scene.ts 6.7 KB

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  1. /**
  2. * Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
  3. *
  4. * @author Alexander Rose <alexander.rose@weirdbyte.de>
  5. * @author David Sehnal <david.sehnal@gmail.com>
  6. */
  7. import { Renderable } from './renderable'
  8. import { WebGLContext } from './webgl/context';
  9. import { RenderableValues, BaseValues } from './renderable/schema';
  10. import { GraphicsRenderObject, createRenderable } from './render-object';
  11. import { Object3D } from './object3d';
  12. import { Sphere3D } from '../mol-math/geometry';
  13. import { Vec3 } from '../mol-math/linear-algebra';
  14. import { BoundaryHelper } from '../mol-math/geometry/boundary-helper';
  15. import { arraySetAdd, arraySetRemove } from '../mol-util/array';
  16. const boundaryHelper = new BoundaryHelper();
  17. function calculateBoundingSphere(renderables: Renderable<RenderableValues & BaseValues>[], boundingSphere: Sphere3D): Sphere3D {
  18. boundaryHelper.reset(0.1);
  19. for (let i = 0, il = renderables.length; i < il; ++i) {
  20. const boundingSphere = renderables[i].values.boundingSphere.ref.value
  21. if (!boundingSphere.radius) continue;
  22. boundaryHelper.boundaryStep(boundingSphere.center, boundingSphere.radius);
  23. }
  24. boundaryHelper.finishBoundaryStep();
  25. for (let i = 0, il = renderables.length; i < il; ++i) {
  26. const boundingSphere = renderables[i].values.boundingSphere.ref.value
  27. if (!boundingSphere.radius) continue;
  28. boundaryHelper.extendStep(boundingSphere.center, boundingSphere.radius);
  29. }
  30. Vec3.copy(boundingSphere.center, boundaryHelper.center);
  31. boundingSphere.radius = boundaryHelper.radius;
  32. return boundingSphere;
  33. }
  34. function renderableSort(a: Renderable<RenderableValues & BaseValues>, b: Renderable<RenderableValues & BaseValues>) {
  35. const drawProgramIdA = a.getProgram('color').id
  36. const drawProgramIdB = b.getProgram('color').id
  37. const materialIdA = a.materialId
  38. const materialIdB = b.materialId
  39. if (drawProgramIdA !== drawProgramIdB) {
  40. return drawProgramIdA - drawProgramIdB // sort by program id to minimize gl state changes
  41. } else if (materialIdA !== materialIdB) {
  42. return materialIdA - materialIdB // sort by material id to minimize gl state changes
  43. } else {
  44. return a.id - b.id;
  45. }
  46. }
  47. interface Scene extends Object3D {
  48. readonly count: number
  49. readonly renderables: ReadonlyArray<Renderable<RenderableValues & BaseValues>>
  50. readonly boundingSphere: Sphere3D
  51. // readonly isCommiting: boolean
  52. update: (objects: ArrayLike<GraphicsRenderObject> | undefined, keepBoundingSphere: boolean, isRemoving?: boolean) => void
  53. add: (o: GraphicsRenderObject) => void // Renderable<any>
  54. remove: (o: GraphicsRenderObject) => void
  55. syncCommit: () => void
  56. // commit: () => Task<void>
  57. has: (o: GraphicsRenderObject) => boolean
  58. clear: () => void
  59. forEach: (callbackFn: (value: Renderable<RenderableValues & BaseValues>, key: GraphicsRenderObject) => void) => void
  60. }
  61. namespace Scene {
  62. export function create(ctx: WebGLContext): Scene {
  63. const renderableMap = new Map<GraphicsRenderObject, Renderable<RenderableValues & BaseValues>>()
  64. const renderables: Renderable<RenderableValues & BaseValues>[] = []
  65. const boundingSphere = Sphere3D.zero()
  66. let boundingSphereDirty = true
  67. const object3d = Object3D.create()
  68. const add = (o: GraphicsRenderObject) => {
  69. if (!renderableMap.has(o)) {
  70. const renderable = createRenderable(ctx, o)
  71. renderables.push(renderable)
  72. renderableMap.set(o, renderable)
  73. boundingSphereDirty = true
  74. return renderable;
  75. } else {
  76. console.warn(`RenderObject with id '${o.id}' already present`)
  77. return renderableMap.get(o)!
  78. }
  79. }
  80. const remove = (o: GraphicsRenderObject) => {
  81. const renderable = renderableMap.get(o)
  82. if (renderable) {
  83. renderable.dispose()
  84. renderables.splice(renderables.indexOf(renderable), 1)
  85. renderableMap.delete(o)
  86. boundingSphereDirty = true
  87. }
  88. }
  89. const toAdd: GraphicsRenderObject[] = []
  90. const toRemove: GraphicsRenderObject[] = []
  91. return {
  92. get view () { return object3d.view },
  93. get position () { return object3d.position },
  94. get direction () { return object3d.direction },
  95. get up () { return object3d.up },
  96. // get isCommiting () { return commitQueue.length > 0 },
  97. update(objects, keepBoundingSphere, isRemoving) {
  98. Object3D.update(object3d)
  99. if (objects) {
  100. for (let i = 0, il = objects.length; i < il; ++i) {
  101. const o = renderableMap.get(objects[i]);
  102. if (!o) continue;
  103. o.update();
  104. }
  105. } else if (!isRemoving) {
  106. for (let i = 0, il = renderables.length; i < il; ++i) {
  107. renderables[i].update()
  108. }
  109. }
  110. if (!keepBoundingSphere) boundingSphereDirty = true
  111. },
  112. add: (o: GraphicsRenderObject) => {
  113. arraySetAdd(toAdd, o);
  114. arraySetRemove(toRemove, o);
  115. },
  116. remove: (o: GraphicsRenderObject) => {
  117. arraySetAdd(toRemove, o);
  118. arraySetRemove(toAdd, o);
  119. },
  120. syncCommit: () => {
  121. for (let i = 0, il = toRemove.length; i < il; ++i) remove(toRemove[i])
  122. toRemove.length = 0
  123. for (let i = 0, il = toAdd.length; i < il; ++i) add(toAdd[i])
  124. toAdd.length = 0
  125. renderables.sort(renderableSort)
  126. },
  127. has: (o: GraphicsRenderObject) => {
  128. return renderableMap.has(o)
  129. },
  130. clear: () => {
  131. for (let i = 0, il = renderables.length; i < il; ++i) {
  132. renderables[i].dispose()
  133. }
  134. renderables.length = 0
  135. renderableMap.clear()
  136. boundingSphereDirty = true
  137. },
  138. forEach: (callbackFn: (value: Renderable<any>, key: GraphicsRenderObject) => void) => {
  139. renderableMap.forEach(callbackFn)
  140. },
  141. get count() {
  142. return renderables.length
  143. },
  144. renderables,
  145. get boundingSphere() {
  146. if (boundingSphereDirty) calculateBoundingSphere(renderables, boundingSphere)
  147. boundingSphereDirty = false
  148. return boundingSphere
  149. }
  150. }
  151. }
  152. }
  153. export default Scene