scene.ts 5.9 KB

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  1. /**
  2. * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
  3. *
  4. * @author Alexander Rose <alexander.rose@weirdbyte.de>
  5. */
  6. import { Renderable } from './renderable'
  7. import { WebGLContext } from './webgl/context';
  8. import { RenderableValues, BaseValues } from './renderable/schema';
  9. import { RenderObject, createRenderable, GraphicsRenderObject } from './render-object';
  10. import { Object3D } from './object3d';
  11. import { Sphere3D } from 'mol-math/geometry';
  12. import { Vec3 } from 'mol-math/linear-algebra';
  13. import { BoundaryHelper } from 'mol-math/geometry/boundary-helper';
  14. const boundaryHelper = new BoundaryHelper();
  15. function calculateBoundingSphere(renderables: Renderable<RenderableValues & BaseValues>[], boundingSphere: Sphere3D): Sphere3D {
  16. boundaryHelper.reset(0.1);
  17. for (let i = 0, il = renderables.length; i < il; ++i) {
  18. const boundingSphere = renderables[i].values.boundingSphere.ref.value
  19. if (!boundingSphere.radius) continue;
  20. boundaryHelper.boundaryStep(boundingSphere.center, boundingSphere.radius);
  21. }
  22. boundaryHelper.finishBoundaryStep();
  23. for (let i = 0, il = renderables.length; i < il; ++i) {
  24. const boundingSphere = renderables[i].values.boundingSphere.ref.value
  25. if (!boundingSphere.radius) continue;
  26. boundaryHelper.extendStep(boundingSphere.center, boundingSphere.radius);
  27. }
  28. Vec3.copy(boundingSphere.center, boundaryHelper.center);
  29. boundingSphere.radius = boundaryHelper.radius;
  30. return boundingSphere;
  31. }
  32. function renderableSort(a: Renderable<RenderableValues & BaseValues>, b: Renderable<RenderableValues & BaseValues>) {
  33. const drawProgramIdA = a.getProgram('draw').id
  34. const drawProgramIdB = b.getProgram('draw').id
  35. const zA = a.values.boundingSphere.ref.value.center[2]
  36. const zB = a.values.boundingSphere.ref.value.center[2]
  37. if (drawProgramIdA !== drawProgramIdB) {
  38. return drawProgramIdA - drawProgramIdB; // sort by program id to minimize gl state changes
  39. } else if (zA !== zB) {
  40. return a.state.opaque
  41. ? zA - zB // when opaque draw closer elements first to minimize overdraw
  42. : zB - zA // when transparent draw elements last to maximize partial visibility
  43. } else {
  44. return a.id - b.id;
  45. }
  46. }
  47. interface Scene extends Object3D {
  48. readonly count: number
  49. readonly renderables: ReadonlyArray<Renderable<RenderableValues & BaseValues>>
  50. readonly boundingSphere: Sphere3D
  51. update: (objects: ArrayLike<GraphicsRenderObject> | undefined, keepBoundingSphere: boolean) => void
  52. add: (o: RenderObject) => Renderable<any>
  53. remove: (o: RenderObject) => void
  54. has: (o: RenderObject) => boolean
  55. clear: () => void
  56. forEach: (callbackFn: (value: Renderable<RenderableValues & BaseValues>, key: RenderObject) => void) => void
  57. }
  58. namespace Scene {
  59. export function create(ctx: WebGLContext): Scene {
  60. const renderableMap = new Map<RenderObject, Renderable<RenderableValues & BaseValues>>()
  61. const renderables: Renderable<RenderableValues & BaseValues>[] = []
  62. const boundingSphere = Sphere3D.zero()
  63. let boundingSphereDirty = true
  64. const object3d = Object3D.create()
  65. return {
  66. get view () { return object3d.view },
  67. get position () { return object3d.position },
  68. get direction () { return object3d.direction },
  69. get up () { return object3d.up },
  70. update(objects, keepBoundingSphere) {
  71. Object3D.update(object3d)
  72. if (objects) {
  73. for (let i = 0, il = objects.length; i < il; ++i) {
  74. const o = renderableMap.get(objects[i]);
  75. if (!o) continue;
  76. o.update();
  77. }
  78. } else {
  79. for (let i = 0, il = renderables.length; i < il; ++i) {
  80. renderables[i].update()
  81. }
  82. }
  83. if (!keepBoundingSphere) boundingSphereDirty = true
  84. },
  85. add: (o: RenderObject) => {
  86. if (!renderableMap.has(o)) {
  87. const renderable = createRenderable(ctx, o)
  88. renderables.push(renderable)
  89. renderables.sort(renderableSort)
  90. renderableMap.set(o, renderable)
  91. boundingSphereDirty = true
  92. return renderable;
  93. } else {
  94. console.warn(`RenderObject with id '${o.id}' already present`)
  95. return renderableMap.get(o)!
  96. }
  97. },
  98. remove: (o: RenderObject) => {
  99. const renderable = renderableMap.get(o)
  100. if (renderable) {
  101. renderable.dispose()
  102. renderables.splice(renderables.indexOf(renderable), 1)
  103. renderables.sort(renderableSort)
  104. renderableMap.delete(o)
  105. boundingSphereDirty = true
  106. }
  107. },
  108. has: (o: RenderObject) => {
  109. return renderableMap.has(o)
  110. },
  111. clear: () => {
  112. for (let i = 0, il = renderables.length; i < il; ++i) {
  113. renderables[i].dispose()
  114. }
  115. renderables.length = 0
  116. renderableMap.clear()
  117. boundingSphereDirty = true
  118. },
  119. forEach: (callbackFn: (value: Renderable<any>, key: RenderObject) => void) => {
  120. renderableMap.forEach(callbackFn)
  121. },
  122. get count() {
  123. return renderables.length
  124. },
  125. renderables,
  126. get boundingSphere() {
  127. if (boundingSphereDirty) calculateBoundingSphere(renderables, boundingSphere)
  128. boundingSphereDirty = false
  129. return boundingSphere
  130. }
  131. }
  132. }
  133. }
  134. export default Scene