);
- textureMesh.doubleBuffer.set(vertexTexture, groupTexture, normalTexture);
- Sphere3D.copy(textureMesh.boundingSphere, boundingSphere);
- return textureMesh;
- } else {
- return {
- kind: 'texture-mesh',
- vertexCount,
- groupCount,
- geoTextureDim: ValueCell.create(Vec2.create(width, height)),
- vertexTexture: ValueCell.create(vertexTexture),
- groupTexture: ValueCell.create(groupTexture),
- normalTexture: ValueCell.create(normalTexture),
- doubleBuffer: new DoubleBuffer(),
- boundingSphere: Sphere3D.clone(boundingSphere),
- };
- }
- }
- export function createEmpty(textureMesh?: TextureMesh): TextureMesh {
- return {} as TextureMesh; // TODO
- }
- export const Params = {
- ...BaseGeometry.Params,
- doubleSided: PD.Boolean(false, BaseGeometry.CustomQualityParamInfo),
- flipSided: PD.Boolean(false, BaseGeometry.ShadingCategory),
- flatShaded: PD.Boolean(false, BaseGeometry.ShadingCategory),
- ignoreLight: PD.Boolean(false, BaseGeometry.ShadingCategory),
- xrayShaded: PD.Boolean(false, BaseGeometry.ShadingCategory),
- };
- export type Params = typeof Params
- export const Utils: GeometryUtils<TextureMesh, Params> = {
- Params,
- createEmpty,
- createValues,
- createValuesSimple,
- updateValues,
- updateBoundingSphere,
- createRenderableState: BaseGeometry.createRenderableState,
- updateRenderableState: BaseGeometry.updateRenderableState,
- createPositionIterator: () => LocationIterator(1, 1, 1, () => NullLocation)
- };
- function createValues(textureMesh: TextureMesh, transform: TransformData, locationIt: LocationIterator, theme: Theme, props: PD.Values<Params>): TextureMeshValues {
- const { instanceCount, groupCount } = locationIt;
- const positionIt = Utils.createPositionIterator(textureMesh, transform);
- const color = createColors(locationIt, positionIt, theme.color);
- const marker = createMarkers(instanceCount * groupCount);
- const overpaint = createEmptyOverpaint();
- const transparency = createEmptyTransparency();
- const clipping = createEmptyClipping();
- const counts = { drawCount: textureMesh.vertexCount, vertexCount: textureMesh.vertexCount, groupCount, instanceCount };
- const invariantBoundingSphere = Sphere3D.clone(textureMesh.boundingSphere);
- const boundingSphere = calculateTransformBoundingSphere(invariantBoundingSphere, transform.aTransform.ref.value, instanceCount);
- return {
- uGeoTexDim: textureMesh.geoTextureDim,
- tPosition: textureMesh.vertexTexture,
- tGroup: textureMesh.groupTexture,
- tNormal: textureMesh.normalTexture,
- boundingSphere: ValueCell.create(boundingSphere),
- invariantBoundingSphere: ValueCell.create(invariantBoundingSphere),
- uInvariantBoundingSphere: ValueCell.create(Vec4.ofSphere(invariantBoundingSphere)),
- ...color,
- ...marker,
- ...overpaint,
- ...transparency,
- ...clipping,
- ...transform,
- ...BaseGeometry.createValues(props, counts),
- dDoubleSided: ValueCell.create(props.doubleSided),
- dFlatShaded: ValueCell.create(props.flatShaded),
- dFlipSided: ValueCell.create(props.flipSided),
- dIgnoreLight: ValueCell.create(props.ignoreLight),
- dXrayShaded: ValueCell.create(props.xrayShaded),
- dGeoTexture: ValueCell.create(true),
- };
- }
- function createValuesSimple(textureMesh: TextureMesh, props: Partial<PD.Values<Params>>, colorValue: Color, sizeValue: number, transform?: TransformData) {
- const s = BaseGeometry.createSimple(colorValue, sizeValue, transform);
- const p = { ...PD.getDefaultValues(Params), ...props };
- return createValues(textureMesh, s.transform, s.locationIterator, s.theme, p);
- }
- function updateValues(values: TextureMeshValues, props: PD.Values<Params>) {
- BaseGeometry.updateValues(values, props);
- ValueCell.updateIfChanged(values.dDoubleSided, props.doubleSided);
- ValueCell.updateIfChanged(values.dFlatShaded, props.flatShaded);
- ValueCell.updateIfChanged(values.dFlipSided, props.flipSided);
- ValueCell.updateIfChanged(values.dIgnoreLight, props.ignoreLight);
- ValueCell.updateIfChanged(values.dXrayShaded, props.xrayShaded);
- }
- function updateBoundingSphere(values: TextureMeshValues, textureMesh: TextureMesh) {
- const invariantBoundingSphere = Sphere3D.clone(textureMesh.boundingSphere);
- const boundingSphere = calculateTransformBoundingSphere(invariantBoundingSphere, values.aTransform.ref.value, values.instanceCount.ref.value);
- if (!Sphere3D.equals(boundingSphere, values.boundingSphere.ref.value)) {
- ValueCell.update(values.boundingSphere, boundingSphere);
- }
- if (!Sphere3D.equals(invariantBoundingSphere, values.invariantBoundingSphere.ref.value)) {
- ValueCell.update(values.invariantBoundingSphere, invariantBoundingSphere);
- ValueCell.update(values.uInvariantBoundingSphere, Vec4.fromSphere(values.uInvariantBoundingSphere.ref.value, invariantBoundingSphere));
- }
- }
- }
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