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- /**
- * Copyright (c) 2019-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- * @author Áron Samuel Kovács <aron.kovacs@mail.muni.cz>
- */
- import { WebGLContext } from '../../mol-gl/webgl/context';
- import { createNullRenderTarget, RenderTarget } from '../../mol-gl/webgl/render-target';
- import { Renderer } from '../../mol-gl/renderer';
- import { Scene } from '../../mol-gl/scene';
- import { Texture } from '../../mol-gl/webgl/texture';
- import { Camera, ICamera } from '../camera';
- import { QuadSchema, QuadValues } from '../../mol-gl/compute/util';
- import { DefineSpec, TextureSpec, UniformSpec, Values } from '../../mol-gl/renderable/schema';
- import { ComputeRenderable, createComputeRenderable } from '../../mol-gl/renderable';
- import { ShaderCode } from '../../mol-gl/shader-code';
- import { createComputeRenderItem } from '../../mol-gl/webgl/render-item';
- import { ValueCell } from '../../mol-util';
- import { Vec2 } from '../../mol-math/linear-algebra';
- import { Helper } from '../helper/helper';
- import { quad_vert } from '../../mol-gl/shader/quad.vert';
- import { depthMerge_frag } from '../../mol-gl/shader/depth-merge.frag';
- import { StereoCamera } from '../camera/stereo';
- import { WboitPass } from './wboit';
- import { AntialiasingPass, PostprocessingPass, PostprocessingProps } from './postprocessing';
- import { MarkingPass, MarkingProps } from './marking';
- import { CopyRenderable, createCopyRenderable } from '../../mol-gl/compute/util';
- const DepthMergeSchema = {
- ...QuadSchema,
- tDepthPrimitives: TextureSpec('texture', 'depth', 'ushort', 'nearest'),
- tDepthVolumes: TextureSpec('texture', 'depth', 'ushort', 'nearest'),
- uTexSize: UniformSpec('v2'),
- dPackedDepth: DefineSpec('boolean'),
- };
- const DepthMergeShaderCode = ShaderCode('depth-merge', quad_vert, depthMerge_frag);
- type DepthMergeRenderable = ComputeRenderable<Values<typeof DepthMergeSchema>>
- function getDepthMergeRenderable(ctx: WebGLContext, depthTexturePrimitives: Texture, depthTextureVolumes: Texture, packedDepth: boolean): DepthMergeRenderable {
- const values: Values<typeof DepthMergeSchema> = {
- ...QuadValues,
- tDepthPrimitives: ValueCell.create(depthTexturePrimitives),
- tDepthVolumes: ValueCell.create(depthTextureVolumes),
- uTexSize: ValueCell.create(Vec2.create(depthTexturePrimitives.getWidth(), depthTexturePrimitives.getHeight())),
- dPackedDepth: ValueCell.create(packedDepth),
- };
- const schema = { ...DepthMergeSchema };
- const renderItem = createComputeRenderItem(ctx, 'triangles', DepthMergeShaderCode, schema, values);
- return createComputeRenderable(renderItem, values);
- }
- type Props = {
- postprocessing: PostprocessingProps
- marking: MarkingProps
- transparentBackground: boolean;
- }
- type RenderContext = {
- renderer: Renderer;
- camera: Camera | StereoCamera;
- scene: Scene;
- helper: Helper;
- }
- export class DrawPass {
- private readonly drawTarget: RenderTarget;
- readonly colorTarget: RenderTarget;
- readonly depthTexture: Texture;
- readonly depthTexturePrimitives: Texture;
- readonly packedDepth: boolean;
- private depthTarget: RenderTarget;
- private depthTargetPrimitives: RenderTarget | null;
- private depthTargetVolumes: RenderTarget | null;
- private depthTextureVolumes: Texture;
- private depthMerge: DepthMergeRenderable;
- private copyFboTarget: CopyRenderable;
- private copyFboPostprocessing: CopyRenderable;
- private wboit: WboitPass | undefined;
- private readonly marking: MarkingPass;
- readonly postprocessing: PostprocessingPass;
- private readonly antialiasing: AntialiasingPass;
- get wboitEnabled() {
- return !!this.wboit?.supported;
- }
- constructor(private webgl: WebGLContext, width: number, height: number, enableWboit: boolean) {
- const { extensions, resources, isWebGL2 } = webgl;
- this.drawTarget = createNullRenderTarget(webgl.gl);
- this.colorTarget = webgl.createRenderTarget(width, height, true, 'uint8', 'linear');
- this.packedDepth = !extensions.depthTexture;
- this.depthTarget = webgl.createRenderTarget(width, height);
- this.depthTexture = this.depthTarget.texture;
- this.depthTargetPrimitives = this.packedDepth ? webgl.createRenderTarget(width, height) : null;
- this.depthTargetVolumes = this.packedDepth ? webgl.createRenderTarget(width, height) : null;
- this.depthTexturePrimitives = this.depthTargetPrimitives ? this.depthTargetPrimitives.texture : resources.texture('image-depth', 'depth', isWebGL2 ? 'float' : 'ushort', 'nearest');
- this.depthTextureVolumes = this.depthTargetVolumes ? this.depthTargetVolumes.texture : resources.texture('image-depth', 'depth', isWebGL2 ? 'float' : 'ushort', 'nearest');
- if (!this.packedDepth) {
- this.depthTexturePrimitives.define(width, height);
- this.depthTextureVolumes.define(width, height);
- }
- this.depthMerge = getDepthMergeRenderable(webgl, this.depthTexturePrimitives, this.depthTextureVolumes, this.packedDepth);
- this.wboit = enableWboit ? new WboitPass(webgl, width, height) : undefined;
- this.marking = new MarkingPass(webgl, width, height);
- this.postprocessing = new PostprocessingPass(webgl, this);
- this.antialiasing = new AntialiasingPass(webgl, this);
- this.copyFboTarget = createCopyRenderable(webgl, this.colorTarget.texture);
- this.copyFboPostprocessing = createCopyRenderable(webgl, this.postprocessing.target.texture);
- }
- reset() {
- this.wboit?.reset();
- }
- setSize(width: number, height: number) {
- const w = this.colorTarget.getWidth();
- const h = this.colorTarget.getHeight();
- if (width !== w || height !== h) {
- this.colorTarget.setSize(width, height);
- this.depthTarget.setSize(width, height);
- if (this.depthTargetPrimitives) {
- this.depthTargetPrimitives.setSize(width, height);
- } else {
- this.depthTexturePrimitives.define(width, height);
- }
- if (this.depthTargetVolumes) {
- this.depthTargetVolumes.setSize(width, height);
- } else {
- this.depthTextureVolumes.define(width, height);
- }
- ValueCell.update(this.depthMerge.values.uTexSize, Vec2.set(this.depthMerge.values.uTexSize.ref.value, width, height));
- ValueCell.update(this.copyFboTarget.values.uTexSize, Vec2.set(this.copyFboTarget.values.uTexSize.ref.value, width, height));
- ValueCell.update(this.copyFboPostprocessing.values.uTexSize, Vec2.set(this.copyFboPostprocessing.values.uTexSize.ref.value, width, height));
- if (this.wboit?.supported) {
- this.wboit.setSize(width, height);
- }
- this.marking.setSize(width, height);
- this.postprocessing.setSize(width, height);
- this.antialiasing.setSize(width, height);
- }
- }
- private _depthMerge() {
- const { state, gl } = this.webgl;
- this.depthMerge.update();
- this.depthTarget.bind();
- state.disable(gl.BLEND);
- state.disable(gl.DEPTH_TEST);
- state.disable(gl.CULL_FACE);
- state.depthMask(false);
- state.clearColor(1, 1, 1, 1);
- gl.clear(gl.COLOR_BUFFER_BIT);
- this.depthMerge.render();
- }
- private _renderWboit(renderer: Renderer, camera: ICamera, scene: Scene, transparentBackground: boolean, postprocessingProps: PostprocessingProps) {
- if (!this.wboit?.supported) throw new Error('expected wboit to be supported');
- this.colorTarget.bind();
- renderer.clear(true);
- // render opaque primitives
- this.depthTexturePrimitives.attachFramebuffer(this.colorTarget.framebuffer, 'depth');
- this.colorTarget.bind();
- renderer.clearDepth();
- renderer.renderWboitOpaque(scene.primitives, camera, null);
- // render opaque volumes
- this.depthTextureVolumes.attachFramebuffer(this.colorTarget.framebuffer, 'depth');
- this.colorTarget.bind();
- renderer.clearDepth();
- renderer.renderWboitOpaque(scene.volumes, camera, this.depthTexturePrimitives);
- // merge depth of opaque primitives and volumes
- this._depthMerge();
- if (PostprocessingPass.isEnabled(postprocessingProps)) {
- this.postprocessing.render(camera, false, transparentBackground, renderer.props.backgroundColor, postprocessingProps);
- }
- // render transparent primitives and volumes
- this.wboit.bind();
- renderer.renderWboitTransparent(scene.primitives, camera, this.depthTexture);
- renderer.renderWboitTransparent(scene.volumes, camera, this.depthTexture);
- // evaluate wboit
- if (PostprocessingPass.isEnabled(postprocessingProps)) {
- this.depthTexturePrimitives.attachFramebuffer(this.postprocessing.target.framebuffer, 'depth');
- this.postprocessing.target.bind();
- } else {
- this.depthTexturePrimitives.attachFramebuffer(this.colorTarget.framebuffer, 'depth');
- this.colorTarget.bind();
- }
- this.wboit.render();
- }
- private _renderBlended(renderer: Renderer, camera: ICamera, scene: Scene, toDrawingBuffer: boolean, transparentBackground: boolean, postprocessingProps: PostprocessingProps) {
- if (toDrawingBuffer) {
- this.drawTarget.bind();
- } else {
- this.colorTarget.bind();
- if (!this.packedDepth) {
- this.depthTexturePrimitives.attachFramebuffer(this.colorTarget.framebuffer, 'depth');
- }
- }
- renderer.clear(true);
- renderer.renderBlendedOpaque(scene.primitives, camera, null);
- if (!toDrawingBuffer) {
- // do a depth pass if not rendering to drawing buffer and
- // extensions.depthTexture is unsupported (i.e. depthTarget is set)
- if (this.depthTargetPrimitives) {
- this.depthTargetPrimitives.bind();
- renderer.clear(false);
- // TODO: this should only render opaque
- renderer.renderDepth(scene.primitives, camera, null);
- this.colorTarget.bind();
- }
- // do direct-volume rendering
- if (!this.packedDepth) {
- this.depthTextureVolumes.attachFramebuffer(this.colorTarget.framebuffer, 'depth');
- renderer.clearDepth(); // from previous frame
- }
- renderer.renderBlendedVolumeOpaque(scene.volumes, camera, this.depthTexturePrimitives);
- // do volume depth pass if extensions.depthTexture is unsupported (i.e. depthTarget is set)
- if (this.depthTargetVolumes) {
- this.depthTargetVolumes.bind();
- renderer.clear(false);
- renderer.renderDepth(scene.volumes, camera, this.depthTexturePrimitives);
- this.colorTarget.bind();
- }
- // merge depths from primitive and volume rendering
- this._depthMerge();
- this.colorTarget.bind();
- if (PostprocessingPass.isEnabled(postprocessingProps)) {
- this.postprocessing.render(camera, false, transparentBackground, renderer.props.backgroundColor, postprocessingProps);
- }
- renderer.renderBlendedVolumeTransparent(scene.volumes, camera, this.depthTexturePrimitives);
- const target = PostprocessingPass.isEnabled(postprocessingProps)
- ? this.postprocessing.target : this.colorTarget;
- if (!this.packedDepth) {
- this.depthTexturePrimitives.attachFramebuffer(target.framebuffer, 'depth');
- }
- target.bind();
- }
- renderer.renderBlendedTransparent(scene.primitives, camera, null);
- }
- private _render(renderer: Renderer, camera: ICamera, scene: Scene, helper: Helper, toDrawingBuffer: boolean, props: Props) {
- const volumeRendering = scene.volumes.renderables.length > 0;
- const postprocessingEnabled = PostprocessingPass.isEnabled(props.postprocessing);
- const antialiasingEnabled = AntialiasingPass.isEnabled(props.postprocessing);
- const markingEnabled = MarkingPass.isEnabled(props.marking);
- const { x, y, width, height } = camera.viewport;
- renderer.setViewport(x, y, width, height);
- renderer.update(camera);
- if (props.transparentBackground && !antialiasingEnabled && toDrawingBuffer) {
- this.drawTarget.bind();
- renderer.clear(false);
- }
- if (this.wboitEnabled) {
- this._renderWboit(renderer, camera, scene, props.transparentBackground, props.postprocessing);
- } else {
- this._renderBlended(renderer, camera, scene, !volumeRendering && !postprocessingEnabled && !antialiasingEnabled && toDrawingBuffer, props.transparentBackground, props.postprocessing);
- }
- if (postprocessingEnabled) {
- this.postprocessing.target.bind();
- } else if (!toDrawingBuffer || volumeRendering || this.wboitEnabled) {
- this.colorTarget.bind();
- } else {
- this.drawTarget.bind();
- }
- if (markingEnabled) {
- const markerAverage = scene.getMarkerAverage();
- if (markerAverage > 0) {
- const markingDepthTest = props.marking.ghostEdgeStrength < 1;
- if (markingDepthTest && markerAverage !== 1) {
- this.marking.depthTarget.bind();
- renderer.clear(false, true);
- renderer.renderMarkingDepth(scene.primitives, camera, null);
- }
- this.marking.maskTarget.bind();
- renderer.clear(false, true);
- renderer.renderMarkingMask(scene.primitives, camera, markingDepthTest ? this.marking.depthTarget.texture : null);
- this.marking.update(props.marking);
- this.marking.render(camera.viewport, postprocessingEnabled ? this.postprocessing.target : this.colorTarget);
- }
- }
- if (helper.debug.isEnabled) {
- helper.debug.syncVisibility();
- renderer.renderBlended(helper.debug.scene, camera, null);
- }
- if (helper.handle.isEnabled) {
- renderer.renderBlended(helper.handle.scene, camera, null);
- }
- if (helper.camera.isEnabled) {
- helper.camera.update(camera);
- renderer.update(helper.camera.camera);
- renderer.renderBlended(helper.camera.scene, helper.camera.camera, null);
- }
- if (antialiasingEnabled) {
- this.antialiasing.render(camera, toDrawingBuffer, props.postprocessing);
- } else if (toDrawingBuffer) {
- this.drawTarget.bind();
- this.webgl.state.disable(this.webgl.gl.DEPTH_TEST);
- if (postprocessingEnabled) {
- this.copyFboPostprocessing.render();
- } else if (volumeRendering || this.wboitEnabled) {
- this.copyFboTarget.render();
- }
- }
- this.webgl.gl.flush();
- }
- render(ctx: RenderContext, props: Props, toDrawingBuffer: boolean) {
- const { renderer, camera, scene, helper } = ctx;
- renderer.setTransparentBackground(props.transparentBackground);
- renderer.setDrawingBufferSize(this.colorTarget.getWidth(), this.colorTarget.getHeight());
- renderer.setPixelRatio(this.webgl.pixelRatio);
- if (StereoCamera.is(camera)) {
- this._render(renderer, camera.left, scene, helper, toDrawingBuffer, props);
- this._render(renderer, camera.right, scene, helper, toDrawingBuffer, props);
- } else {
- this._render(renderer, camera, scene, helper, toDrawingBuffer, props);
- }
- }
- getColorTarget(postprocessingProps: PostprocessingProps): RenderTarget {
- if (AntialiasingPass.isEnabled(postprocessingProps)) {
- return this.antialiasing.target;
- } else if (PostprocessingPass.isEnabled(postprocessingProps)) {
- return this.postprocessing.target;
- }
- return this.colorTarget;
- }
- }
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