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- /**
- * Copyright (c) 2018-2019 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- */
- import { Vec3 } from 'mol-math/linear-algebra'
- import { Primitive, PrimitiveBuilder, createPrimitive } from './primitive';
- import { polygon } from './polygon'
- const on = Vec3.create(0, 0, -0.5), op = Vec3.create(0, 0, 0.5)
- const a = Vec3.zero(), b = Vec3.zero(), c = Vec3.zero(), d = Vec3.zero()
- /**
- * Create a pyramid with a polygonal base
- */
- export function Pyramid(points: ArrayLike<number>): Primitive {
- const sideCount = points.length / 3
- const baseCount = sideCount === 3 ? 1 : sideCount === 4 ? 2 : sideCount
- const count = 2 * baseCount + 2 * sideCount
- const builder = PrimitiveBuilder(count)
- // create sides
- for (let i = 0; i < sideCount; ++i) {
- const ni = (i + 1) % sideCount
- Vec3.set(a, points[i * 3], points[i * 3 + 1], -0.5)
- Vec3.set(b, points[ni * 3], points[ni * 3 + 1], -0.5)
- builder.add(a, b, op)
- }
- // create base
- if (sideCount === 3) {
- Vec3.set(a, points[0], points[1], -0.5)
- Vec3.set(b, points[3], points[4], -0.5)
- Vec3.set(c, points[6], points[7], -0.5)
- builder.add(c, b, a)
- } else if (sideCount === 4) {
- Vec3.set(a, points[0], points[1], -0.5)
- Vec3.set(b, points[3], points[4], -0.5)
- Vec3.set(c, points[6], points[7], -0.5)
- Vec3.set(d, points[9], points[10], -0.5)
- builder.add(c, b, a)
- builder.add(a, d, c)
- } else {
- for (let i = 0; i < sideCount; ++i) {
- const ni = (i + 1) % sideCount
- Vec3.set(a, points[i * 3], points[i * 3 + 1], -0.5)
- Vec3.set(b, points[ni * 3], points[ni * 3 + 1], -0.5)
- builder.add(on, b, a)
- }
- }
- return builder.getPrimitive()
- }
- let octagonalPyramid: Primitive
- export function OctagonalPyramid() {
- if (!octagonalPyramid) octagonalPyramid = Pyramid(polygon(8, true))
- return octagonalPyramid
- }
- //
- let perforatedOctagonalPyramid: Primitive
- export function PerforatedOctagonalPyramid() {
- if (!perforatedOctagonalPyramid) {
- const points = polygon(8, true)
- const vertices = new Float32Array(8 * 3 + 6)
- for (let i = 0; i < 8; ++i) {
- vertices[i * 3] = points[i * 3]
- vertices[i * 3 + 1] = points[i * 3 + 1]
- vertices[i * 3 + 2] = -0.5
- }
- vertices[8 * 3] = 0
- vertices[8 * 3 + 1] = 0
- vertices[8 * 3 + 2] = -0.5
- vertices[8 * 3 + 3] = 0
- vertices[8 * 3 + 4] = 0
- vertices[8 * 3 + 5] = 0.5
- const indices: ReadonlyArray<number> = [
- 0, 1, 8, 1, 2, 8, 4, 5, 8, 5, 6, 8,
- 2, 3, 9, 3, 4, 9, 6, 7, 9, 7, 0, 9
- ];
- perforatedOctagonalPyramid = createPrimitive(vertices, indices)
- }
- return perforatedOctagonalPyramid
- }
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