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- /**
- * Copyright (c) 2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- */
- import { QuadSchema, QuadValues } from '../../mol-gl/compute/util';
- import { ComputeRenderable, createComputeRenderable } from '../../mol-gl/renderable';
- import { TextureSpec, UniformSpec, DefineSpec, Values } from '../../mol-gl/renderable/schema';
- import { ShaderCode } from '../../mol-gl/shader-code';
- import { WebGLContext } from '../../mol-gl/webgl/context';
- import { createComputeRenderItem } from '../../mol-gl/webgl/render-item';
- import { Texture } from '../../mol-gl/webgl/texture';
- import { Vec2 } from '../../mol-math/linear-algebra';
- import { ValueCell } from '../../mol-util';
- import { ParamDefinition as PD } from '../../mol-util/param-definition';
- import { quad_vert } from '../../mol-gl/shader/quad.vert';
- import { fxaa_frag } from '../../mol-gl/shader/fxaa.frag';
- import { Viewport } from '../camera/util';
- import { RenderTarget } from '../../mol-gl/webgl/render-target';
- export const FxaaParams = {
- edgeThresholdMin: PD.Numeric(0.0312, { min: 0.0312, max: 0.0833, step: 0.0001 }, { description: 'Trims the algorithm from processing darks.' }),
- edgeThresholdMax: PD.Numeric(0.063, { min: 0.063, max: 0.333, step: 0.001 }, { description: 'The minimum amount of local contrast required to apply algorithm.' }),
- iterations: PD.Numeric(12, { min: 0, max: 16, step: 1 }, { description: 'Number of edge exploration steps.' }),
- subpixelQuality: PD.Numeric(0.30, { min: 0.00, max: 1.00, step: 0.01 }, { description: 'Choose the amount of sub-pixel aliasing removal.' }),
- };
- export type FxaaProps = PD.Values<typeof FxaaParams>
- export class FxaaPass {
- private readonly renderable: FxaaRenderable
- constructor(private webgl: WebGLContext, input: Texture) {
- this.renderable = getFxaaRenderable(webgl, input);
- }
- private updateState(viewport: Viewport) {
- const { gl, state } = this.webgl;
- state.enable(gl.SCISSOR_TEST);
- state.disable(gl.BLEND);
- state.disable(gl.DEPTH_TEST);
- state.depthMask(false);
- const { x, y, width, height } = viewport;
- gl.viewport(x, y, width, height);
- gl.scissor(x, y, width, height);
- state.clearColor(0, 0, 0, 1);
- gl.clear(gl.COLOR_BUFFER_BIT);
- }
- setSize(width: number, height: number) {
- ValueCell.update(this.renderable.values.uTexSizeInv, Vec2.set(this.renderable.values.uTexSizeInv.ref.value, 1 / width, 1 / height));
- }
- update(input: Texture, props: FxaaProps) {
- const { values } = this.renderable;
- const { edgeThresholdMin, edgeThresholdMax, iterations, subpixelQuality } = props;
- let needsUpdate = false;
- if (values.tColor.ref.value !== input) {
- ValueCell.update(this.renderable.values.tColor, input);
- needsUpdate = true;
- }
- if (values.dEdgeThresholdMin.ref.value !== edgeThresholdMin) needsUpdate = true;
- ValueCell.updateIfChanged(values.dEdgeThresholdMin, edgeThresholdMin);
- if (values.dEdgeThresholdMax.ref.value !== edgeThresholdMax) needsUpdate = true;
- ValueCell.updateIfChanged(values.dEdgeThresholdMax, edgeThresholdMax);
- if (values.dIterations.ref.value !== iterations) needsUpdate = true;
- ValueCell.updateIfChanged(values.dIterations, iterations);
- if (values.dSubpixelQuality.ref.value !== subpixelQuality) needsUpdate = true;
- ValueCell.updateIfChanged(values.dSubpixelQuality, subpixelQuality);
- if (needsUpdate) {
- this.renderable.update();
- }
- }
- render(viewport: Viewport, target: RenderTarget | undefined) {
- if (target) {
- target.bind();
- } else {
- this.webgl.unbindFramebuffer();
- }
- this.updateState(viewport);
- this.renderable.render();
- }
- }
- //
- const FxaaSchema = {
- ...QuadSchema,
- tColor: TextureSpec('texture', 'rgba', 'ubyte', 'linear'),
- uTexSizeInv: UniformSpec('v2'),
- dEdgeThresholdMin: DefineSpec('number'),
- dEdgeThresholdMax: DefineSpec('number'),
- dIterations: DefineSpec('number'),
- dSubpixelQuality: DefineSpec('number'),
- };
- const FxaaShaderCode = ShaderCode('fxaa', quad_vert, fxaa_frag);
- type FxaaRenderable = ComputeRenderable<Values<typeof FxaaSchema>>
- function getFxaaRenderable(ctx: WebGLContext, colorTexture: Texture): FxaaRenderable {
- const width = colorTexture.getWidth();
- const height = colorTexture.getHeight();
- const values: Values<typeof FxaaSchema> = {
- ...QuadValues,
- tColor: ValueCell.create(colorTexture),
- uTexSizeInv: ValueCell.create(Vec2.create(1 / width, 1 / height)),
- dEdgeThresholdMin: ValueCell.create(0.0312),
- dEdgeThresholdMax: ValueCell.create(0.125),
- dIterations: ValueCell.create(12),
- dSubpixelQuality: ValueCell.create(0.3),
- };
- const schema = { ...FxaaSchema };
- const renderItem = createComputeRenderItem(ctx, 'triangles', FxaaShaderCode, schema, values);
- return createComputeRenderable(renderItem, values);
- }
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