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- /**
- * Copyright (c) 2019 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- */
- import { Loci } from '../../../mol-model/loci';
- import { RuntimeContext } from '../../../mol-task';
- import { stringToWords } from '../../../mol-util/string';
- import { Lines } from '../../../mol-geo/geometry/lines/lines';
- import { Text } from '../../../mol-geo/geometry/text/text';
- import { ParamDefinition as PD } from '../../../mol-util/param-definition';
- import { ColorNames } from '../../../mol-util/color/names';
- import { ShapeRepresentation } from '../representation';
- import { Representation, RepresentationParamsGetter, RepresentationContext } from '../../representation';
- import { Shape } from '../../../mol-model/shape';
- import { LinesBuilder } from '../../../mol-geo/geometry/lines/lines-builder';
- import { TextBuilder } from '../../../mol-geo/geometry/text/text-builder';
- import { Vec3, Mat4 } from '../../../mol-math/linear-algebra';
- import { Mesh } from '../../../mol-geo/geometry/mesh/mesh';
- import { MeshBuilder } from '../../../mol-geo/geometry/mesh/mesh-builder';
- import { radToDeg, arcLength } from '../../../mol-math/misc';
- import { Circle } from '../../../mol-geo/primitive/circle';
- import { transformPrimitive } from '../../../mol-geo/primitive/primitive';
- export interface AngleData {
- triples: Loci.Triple[]
- }
- const SharedParams = {
- color: PD.Color(ColorNames.lightgreen),
- arcScale: PD.Numeric(0.7, { min: 0.01, max: 1, step: 0.01 })
- }
- const LinesParams = {
- ...Lines.Params,
- ...SharedParams,
- lineSizeAttenuation: PD.Boolean(true),
- linesSize: PD.Numeric(0.04, { min: 0.01, max: 5, step: 0.01 }),
- dashLength: PD.Numeric(0.04, { min: 0.01, max: 0.2, step: 0.01 }),
- }
- const VectorsParams = {
- ...LinesParams
- }
- type VectorsParams = typeof VectorsParams
- const ArcParams = {
- ...LinesParams
- }
- type ArcParams = typeof ArcParams
- const SectorParams = {
- ...Mesh.Params,
- ...SharedParams,
- ignoreLight: PD.Boolean(true),
- sectorOpacity: PD.Numeric(0.75, { min: 0, max: 1, step: 0.01 }),
- }
- type SectorParams = typeof SectorParams
- const TextParams = {
- ...Text.Params,
- borderWidth: PD.Numeric(0.2, { min: 0, max: 0.5, step: 0.01 }),
- textColor: PD.Color(ColorNames.black),
- textSize: PD.Numeric(0.4, { min: 0.1, max: 5, step: 0.1 }),
- }
- type TextParams = typeof TextParams
- const AngleVisuals = {
- 'vectors': (ctx: RepresentationContext, getParams: RepresentationParamsGetter<AngleData, VectorsParams>) => ShapeRepresentation(getVectorsShape, Lines.Utils, { modifyState: s => ({ ...s, pickable: false }) }),
- 'arc': (ctx: RepresentationContext, getParams: RepresentationParamsGetter<AngleData, ArcParams>) => ShapeRepresentation(getArcShape, Lines.Utils, { modifyState: s => ({ ...s, pickable: false }) }),
- 'sector': (ctx: RepresentationContext, getParams: RepresentationParamsGetter<AngleData, SectorParams>) => ShapeRepresentation(getSectorShape, Mesh.Utils, { modifyProps: p => ({ ...p, alpha: p.sectorOpacity }) }),
- 'text': (ctx: RepresentationContext, getParams: RepresentationParamsGetter<AngleData, TextParams>) => ShapeRepresentation(getTextShape, Text.Utils, { modifyState: s => ({ ...s, pickable: false }) }),
- }
- type AngleVisualName = keyof typeof AngleVisuals
- const AngleVisualOptions = Object.keys(AngleVisuals).map(name => [name, stringToWords(name)] as [AngleVisualName, string])
- export const AngleParams = {
- ...VectorsParams,
- ...ArcParams,
- ...SectorParams,
- ...TextParams,
- visuals: PD.MultiSelect<AngleVisualName>(['vectors', 'sector', 'text'], AngleVisualOptions),
- }
- export type AngleParams = typeof AngleParams
- export type AngleProps = PD.Values<AngleParams>
- //
- function getAngleState() {
- return {
- pointA: Vec3(),
- pointB: Vec3(),
- pointC: Vec3(),
- arcDirA: Vec3(),
- arcDirC: Vec3(),
- arcNormal: Vec3(),
- radius: 0,
- angle: 0,
- }
- }
- type AngleState = ReturnType<typeof getAngleState>
- const tmpVec = Vec3()
- const tmpMat = Mat4()
- function setAngleState(triple: Loci.Triple, state: AngleState, arcScale: number) {
- const { pointA, pointB, pointC } = state
- const { arcDirA, arcDirC, arcNormal } = state
- const { lociA, lociB, lociC } = triple
- Loci.getCenter(lociA, pointA)
- Loci.getCenter(lociB, pointB)
- Loci.getCenter(lociC, pointC)
- Vec3.sub(arcDirA, pointA, pointB)
- Vec3.sub(arcDirC, pointC, pointB)
- Vec3.cross(arcNormal, arcDirA, arcDirC)
- const len = Math.min(Vec3.magnitude(arcDirA), Vec3.magnitude(arcDirC))
- const radius = len * arcScale
- state.radius = radius
- state.angle = Vec3.angle(arcDirA, arcDirC)
- return state
- }
- function getCircle(state: AngleState, segmentLength?: number) {
- const { radius, angle } = state
- const segments = segmentLength ? arcLength(angle, radius) / segmentLength : 32
- Mat4.targetTo(tmpMat, state.pointB, state.pointA, state.arcNormal)
- Mat4.setTranslation(tmpMat, state.pointB)
- Mat4.mul(tmpMat, tmpMat, Mat4.rotY180)
- const circle = Circle({ radius, thetaLength: angle, segments })
- return transformPrimitive(circle, tmpMat)
- }
- const tmpState = getAngleState()
- function angleLabel(triple: Loci.Triple, arcScale: number) {
- setAngleState(triple, tmpState, arcScale)
- const angle = radToDeg(tmpState.angle).toFixed(2)
- return `Angle ${angle}\u00B0`
- }
- //
- function buildVectorsLines(data: AngleData, props: AngleProps, lines?: Lines): Lines {
- const builder = LinesBuilder.create(128, 64, lines)
- for (let i = 0, il = data.triples.length; i < il; ++i) {
- setAngleState(data.triples[i], tmpState, props.arcScale)
- builder.addFixedLengthDashes(tmpState.pointB, tmpState.pointA, props.dashLength, i)
- builder.addFixedLengthDashes(tmpState.pointB, tmpState.pointC, props.dashLength, i)
- }
- return builder.getLines()
- }
- function getVectorsShape(ctx: RuntimeContext, data: AngleData, props: AngleProps, shape?: Shape<Lines>) {
- const lines = buildVectorsLines(data, props, shape && shape.geometry);
- const getLabel = function (groupId: number ) {
- return angleLabel(data.triples[groupId], props.arcScale)
- }
- return Shape.create('Angle Vectors', data, lines, () => props.color, () => props.linesSize, getLabel)
- }
- //
- function buildArcLines(data: AngleData, props: AngleProps, lines?: Lines): Lines {
- const builder = LinesBuilder.create(128, 64, lines)
- for (let i = 0, il = data.triples.length; i < il; ++i) {
- setAngleState(data.triples[i], tmpState, props.arcScale)
- const circle = getCircle(tmpState, props.dashLength)
- const { indices, vertices } = circle
- for (let j = 0, jl = indices.length; j < jl; j += 3) {
- if (j % 2 === 1) continue // draw every other segment to get dashes
- const start = indices[j] * 3
- const end = indices[j + 1] * 3
- const startX = vertices[start]
- const startY = vertices[start + 1]
- const startZ = vertices[start + 2]
- const endX = vertices[end]
- const endY = vertices[end + 1]
- const endZ = vertices[end + 2]
- builder.add(startX, startY, startZ, endX, endY, endZ, i)
- }
- }
- return builder.getLines()
- }
- function getArcShape(ctx: RuntimeContext, data: AngleData, props: AngleProps, shape?: Shape<Lines>) {
- const lines = buildArcLines(data, props, shape && shape.geometry);
- const getLabel = function (groupId: number ) {
- return angleLabel(data.triples[groupId], props.arcScale)
- }
- return Shape.create('Angle Arc', data, lines, () => props.color, () => props.linesSize, getLabel)
- }
- //
- function buildSectorMesh(data: AngleData, props: AngleProps, mesh?: Mesh): Mesh {
- const state = MeshBuilder.createState(128, 64, mesh)
- for (let i = 0, il = data.triples.length; i < il; ++i) {
- setAngleState(data.triples[i], tmpState, props.arcScale)
- const circle = getCircle(tmpState)
- MeshBuilder.addPrimitive(state, Mat4.id, circle)
- MeshBuilder.addPrimitiveFlipped(state, Mat4.id, circle)
- }
- return MeshBuilder.getMesh(state)
- }
- function getSectorShape(ctx: RuntimeContext, data: AngleData, props: AngleProps, shape?: Shape<Mesh>) {
- const mesh = buildSectorMesh(data, props, shape && shape.geometry);
- const getLabel = function (groupId: number ) {
- return angleLabel(data.triples[groupId], props.arcScale)
- }
- return Shape.create('Angle Sector', data, mesh, () => props.color, () => 1, getLabel)
- }
- //
- function buildText(data: AngleData, props: AngleProps, text?: Text): Text {
- const builder = TextBuilder.create(props, 128, 64, text)
- for (let i = 0, il = data.triples.length; i < il; ++i) {
- setAngleState(data.triples[i], tmpState, props.arcScale)
- Vec3.add(tmpVec, tmpState.arcDirA, tmpState.arcDirC)
- Vec3.setMagnitude(tmpVec, tmpVec, tmpState.radius)
- Vec3.add(tmpVec, tmpState.pointB, tmpVec)
- const angle = radToDeg(tmpState.angle).toFixed(2)
- const label = `${angle}\u00B0`
- builder.add(label, tmpVec[0], tmpVec[1], tmpVec[2], 0.1, i)
- }
- return builder.getText()
- }
- function getTextShape(ctx: RuntimeContext, data: AngleData, props: AngleProps, shape?: Shape<Text>) {
- const text = buildText(data, props, shape && shape.geometry);
- const getLabel = function (groupId: number ) {
- return angleLabel(data.triples[groupId], props.arcScale)
- }
- return Shape.create('Angle Text', data, text, () => props.textColor, () => props.textSize, getLabel)
- }
- //
- export type AngleRepresentation = Representation<AngleData, AngleParams>
- export function AngleRepresentation(ctx: RepresentationContext, getParams: RepresentationParamsGetter<AngleData, AngleParams>): AngleRepresentation {
- return Representation.createMulti('Angle', ctx, getParams, Representation.StateBuilder, AngleVisuals as unknown as Representation.Def<AngleData, AngleParams>)
- }
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