draw.ts 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379
  1. /**
  2. * Copyright (c) 2019-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
  3. *
  4. * @author Alexander Rose <alexander.rose@weirdbyte.de>
  5. * @author Áron Samuel Kovács <aron.kovacs@mail.muni.cz>
  6. */
  7. import { WebGLContext } from '../../mol-gl/webgl/context';
  8. import { createNullRenderTarget, RenderTarget } from '../../mol-gl/webgl/render-target';
  9. import { Renderer } from '../../mol-gl/renderer';
  10. import { Scene } from '../../mol-gl/scene';
  11. import { Texture } from '../../mol-gl/webgl/texture';
  12. import { Camera, ICamera } from '../camera';
  13. import { QuadSchema, QuadValues } from '../../mol-gl/compute/util';
  14. import { DefineSpec, TextureSpec, UniformSpec, Values } from '../../mol-gl/renderable/schema';
  15. import { ComputeRenderable, createComputeRenderable } from '../../mol-gl/renderable';
  16. import { ShaderCode } from '../../mol-gl/shader-code';
  17. import { createComputeRenderItem } from '../../mol-gl/webgl/render-item';
  18. import { ValueCell } from '../../mol-util';
  19. import { Vec2 } from '../../mol-math/linear-algebra';
  20. import { Helper } from '../helper/helper';
  21. import { quad_vert } from '../../mol-gl/shader/quad.vert';
  22. import { depthMerge_frag } from '../../mol-gl/shader/depth-merge.frag';
  23. import { StereoCamera } from '../camera/stereo';
  24. import { WboitPass } from './wboit';
  25. import { AntialiasingPass, PostprocessingPass, PostprocessingProps } from './postprocessing';
  26. import { MarkingPass, MarkingProps } from './marking';
  27. import { CopyRenderable, createCopyRenderable } from '../../mol-gl/compute/util';
  28. const DepthMergeSchema = {
  29. ...QuadSchema,
  30. tDepthPrimitives: TextureSpec('texture', 'depth', 'ushort', 'nearest'),
  31. tDepthVolumes: TextureSpec('texture', 'depth', 'ushort', 'nearest'),
  32. uTexSize: UniformSpec('v2'),
  33. dPackedDepth: DefineSpec('boolean'),
  34. };
  35. const DepthMergeShaderCode = ShaderCode('depth-merge', quad_vert, depthMerge_frag);
  36. type DepthMergeRenderable = ComputeRenderable<Values<typeof DepthMergeSchema>>
  37. function getDepthMergeRenderable(ctx: WebGLContext, depthTexturePrimitives: Texture, depthTextureVolumes: Texture, packedDepth: boolean): DepthMergeRenderable {
  38. const values: Values<typeof DepthMergeSchema> = {
  39. ...QuadValues,
  40. tDepthPrimitives: ValueCell.create(depthTexturePrimitives),
  41. tDepthVolumes: ValueCell.create(depthTextureVolumes),
  42. uTexSize: ValueCell.create(Vec2.create(depthTexturePrimitives.getWidth(), depthTexturePrimitives.getHeight())),
  43. dPackedDepth: ValueCell.create(packedDepth),
  44. };
  45. const schema = { ...DepthMergeSchema };
  46. const renderItem = createComputeRenderItem(ctx, 'triangles', DepthMergeShaderCode, schema, values);
  47. return createComputeRenderable(renderItem, values);
  48. }
  49. type Props = {
  50. postprocessing: PostprocessingProps
  51. marking: MarkingProps
  52. transparentBackground: boolean;
  53. }
  54. type RenderContext = {
  55. renderer: Renderer;
  56. camera: Camera | StereoCamera;
  57. scene: Scene;
  58. helper: Helper;
  59. }
  60. export class DrawPass {
  61. private readonly drawTarget: RenderTarget;
  62. readonly colorTarget: RenderTarget;
  63. readonly depthTexture: Texture;
  64. readonly depthTexturePrimitives: Texture;
  65. readonly packedDepth: boolean;
  66. private depthTarget: RenderTarget;
  67. private depthTargetPrimitives: RenderTarget | null;
  68. private depthTargetVolumes: RenderTarget | null;
  69. private depthTextureVolumes: Texture;
  70. private depthMerge: DepthMergeRenderable;
  71. private copyFboTarget: CopyRenderable;
  72. private copyFboPostprocessing: CopyRenderable;
  73. private wboit: WboitPass | undefined;
  74. private readonly marking: MarkingPass;
  75. readonly postprocessing: PostprocessingPass;
  76. private readonly antialiasing: AntialiasingPass;
  77. get wboitEnabled() {
  78. return !!this.wboit?.supported;
  79. }
  80. constructor(private webgl: WebGLContext, width: number, height: number, enableWboit: boolean) {
  81. const { extensions, resources, isWebGL2 } = webgl;
  82. this.drawTarget = createNullRenderTarget(webgl.gl);
  83. this.colorTarget = webgl.createRenderTarget(width, height, true, 'uint8', 'linear');
  84. this.packedDepth = !extensions.depthTexture;
  85. this.depthTarget = webgl.createRenderTarget(width, height);
  86. this.depthTexture = this.depthTarget.texture;
  87. this.depthTargetPrimitives = this.packedDepth ? webgl.createRenderTarget(width, height) : null;
  88. this.depthTargetVolumes = this.packedDepth ? webgl.createRenderTarget(width, height) : null;
  89. this.depthTexturePrimitives = this.depthTargetPrimitives ? this.depthTargetPrimitives.texture : resources.texture('image-depth', 'depth', isWebGL2 ? 'float' : 'ushort', 'nearest');
  90. this.depthTextureVolumes = this.depthTargetVolumes ? this.depthTargetVolumes.texture : resources.texture('image-depth', 'depth', isWebGL2 ? 'float' : 'ushort', 'nearest');
  91. if (!this.packedDepth) {
  92. this.depthTexturePrimitives.define(width, height);
  93. this.depthTextureVolumes.define(width, height);
  94. }
  95. this.depthMerge = getDepthMergeRenderable(webgl, this.depthTexturePrimitives, this.depthTextureVolumes, this.packedDepth);
  96. this.wboit = enableWboit ? new WboitPass(webgl, width, height) : undefined;
  97. this.marking = new MarkingPass(webgl, width, height);
  98. this.postprocessing = new PostprocessingPass(webgl, this);
  99. this.antialiasing = new AntialiasingPass(webgl, this);
  100. this.copyFboTarget = createCopyRenderable(webgl, this.colorTarget.texture);
  101. this.copyFboPostprocessing = createCopyRenderable(webgl, this.postprocessing.target.texture);
  102. }
  103. reset() {
  104. this.wboit?.reset();
  105. }
  106. setSize(width: number, height: number) {
  107. const w = this.colorTarget.getWidth();
  108. const h = this.colorTarget.getHeight();
  109. if (width !== w || height !== h) {
  110. this.colorTarget.setSize(width, height);
  111. this.depthTarget.setSize(width, height);
  112. if (this.depthTargetPrimitives) {
  113. this.depthTargetPrimitives.setSize(width, height);
  114. } else {
  115. this.depthTexturePrimitives.define(width, height);
  116. }
  117. if (this.depthTargetVolumes) {
  118. this.depthTargetVolumes.setSize(width, height);
  119. } else {
  120. this.depthTextureVolumes.define(width, height);
  121. }
  122. ValueCell.update(this.depthMerge.values.uTexSize, Vec2.set(this.depthMerge.values.uTexSize.ref.value, width, height));
  123. ValueCell.update(this.copyFboTarget.values.uTexSize, Vec2.set(this.copyFboTarget.values.uTexSize.ref.value, width, height));
  124. ValueCell.update(this.copyFboPostprocessing.values.uTexSize, Vec2.set(this.copyFboPostprocessing.values.uTexSize.ref.value, width, height));
  125. if (this.wboit?.supported) {
  126. this.wboit.setSize(width, height);
  127. }
  128. this.marking.setSize(width, height);
  129. this.postprocessing.setSize(width, height);
  130. this.antialiasing.setSize(width, height);
  131. }
  132. }
  133. private _depthMerge() {
  134. const { state, gl } = this.webgl;
  135. this.depthMerge.update();
  136. this.depthTarget.bind();
  137. state.disable(gl.BLEND);
  138. state.disable(gl.DEPTH_TEST);
  139. state.disable(gl.CULL_FACE);
  140. state.depthMask(false);
  141. state.clearColor(1, 1, 1, 1);
  142. gl.clear(gl.COLOR_BUFFER_BIT);
  143. this.depthMerge.render();
  144. }
  145. private _renderWboit(renderer: Renderer, camera: ICamera, scene: Scene, transparentBackground: boolean, postprocessingProps: PostprocessingProps) {
  146. if (!this.wboit?.supported) throw new Error('expected wboit to be supported');
  147. this.colorTarget.bind();
  148. renderer.clear(true);
  149. // render opaque primitives
  150. this.depthTexturePrimitives.attachFramebuffer(this.colorTarget.framebuffer, 'depth');
  151. this.colorTarget.bind();
  152. renderer.clearDepth();
  153. renderer.renderWboitOpaque(scene.primitives, camera, null);
  154. // render opaque volumes
  155. this.depthTextureVolumes.attachFramebuffer(this.colorTarget.framebuffer, 'depth');
  156. this.colorTarget.bind();
  157. renderer.clearDepth();
  158. renderer.renderWboitOpaque(scene.volumes, camera, this.depthTexturePrimitives);
  159. // merge depth of opaque primitives and volumes
  160. this._depthMerge();
  161. if (PostprocessingPass.isEnabled(postprocessingProps)) {
  162. this.postprocessing.render(camera, false, transparentBackground, renderer.props.backgroundColor, postprocessingProps);
  163. }
  164. // render transparent primitives and volumes
  165. this.wboit.bind();
  166. renderer.renderWboitTransparent(scene.primitives, camera, this.depthTexture);
  167. renderer.renderWboitTransparent(scene.volumes, camera, this.depthTexture);
  168. // evaluate wboit
  169. if (PostprocessingPass.isEnabled(postprocessingProps)) {
  170. this.depthTexturePrimitives.attachFramebuffer(this.postprocessing.target.framebuffer, 'depth');
  171. this.postprocessing.target.bind();
  172. } else {
  173. this.depthTexturePrimitives.attachFramebuffer(this.colorTarget.framebuffer, 'depth');
  174. this.colorTarget.bind();
  175. }
  176. this.wboit.render();
  177. }
  178. private _renderBlended(renderer: Renderer, camera: ICamera, scene: Scene, toDrawingBuffer: boolean, transparentBackground: boolean, postprocessingProps: PostprocessingProps) {
  179. if (toDrawingBuffer) {
  180. this.drawTarget.bind();
  181. } else {
  182. this.colorTarget.bind();
  183. if (!this.packedDepth) {
  184. this.depthTexturePrimitives.attachFramebuffer(this.colorTarget.framebuffer, 'depth');
  185. }
  186. }
  187. renderer.clear(true);
  188. renderer.renderBlendedOpaque(scene.primitives, camera, null);
  189. if (!toDrawingBuffer) {
  190. // do a depth pass if not rendering to drawing buffer and
  191. // extensions.depthTexture is unsupported (i.e. depthTarget is set)
  192. if (this.depthTargetPrimitives) {
  193. this.depthTargetPrimitives.bind();
  194. renderer.clear(false);
  195. // TODO: this should only render opaque
  196. renderer.renderDepth(scene.primitives, camera, null);
  197. this.colorTarget.bind();
  198. }
  199. // do direct-volume rendering
  200. if (!this.packedDepth) {
  201. this.depthTextureVolumes.attachFramebuffer(this.colorTarget.framebuffer, 'depth');
  202. renderer.clearDepth(); // from previous frame
  203. }
  204. renderer.renderBlendedVolumeOpaque(scene.volumes, camera, this.depthTexturePrimitives);
  205. // do volume depth pass if extensions.depthTexture is unsupported (i.e. depthTarget is set)
  206. if (this.depthTargetVolumes) {
  207. this.depthTargetVolumes.bind();
  208. renderer.clear(false);
  209. renderer.renderDepth(scene.volumes, camera, this.depthTexturePrimitives);
  210. this.colorTarget.bind();
  211. }
  212. // merge depths from primitive and volume rendering
  213. this._depthMerge();
  214. this.colorTarget.bind();
  215. if (PostprocessingPass.isEnabled(postprocessingProps)) {
  216. this.postprocessing.render(camera, false, transparentBackground, renderer.props.backgroundColor, postprocessingProps);
  217. }
  218. renderer.renderBlendedVolumeTransparent(scene.volumes, camera, this.depthTexturePrimitives);
  219. const target = PostprocessingPass.isEnabled(postprocessingProps)
  220. ? this.postprocessing.target : this.colorTarget;
  221. if (!this.packedDepth) {
  222. this.depthTexturePrimitives.attachFramebuffer(target.framebuffer, 'depth');
  223. }
  224. target.bind();
  225. }
  226. renderer.renderBlendedTransparent(scene.primitives, camera, null);
  227. }
  228. private _render(renderer: Renderer, camera: ICamera, scene: Scene, helper: Helper, toDrawingBuffer: boolean, props: Props) {
  229. const volumeRendering = scene.volumes.renderables.length > 0;
  230. const postprocessingEnabled = PostprocessingPass.isEnabled(props.postprocessing);
  231. const antialiasingEnabled = AntialiasingPass.isEnabled(props.postprocessing);
  232. const markingEnabled = MarkingPass.isEnabled(props.marking);
  233. const { x, y, width, height } = camera.viewport;
  234. renderer.setViewport(x, y, width, height);
  235. renderer.update(camera);
  236. if (props.transparentBackground && !antialiasingEnabled && toDrawingBuffer) {
  237. this.drawTarget.bind();
  238. renderer.clear(false);
  239. }
  240. if (this.wboitEnabled) {
  241. this._renderWboit(renderer, camera, scene, props.transparentBackground, props.postprocessing);
  242. } else {
  243. this._renderBlended(renderer, camera, scene, !volumeRendering && !postprocessingEnabled && !antialiasingEnabled && toDrawingBuffer, props.transparentBackground, props.postprocessing);
  244. }
  245. if (postprocessingEnabled) {
  246. this.postprocessing.target.bind();
  247. } else if (!toDrawingBuffer || volumeRendering || this.wboitEnabled) {
  248. this.colorTarget.bind();
  249. } else {
  250. this.drawTarget.bind();
  251. }
  252. if (markingEnabled) {
  253. const markerAverage = scene.getMarkerAverage();
  254. if (markerAverage > 0) {
  255. const markingDepthTest = props.marking.ghostEdgeStrength < 1;
  256. if (markingDepthTest && markerAverage !== 1) {
  257. this.marking.depthTarget.bind();
  258. renderer.clear(false, true);
  259. renderer.renderMarkingDepth(scene.primitives, camera, null);
  260. }
  261. this.marking.maskTarget.bind();
  262. renderer.clear(false, true);
  263. renderer.renderMarkingMask(scene.primitives, camera, markingDepthTest ? this.marking.depthTarget.texture : null);
  264. this.marking.update(props.marking);
  265. this.marking.render(camera.viewport, postprocessingEnabled ? this.postprocessing.target : this.colorTarget);
  266. }
  267. }
  268. if (helper.debug.isEnabled) {
  269. helper.debug.syncVisibility();
  270. renderer.renderBlended(helper.debug.scene, camera, null);
  271. }
  272. if (helper.handle.isEnabled) {
  273. renderer.renderBlended(helper.handle.scene, camera, null);
  274. }
  275. if (helper.camera.isEnabled) {
  276. helper.camera.update(camera);
  277. renderer.update(helper.camera.camera);
  278. renderer.renderBlended(helper.camera.scene, helper.camera.camera, null);
  279. }
  280. if (antialiasingEnabled) {
  281. this.antialiasing.render(camera, toDrawingBuffer, props.postprocessing);
  282. } else if (toDrawingBuffer) {
  283. this.drawTarget.bind();
  284. this.webgl.state.disable(this.webgl.gl.DEPTH_TEST);
  285. if (postprocessingEnabled) {
  286. this.copyFboPostprocessing.render();
  287. } else if (volumeRendering || this.wboitEnabled) {
  288. this.copyFboTarget.render();
  289. }
  290. }
  291. this.webgl.gl.flush();
  292. }
  293. render(ctx: RenderContext, props: Props, toDrawingBuffer: boolean) {
  294. const { renderer, camera, scene, helper } = ctx;
  295. renderer.setTransparentBackground(props.transparentBackground);
  296. renderer.setDrawingBufferSize(this.colorTarget.getWidth(), this.colorTarget.getHeight());
  297. renderer.setPixelRatio(this.webgl.pixelRatio);
  298. if (StereoCamera.is(camera)) {
  299. this._render(renderer, camera.left, scene, helper, toDrawingBuffer, props);
  300. this._render(renderer, camera.right, scene, helper, toDrawingBuffer, props);
  301. } else {
  302. this._render(renderer, camera, scene, helper, toDrawingBuffer, props);
  303. }
  304. }
  305. getColorTarget(postprocessingProps: PostprocessingProps): RenderTarget {
  306. if (AntialiasingPass.isEnabled(postprocessingProps)) {
  307. return this.antialiasing.target;
  308. } else if (PostprocessingPass.isEnabled(postprocessingProps)) {
  309. return this.postprocessing.target;
  310. }
  311. return this.colorTarget;
  312. }
  313. }