overpaint-data.ts 2.2 KB

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  1. /**
  2. * Copyright (c) 2019 mol* contributors, licensed under MIT, See LICENSE file for more info.
  3. *
  4. * @author Alexander Rose <alexander.rose@weirdbyte.de>
  5. */
  6. import { ValueCell } from 'mol-util/value-cell'
  7. import { Vec2 } from 'mol-math/linear-algebra'
  8. import { TextureImage, createTextureImage } from 'mol-gl/renderable/util';
  9. import { Color } from 'mol-util/color';
  10. export type OverpaintData = {
  11. tOverpaint: ValueCell<TextureImage<Uint8Array>>
  12. uOverpaintTexDim: ValueCell<Vec2>
  13. dOverpaint: ValueCell<boolean>,
  14. }
  15. export function applyOverpaintColor(array: Uint8Array, start: number, end: number, color: Color, alpha: number) {
  16. for (let i = start; i < end; ++i) {
  17. Color.toArray(color, array, i * 4)
  18. array[i * 4 + 3] = alpha * 255
  19. }
  20. return true
  21. }
  22. export function clearOverpaint(array: Uint8Array, start: number, end: number) {
  23. array.fill(0, start, end)
  24. }
  25. export function createOverpaint(count: number, overpaintData?: OverpaintData): OverpaintData {
  26. const overpaint = createTextureImage(Math.max(1, count), 4, Uint8Array, overpaintData && overpaintData.tOverpaint.ref.value.array)
  27. if (overpaintData) {
  28. ValueCell.update(overpaintData.tOverpaint, overpaint)
  29. ValueCell.update(overpaintData.uOverpaintTexDim, Vec2.create(overpaint.width, overpaint.height))
  30. ValueCell.update(overpaintData.dOverpaint, count > 0)
  31. return overpaintData
  32. } else {
  33. return {
  34. tOverpaint: ValueCell.create(overpaint),
  35. uOverpaintTexDim: ValueCell.create(Vec2.create(overpaint.width, overpaint.height)),
  36. dOverpaint: ValueCell.create(count > 0),
  37. }
  38. }
  39. }
  40. const emptyOverpaintTexture = { array: new Uint8Array(4), width: 1, height: 1 }
  41. export function createEmptyOverpaint(overpaintData?: OverpaintData): OverpaintData {
  42. if (overpaintData) {
  43. ValueCell.update(overpaintData.tOverpaint, emptyOverpaintTexture)
  44. ValueCell.update(overpaintData.uOverpaintTexDim, Vec2.create(1, 1))
  45. return overpaintData
  46. } else {
  47. return {
  48. tOverpaint: ValueCell.create(emptyOverpaintTexture),
  49. uOverpaintTexDim: ValueCell.create(Vec2.create(1, 1)),
  50. dOverpaint: ValueCell.create(false),
  51. }
  52. }
  53. }